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d2jsp Forums > Diablo II > Diablo 2 Discussion > Want To Ladderstart With Barb But Never Played One
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Oct 23 2024 03:11pm
I'd like to run trav at ladder start/asap. Since i didnt play for 3 years i forgot basically everything about this game and have little knowledge about recent patches

1. How do i start out in a group properly? Is there a complete guide for what skills to use during ladder start at what level and what to do to not just be a deadweight until i zerk or ww trav (solo)? Do i warcry first?
2. What are the chances to find a chill group that will take a barb in? Are there groups who arent mad if i didnt talk to drognan the first possible second?
3. How bad of an idea is barb at ladder start?

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Oct 23 2024 03:17pm
1. Well for starters, having a Barbarian in your group is usually greatly appreciated by players due to their high skill level of Battle Orders & Shout. But before you find good weapons or create strong runewords, you will probably end up playing a support-role. War-cry as you mentioned is also very good for stunning your opponents and with that, helping the team.
2. I'm sure you will find a group that fits your liking. As previously mentioned, most players will just appreciate the fact that they get a massive bonus to life & defense. Just be sure to be out in good time with finding players and secure yourself a spot with a team that you feel comfortable in.
3. It's actually not a bad idea at all, if anything; you're thinking outside the box. Most people will start with the obvious pick of a Sorceress for obvious reasons, next in line would be a Paladin, but that too is rare in a fresh reset. Every class is unique in their own way, and a Barbarian is by no means useless, but can just be a tad gear independant especially early on.

I think you should go for it. You will thank yourself in the longrun after upgrading your gear every now and then, and in the end you will have a strong character that can safely run Travincal.

Wish you all the best
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Oct 24 2024 06:28am
Quote (Nurs3 @ Oct 23 2024 10:17pm)
1. Well for starters, having a Barbarian in your group is usually greatly appreciated by players due to their high skill level of Battle Orders & Shout. But before you find good weapons or create strong runewords, you will probably end up playing a support-role. War-cry as you mentioned is also very good for stunning your opponents and with that, helping the team.
2. I'm sure you will find a group that fits your liking. As previously mentioned, most players will just appreciate the fact that they get a massive bonus to life & defense. Just be sure to be out in good time with finding players and secure yourself a spot with a team that you feel comfortable in.
3. It's actually not a bad idea at all, if anything; you're thinking outside the box. Most people will start with the obvious pick of a Sorceress for obvious reasons, next in line would be a Paladin, but that too is rare in a fresh reset. Every class is unique in their own way, and a Barbarian is by no means useless, but can just be a tad gear independant especially early on.

I think you should go for it. You will thank yourself in the longrun after upgrading your gear every now and then, and in the end you will have a strong character that can safely run Travincal.

Wish you all the best


Thanks. I'll do that then. Dang, I posted in the wrong forums, thought it's the D2R one
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Oct 27 2024 09:38am
Quote (Impy @ Oct 24 2024 07:28am)
Thanks. I'll do that then. Dang, I posted in the wrong forums, thought it's the D2R one



Ewwww d2r 🤢
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Oct 27 2024 12:56pm
D2 lod yes, hc too. Not d2r. I've done barbarian many times at the beginning. It works. It's just quite different, and you have different things to look out for as opposed to purely ranged, minion or magic based characters.

I've experimented quite a bit .. First off i like to start with spear, the range of the spear makes it easy to deal big damage from a little bit of a distance. As soon as you find a socketed shield and gems, make a resistance shield, and put on switch with a scimitar or quick-swing weapon.

One funny different route to go, is to make a throw barb from the beginning. Use throwing knives and/or axes. Being ranged has some advantages. You're not constantly surrounded by monsters taking damage. Boss fights too, mephisto and diablo becomes easier.

But it all depends on the gear. If you find a good weapon, you should try to build around it. Once i found a gleamscythe early in the game, which i used for a long time. Used concentration and sword mastery with that. Later on, i found an almost perfect bonesnap, continued with concentrate and reskilled to mace mastery. When or if going through places with a lot of elemental damage, switch to the 1h-weapon and shield, less damage, but higher resistances.

I play solo mostly, i don't use shouts until level 24 when battle orders become optional. It may be more relevant if in a group with many melee characters taking many hits, using shout early, to get the defense bonus. But just being in front and dealing damage, killing monsters, is a good contribution in itself. Be the tank in front that others work around.

One last thing that is important to remember. When you run, your defense is set to 0. Meaning, whenever you move, you take 100% hits from monsters. This can be a death trap playing hc. You can press R to set walk/run to walk instead of running, meaning you retain 50% defense. Either way, it is most important to read the scene - meaning, don't engage in a group of monsters you know with close to 100% certainty you (and if they are there, your group) can kill without taking too much damage. If you start taking a lot of damage, and then run away, you may take -more- hits in a quick session, which can be fatal. I.e.; Don't engage if you aren't sure. Furthermore, at least when playing hc, you running away, may mean your team members may be overrun too, if they've come to depend on you tanking damage, they may have low hit points and defense, meaning they can be killed much faster than you. This is the role a barbarian usually plays... the tank that the others work around. And of course using shouts to agument the team.

A well developed team this way, can use the barb to draw monsters, but the barb takes almost no hits because everyone kills the monsters quickly. But the barb still plays that role.
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