Quote (WiseWolf @ 3 Apr 2024 14:21)
reapers does a pretty good job with this issue but the pally will lack insight when teleporting
if you do actually come across physical immune it just means that its a class weakness for the build. i would love for the barb or any melee character to have native amp damage by default, and any elemental char to have lower res and some charm to add conviction aura but its not happening. - you can use charges from a staff for lower res / and some items have amp charges. amp prop on rares is 5% and hard to find with good stats. you could use an act 1 with wrath bow
i would just attack my phy immune monster under decrepify and just use very high physical damage, another option is using an enchant sorc and that is very effective +6.6k damage.
Quote (WiseWolf @ 3 Apr 2024 14:21)
reapers does a pretty good job with this issue but the pally will lack insight when teleporting
if you do actually come across physical immune it just means that its a class weakness for the build. i would love for the barb or any melee character to have native amp damage by default, and any elemental char to have lower res and some charm to add conviction aura but its not happening. - you can use charges from a staff for lower res / and some items have amp charges. amp prop on rares is 5% and hard to find with good stats. you could use an act 1 with wrath bow
i would just attack my phy immune monster under decrepify and just use very high physical damage, another option is using an enchant sorc and that is very effective +6.6k damage.
I should have specified more what was the purpose of that weap i am looking for.

I am a zealer/1 pt smiter, and that was for ubers. Ofc, with life tap, no one wants decrep from a reapers toll merc

...and i also know that isnt a big deal, becasue the merc will probably die anyway. But i taught, i might as well give him another weap...
And so, the last time i did ubers, i saw physical immunes lol. And yes, the 3 mofos were dead, but sometimes i like to clear the field a bit...It gives a chance to a crappy mule to get the torch or i just want to kill them.
For normal play, i always use a reapers merc, I dont have life tap myself..Thought sometime i wish i had it!! But thats another play style.
Reapers toll not only removes physical immunties of 95% of the mnsters, but it reduces the physical resitances of all of them.
finally, i dont play much with teleport. I have a nigma on mule, and i tried it, but i just dont feel it fits well with a zealer.
I used it a bit lately to farm d keys, and i find its nice to replace the merc mostly! Not to get there faster that much.
The merc will engage those damn vipers lol.. Its nice to remind him where is its place by a teleport

Almost forgot

... I made that rift thresher and its ok vs phy. immunes. , but not more. 4 to 5 hits to kill one in a 1 player game

. (with fort and andys). ...fana, etc.
In conlusion, give that merc about anything else than reapers for ubers. Dont ask too mcuh of him lol.
I didnt want to talk about other mercs because its just too annoying to me to change it all.
Thanks for the reply.
This post was edited by dombri on Apr 3 2024 12:53pm