Quote (PiXi31415 @ Feb 20 2024 07:59am)
aware of that, but thats not the question. i am wondering at which point the RMG comes into play
Okay, well.
I would guess output of damage calc would roll. I kinda dont see why they would have an extra roll first for base damage or wepon damage. Cause what if u have 8min damage ring, and 3 max damage SC and so on...
But im not sure.
All i know is:
To get correct numbers one need to calc it like this:
FLOOR(WepMin * (1+(wepEd%/100))+OtherMinDamage) * FLOOR(1+((AuraEd%+Statbonus%+SkillBonus%+GearEd%)/100))
FLOOR(WepMax * (1+(wepEd%/100))+OtherMaxDamage) * FLOOR(1+((AuraEd%+Statbonus%+SkillBonus%+GearEd%)/100))
Here +damage will be added both on min and max.
So i guess it rolls for hitchance first, then it rolls for blockchance, then CB/OW, then FinalMin/Max, then it roll's for critic, then it rolls for deadly,
Then it adjust according to unit, then bone/cyclone, then es, DR/MDR, Resists, Absorb%, absorb integer, MDR/DR overflow.
Anyhow, not 100% sure.