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Oct 15 2023 09:57pm
I remember I saw someone made a nice easy overview how to quickly evaluate rare rings in the point system, but remember where i saw it :wallbash:
Anyone got a good source?
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Oct 16 2023 05:00am
Google jsp ring rating guide, or look up KFO's profile. Take it all with a grain of salt
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Oct 16 2023 05:48am
Quote (wing_fighter2 @ Oct 16 2023 07:00am)
Google jsp ring rating guide, or look up KFO's profile. Take it all with a grain of salt




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Oct 16 2023 01:38pm
rather useless
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Oct 16 2023 02:55pm
Quote (Harfictor @ Oct 15 2023 10:57pm)
I remember I saw someone made a nice easy overview how to quickly evaluate rare rings in the point system, but remember where i saw it :wallbash:
Anyone got a good source?



The point system is complete dog shit.

You can always clearly see that someone is clueless the second they say point system.
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Oct 16 2023 07:44pm
Anything 3 points or lower is typically 0-25fg
4 points is typically 50-150
5 points is typically 100-300
6 points is 300+

1 point is 66%+ of max roll
0.5 point is 50%-65% of max roll

Tier 1 Desired Mods
Fcr
Str
Life
Res

Tier 2 Desired Mods
Ar
Dex
Mana
9 min

This is obviously a range to give you an idea. If someone has a specific iso, a rare will sell for more. The more perfect rolls on the item, the higher the value as well. The point system is a framework to charge based on the quality and viability of the roll. Anyone who says the point system sucks has no idea inevitably always says that you price things based on the roll, which is exactly what the point system does.
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Oct 17 2023 06:44pm
So i dont know exactly this ring point system but i used to b0t and i would write complicated scripts and .nip (pickit) files just for fun.

My favorite 'point system' would 'rate' items on a sliding scale of 0-100. Now, every item for every class might have a different set of mods you would want for a 'perfect' 100 item, so every line for every item had to be custom tailored for each use case. I wound up literally writing code to write the code because the math and formulas were so tedious. Ill give a simplistic example of the method i used.

Sorceress ring
Tier one: (pretty much necessary mod(s))
Fcr
Tier two: (all the best mods youd want to see)
Fr, lr, cr, life, strength
Tier three: (good mods but not as good as the others you want)
Mana, dex, ene, rep
Tier four: (its something.png)
Pr, hfd, mf, idk

So you weight the tiers (or individual mods) based on how important they are to the final result. Fcr is most important so it gets the most. Multiply to basically make it worth two points. Fcr/10*2
Second tier mods worth one point each fr/30+lr/30+cr/30+life/40+str/15
Third is worth less so divide by 2 to make them half as strong mana/40/2+dex/15/2+ene/15/2+rep/9/2
Fourth is trash but its worth something right. Divide by biggerer number pr/30/4+hfd/1/4+mf/15/4

Then smash all the tiers together, divide by max possible points (in this case 7) and multiply by 100. You make something like

name = ring & quality = rare # xx <= (Fcr/10*2+fr/30+lr/30+cr/30+life/40+str/15+mana/40/2+dex/15/2+ene/15/2+rep/9/2+pr/30/4+hfd/1/4+mf/15/4)/7*100

xx is where youd give a number up to 100 to keep. A 10fcr 15str 40life 30cr 30lr 30fr ring would score a perfect 100. Adjust the keep # til you find good items. Then make a few hundred or thousand more lines for each item type, and color, and for each class. Good fun like i said.
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Oct 17 2023 06:52pm
enough said
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