Quote (VVR4ITH @ Thu, Jan 24 2008, 05:07pm)
Rushing Issues
It is a proven fact that there is no one Sorc that can effectively take on the entire game by itself, and you will need help when rushing, especially when it comes to Hell Act 2 and 3. So what about adding a second kill spell, you ask? You could do that, but from personal experience, it doesn't make the rushing any easier. If you are rushing someone, make sure you have access to another high-level character that can effectively kill Cold Immunes in Claw Viper Temple Level 2, Arcane Sanctuary, and Travincial - preferably, a PvM Barb.
I greatly disagree with you about the 'proven' fact that no one sorc can do it all for a rush
From my own experience, it is only impossible if you are rushing more than 2 people.
With three people in game you can easily kill everything.
Go hybrid Orb+ Hydra (neither need max synergies to pull this off)
Viper temple- If the snakes are in the chest area, cast massive amounts of hydra, then run up and static NEXT to the alter. If they are loose, go to town and get a mercenary and feed him potions. He will act as a great meat shield while you spawn hydra and Orb.
Tal Rasha's tomb outside the Chamber- This can be lethal and you might even need a new game if it's too dirty. Mercenary helps bigtime here too.
Act 3- EZ! If you are hydra + orb go get a lightning merc from act 3. WALK up the left side of the councils area and pick off any that are outside the main building. Stand far enough back so they are almost off the screen and they will pile up. You're mercenary will move in close so feed him potions as needed. When you get down to just the fire and cold immunes, walk over next to them and cast Static until they are way down on life. Merc will take care of them from there.
If any of the council remained inside, go in and lure them into the same spot you just wiped out.
This post was edited by mephistophilis on Mar 18 2009 01:30pm