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Banned
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Sep 19 2023 10:25pm
Wow this is pretty wild, who knew the game had so much history <3
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Sep 20 2023 03:45pm
disable p2p trading
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Sep 23 2023 03:37pm
where's my damn imp shanks and wizzy gloves
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Sep 24 2023 02:07am
Deal with it. Or tell blizzard to increase hr drop rate cause I haven't seen a single one drop in over +8 years that I played this game.

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Nov 2 2023 07:13pm
Well said. That's pretty bang on.
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Nov 2 2023 07:43pm
I just wana say, the number and variety of scams in d2 (and other games with similar eConomies) has made me a wiser man and all the less susceptible to scams IRL. Losing some shit in d2 feels bad, but nothing like losing your shirt for real. Shout out to the scumbags, lowlifes, and scammers who have made me more wary and probably saved me a good deal of real life dough.

You da real mvps but still douchebags lmk
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Nov 2 2023 08:42pm
im a super legit player

i have never seen any "bots" in d2 idk what you are talking about..
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Nov 3 2023 05:12am
Quote (d2rares @ Jul 30 2023 04:52pm)
From its modest origins as a term used to describe exceptionally skilled computer programmers, the label "hacker" has grown into something almost mythical. Its meaning has shifted towards those who use their abilities for malicious purposes, breaking into seemingly secure systems without concern for anything but their own amusement. Entire communities have emerged under the banner of hacking, openly sharing discovered loopholes and security flaws, collaborating to access forbidden areas of cyberspace. In the realm of online gaming, hackers wield a powerful influence, using "leet speak" (1337 5|>34|<), a language popularized by hacker culture, in chatrooms or running background programs to gain an edge over opponents. Diablo II, a massively successful game released in 2000, experienced a significant impact from hackers, leading to a shattered virtual economy, little game balance, and players seeking safer Single Player and Mod-based communities.

The prevalence of hacking in Diablo II can be partially explained by its predecessor, the original Diablo, where hackers thoroughly conquered the game's dungeons beneath Tristram. Diablo excelled as a hack-and-slash RPG, attracting players with its beautiful levels, intuitive interface, and atmospheric quests. It also offered excellent online play, which unfortunately made it susceptible to hacking due to character information stored on clients' computers. Clever programmers exploited this architecture, raising their characters' statistics to absurd levels, duplicating items, and even killing other players in supposedly safe areas. This led frustrated players to retreat to private LAN games or Single Player campaigns or resort to hacking themselves.

To address these issues in Diablo II, the developers at Blizzard North put significant effort into preventing hacking. While the sequel retained the original's core elements, it introduced new playable characters, changed the movement system, and overhauled the skill advancement method. Blizzard also implemented a different structure for multiplayer, utilizing the Closed Realms of Battle.net. This new architecture stored data on the server, enabling strict monitoring and preventing illegal interactions. Despite initial hopes for a hack-proof game, the inevitable occurred, with hackers rising once again to disrupt Diablo II's environment.

Hackers in Diablo II were motivated by various factors, including the thrill of domination, the challenge of overcoming security measures, and financial incentives. The game's virtual economy allowed players to trade items and characters for real money on online marketplaces like *** This led to a flourishing business, where hackers duped valuable items and sold them for profit. The demand for hacked items and characters on the black market was substantial, making it a lucrative endeavor. Moreover, Blizzard's actions against hacking, such as patching duplication exploits, contributed to a cycle of destruction and devaluation of in-game riches. As fast as the hackers accumulated wealth, Blizzard's countermeasures nullified their efforts.

To combat hacking for profit, banning the sale of items and characters from Diablo II on eBay was proposed as a potential solution. Blizzard could follow precedents set by other gaming companies that prevented the auctioning of EverQuest characters and Warcraft III Beta CD-Keys on *** While this action may not eliminate hacking entirely, it would remove the incentive for destructive cycles to persist.

In conclusion, hacking for profit has severely impacted Diablo II's virtual economy. The allure of financial gain, combined with the dynamic nature of online gaming, encourages hackers to continue their disruptive activities. While Blizzard may have many ways to improve Diablo II, removing the financial incentive would have been a crucial first step in preserving the integrity of the game.


The new copy/paste meme straight from chat gpt.

What a revelation, who'd of thought bots = bad though. :rolleyes:
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Nov 4 2023 03:02am
its been like this since day 1

just look at blizzcon, just shows blizz dont care about d2r.
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Nov 12 2023 06:25pm
It's the Chinese bots.
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