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Jun 19 2013 10:25am
Quote (Erhog @ 19 Jun 2013 19:20)
Not many tri-res belts with good stats and life repl around isn't it ? :) So sad only 6/10 life repl :(


6/9!

yeah it's a nice belt, but we kinda prefer not to have 200fg items in here :p
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Jun 19 2013 11:15am
I've made my opinion on rep life in classic clear before. I believe even with 69 rep life it makes negligible difference in style of play unless you consider dancing around the blood moor for 30 minutes to avoid potting

Quote (conrad_noble @ Jan 13 2010 09:05am)
ok, lets assume you have 67 rep life 67*25/256 = 6.54296875 life rep per second.

not really gonna help even vs a Decent Orb with 300Cr stack.


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Jun 19 2013 11:44pm
Well 6.5 life per sec gives you extra 195hp in 30 sec. If it's long duel(1+ mins of fighing whitout oneshots) - it's gives a profit. But if all duel is catching and oneshot - ofc not so usefull.
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Jun 20 2013 01:04am
Quote (Erhog @ Jun 20 2013 05:44am)
Well 6.5 life per sec gives you extra 195hp in 30 sec. If it's long duel(1+ mins of fighing whitout oneshots) - it's gives a profit. But if all duel is catching and oneshot - ofc not so usefull.


But how many people do you see with 67 life rep in classic?
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Jun 20 2013 05:00am
Quote (conrad_noble @ 20 Jun 2013 08:04)
But how many people do you see with 67 life rep in classic?


I got a lvl 67 orber with almost no fhr or fcr. I just maxed out cr and repl (around 67). She destroys high lvl blizzards w/o teleporting away to hide. (not that she could, with 30 fc)
Repl works, especially in high cr duels. It will also work on fireballers where repl can push you over the next life bp and enables you to take one more hit.

Repl's only problem are the users who think hiding, can give them the edge..
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Jun 20 2013 07:46am
Quote (Knaapie @ Jun 20 2013 12:00pm)
I got a lvl 67 orber with almost no fhr or fcr. I just maxed out cr and repl (around 67). She destroys high lvl blizzards w/o teleporting away to hide. (not that she could, with 30 fc)
Repl works, especially in high cr duels. It will also work on fireballers where repl can push you over the next life bp and enables you to take one more hit.

Repl's only problem are the users who think hiding, can give them the edge..



10/10 dodge skills















:D
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Jun 20 2013 11:00am
Quote (Knaapie @ Jun 20 2013 11:00am)
I got a lvl 67 orber with almost no fhr or fcr. I just maxed out cr and repl (around 67). She destroys high lvl blizzards w/o teleporting away to hide. (not that she could, with 30 fc)
Repl works, especially in high cr duels. It will also work on fireballers where repl can push you over the next life bp and enables you to take one more hit.

Repl's only problem are the users who think hiding, can give them the edge..


By that logic if you're going to realistically and methodically take rep life into account for a build it's all or nothing.

Because as I said x/25*256 where x=rep life needs to be its highest to make much difference.

To me it's a waste mod and always will be unless the mechanics change.

And you're gonna have to provide more information from duelling other classes and builds. From what I remember most characters with ~1800 life get 2 or 3 shot by 50fcr hammerdins if you're lucky enough to escape being hit once how long would you need to evade to give you a chance at survival taking into account the lack of fhr and fcr as you stated

Btw I'm not trying to get at you. I'm just voicing my opinion.

This post was edited by conrad_noble on Jun 20 2013 11:08am
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Jun 20 2013 11:09am
Quote (conrad_noble @ Jun 20 2013 05:00pm)
By that logic if you're going to realistically and methodically take rep life into account for a build it's all or nothing.

Because as I said x/25*256 where x=rep life needs to be its highest to make much difference.

To me it's a waste mod and always will be unless the mechanics change.

And you're gonna have to provide more information from duelling other classes and builds. From what I remember most characters with ~1800 life get 2 or 3 shot by 50fcr hammerdins if you're lucky enough to escape being hit once how long would you need to evade to give you a chance at survival taking into account the lack of fhr and fcr as you stated


condrat it works okay in bvb as well , angelics ring 6+6 or summat, had 5 on gloves 5onshield and 3 on weapon at 1 point and it made a difference when walking away and ranging. think it might work for nvn as well when theres alot dodging.
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Jun 20 2013 11:22am
Quote (lepInTheHood @ Jun 20 2013 05:09pm)
condrat it works okay in bvb as well , angelics ring 6+6 or summat, had 5 on gloves 5onshield and 3 on weapon at 1 point and it made a difference when walking away and ranging. think it might work for nvn as well when theres alot dodging.


If you say so.

But to me without playing and seeing it for myself I can't see how a bvb with roughly 4k life for example is going to benefit from a few hp per second

Then again with 4+ years of inactivity on this game I can't remember everything
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Jun 20 2013 11:28am
Quote (conrad_noble @ Jun 20 2013 05:22pm)
If you say so.

But to me without playing and seeing it for myself I can't see how a bvb with roughly 4k life for example is going to benefit from a few hp per second

Then again with 4+ years of inactivity on this game I can't remember everything


mine had about 3.5k and its fractions as knappie said its breakpoints, u could tank that extra ww simply because ur life has gone from 500 to 550 or so.
especially if its not a full hit and a glancing blow. and an tanking that extra ww could win u the duel, i think replife is quite underrated. you wouldnt build around it but certainly nice to have. svs im not sure but as your under constant attack, not sure u will have much time to replenish much unless ur bm as fuck.
in hvh not sure it would be that effective but it could be. but usually due to the big dmg hammers cause it wont make much difference either way.
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