Quote (dropship @ 19 Nov 2024 21:25)
The items were duped before being assigned the item ID.
Then the ID was assigned.
As far as I know, most (all?) dupes available later only crated unperm items.
Although HRs for example were duped by removing from socket - and cubing. So unlimited new item creation.
In my opinion it was *probably* waypoint dupe used to dupe the skulls and then use it for rerolls. Automate it with 500 bots and sooner or later they will roll something useful.
That's how the best classic items were created (= vanilla items) around 2012.
Although Im not sure if eth-self rep could have been cubed? (why not?)
This could be somehow verified by checking the ilvls of those items; although ilvl depends on the item level and the char level. But bots could self level to 90 easily.
Also possible that those thousands of bots run by shops could find something.
There were clientless bots that you could run 500-1000 instances on one server. The problem was getting enough IP numbers.
Yes, I heard about the clientless bots, the question is whether it was really used for that case, since
a) rolling perfect or near perfect rares is insanely rare, even with botting, I personally never ever got even one rare I'd calll "trophy room"-worthy. And I absolutely nerded this game back then.
b ) creates load on the servers and you can't hide the automation processes behind it, so even rudimentary automatic Bot detection processes can detect that. Maybe they didn't even have that because Blizzard was in D3 crunch mode and didn't give a damn about D2. Since insane rares were posted, I'd assume they were inserted with another method than the one I refered to. I know it's really just a wild rumour, but I find it funny to think it was a blizzard employee who wanted to troll D2jsp in particular. Maybe it's something in between: these insane rares are theoretically possible to drop, so they didn't provoke another ruststorm, but were inserteted nonetheless. Who knows.