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Aug 25 2010 12:21pm
Quote (Goomshill @ Aug 25 2010 05:32pm)
you are correct, i forgot to use the 1.13 values. However I think that makes the discrepency even worse now, since it mutes the effects of the DS on guillaimes even more

final damage = base damage * %ED * (1 + %combined deadly/crit)
%combined deadly/crit value can be given as:

1 - (1 - ds)(1 - cs)


I don't actually have access to a 1.13 calculator so I can't tell the levels very easily. If you wanna redo the calculations with the new crit value, its actually really really easy- just divide the final damage by the "old" crit value, and multiply by the new one


yes but 4114*1.769 isnt 7808 its 7277

This post was edited by hue_two on Aug 25 2010 12:24pm
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Aug 25 2010 12:26pm
o yah that appears to be a typo
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Aug 25 2010 12:33pm



amidoingitrite?
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Aug 25 2010 12:47pm
Arreats + Ravens:
Grief: 7389 damage, 9828 AR
Beast: 3033 damage, 9828 AR

Guillaimes + Ravens:
Grief: 7377 damage, 8380 AR
Beast: 3038 damage, 8380 AR

Arreats + Angelics:
Grief: 6286 Damage, 19772 AR
Beast: 2544 Damage, 19772 AR

Guillaimes + Angelics:
Grief: 6336 Damage, 17413 AR
Beast: 2580 Damage, 17413 AR



There you go: Amended 1.13b values.

This post was edited by Goomshill on Aug 25 2010 12:48pm
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Aug 25 2010 02:04pm
Arreats + Angelics:
Grief: 6286 Damage, 19772 AR -> on 12k def, 62.2% cth // pvp dmg=6286*0.17/2+~17cb dmg=551
Beast: 2406 Damage, 19772 AR

Guillaimes + Angelics:
Grief: 6336 Damage, 17413 AR -> on 12k def, 59.2% cth // pvp dmg=6336*0.17/2+~57cb dmg=595
Beast: 2473 Damage, 17413 AR

So for grief over 100 hit checks:
arreats:34,272
guil:35,224

So guil does more dmg in that setup and particular enemy def, although ow is ignored.
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Aug 25 2010 04:05pm
don't forget your 75% blocking in there :3
ratio stays the same, ofc.


So including the CB, you might be getting +2.5% overall damage, compared to arreats
So to list the pros / cons:


Guillaimes:
+2.5% overall damage (comparable to getting an extra +22% enhanced damage jewel over the arreats)

Arreats:
+2.5% overall life*
+2.5% overall mana*
+29% overall defense*
+34% all resistances
+3% faster run/walk
+9% overall stamina
+6% life leech
+12.5% leap range
+20 second duration to all warcries
slightly better chance of putting enemy onto FHR each attack


*assuming you have same listed gear and +4 skills on swap (ie 2x dooms) for pre-bo

This post was edited by Goomshill on Aug 25 2010 04:05pm
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Aug 26 2010 07:05am
Quote (Goomshill @ Aug 25 2010 10:05pm)
don't forget your 75% blocking in there :3
ratio stays the same, ofc.


So including the CB, you might be getting +2.5% overall damage, compared to arreats
So to list the pros / cons:


Guillaimes:
+2.5% overall damage (comparable to getting an extra +22% enhanced damage jewel over the arreats)

Arreats:
+2.5% overall life*
+2.5% overall mana*
+29% overall defense*
+34% all resistances
+3% faster run/walk
+9% overall stamina
+6% life leech
+12.5% leap range
+20 second duration to all warcries
slightly better chance of putting enemy onto FHR each attack


*assuming you have same listed gear and +4 skills on swap (ie 2x dooms) for pre-bo


Yea 100 hit checks that bypassed block I mean.

About higher chance of fhr.. I said before guil has higher crit.. only crits will cause fhr i think (?) so that not really an advantage for arreats.

Higher chance to trigger OW is an adv of arreats though.

Also, 2 doom is not what you want on switch, 7 bo is what you want.
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Aug 26 2010 07:56am
Quote (Goomshill @ Aug 23 2010 08:54pm)
arreats would be better vs hdins, but fcr is still better anyway
arreats gives a little less damage but way, way way more %AR, which you need vs hdins.

but a visionary / fcr circlet does... both


arreat vs hammer ? fail #1

fcr vs hammer ? 20 is enough, fail #2

Quote (Goomshill @ Aug 22 2010 11:42pm)
the best way to use guillaimes on a BvC is to sell it to charsi for mana pot goldyou should never need any helms but coa, (griff vs valk vs circlet), and kiras. And you'll use CoA 99.99% of the time


Guillaume is bad on barb ??????? fail #3
coa 99,99% of time ? fail #4
Kira on barb o_O ? fail #5

Quote (Goomshill @ Aug 23 2010 11:06pm)
if you're not using angelics vs hammerdins, you deserve to lose.

damage + ar + fcr > damage + damage


Depends on hammer's build. Vs a lightres build 10k def, 2 raven + hl is enough to tuch him hard, and u win 3X% critical ^^^^

This post was edited by Team_ifu on Aug 26 2010 07:56am
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Aug 26 2010 07:58am
Quote (Team_ifu @ Aug 26 2010 04:56pm)
arreat vs hammer ? fail #1

fcr vs hammer ? 20 is enough, fail #2



Guillaume is bad on barb ??????? fail #3
coa 99,99% of time ? fail #4
Kira on barb o_O ? fail #5



Depends on hammer's build. Vs a lightres build 10k def, 2 raven + hl is enough to tuch him hard, and u win 3X% critical ^^^^


ROFL SLAMMED.
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Aug 26 2010 12:31pm
Quote (hue_two @ Aug 26 2010 07:05am)
Yea 100 hit checks that bypassed block I mean.

About higher chance of fhr.. I said before guil has higher crit.. only crits will cause fhr i think (?) so that not really an advantage for arreats.

Higher chance to trigger OW is an adv of arreats though.

Also, 2 doom is not what you want on switch, 7 bo is what you want.


arreats gives you a higher chance to hit, more damage on non-crit hits, and more damage on crit hits, and a lesser chance to crit
its completely dependent on the target

for example, at 5000 hp / 50 dr, the breakpoints for damage on FHR are:
3750 for 37.5%
7500 for 75%
15000 for 100%


since the crushing blow doesn't help whatsoever towards FHR, its really the %AR and higher damage that matters here. It makes you more likely just to eke over that 7500 bp
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