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Jun 17 2026 05:59pm
Gotta get ya fix in either way :P
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Jun 18 2026 01:13pm
Keep grinding, if it does not take over normal part of life

Im a cs2 player too and skin collector, while i enjoy play diablo 2 on / off
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Jun 20 2026 07:40am
Dont worry it will wear of at AGE 35+ ^^

CS2 feels more unconsistent than agreements on time is in south america...

Everything gets worse:
Cs2:
- Added bullet spread, even on AWP....
- Worse hitreg
- People die on your screen, but gets revived and shot back. You can ofc turn this off, but then no blood visuals on hit and delayed functions.
- "Lag compensation algorithms"
The real reasons is to lower skillgaps and to mask algorithms which decides who will win, not based on actual inputs to the server, but based on the highest % chance of micro transaction sales.

D2r:
- Removed desync
- Removed WSG
- Removed AWSM etc
- Removed strenght bug
- Added cooldown on stun functions instead of frame by frame actions.
Basicly whatever you can do to reduce skillgaps.

Cod:
Call of algorithms, nothing more to say really. You don't play the game, the game plays you.
Ofc all the factors to reduce skill gaps has been added:
* Zero recoil guns
* Effective damage range on snipers
* Slower snipers
* 2 legshots = same as 2 headshots.
* Reduced throwing knife/tomahawk

And then the algorithms:
* Increase flinch
* alter hitpoints and damage
* Alter hitreg
* Modifify projectile paths
* Adjust hitbox sizes
* Gunjams
* Force aim of target, and 2m movement of FOV during ADS transition (CS2 does this as well, it thought i was blinded from flash landing behind me, so it basicly forced my aim down in the floor as i fired xD)
++++++++++++++++++++++

And if you buy 1 bundle everything instantly works as normal for 1 lousy evening.
No wonder why they loose 60% of playerbase yearly. No other fu** up would be able to do that.

A high kd/win rate will increase SBMM
High accuracity and fast kills and quadwipes = Effectiveness reducing algorithms.

This way people can complain about the wrong things.

Games are not ment to be played for fun, they are made with FOMO (Fear Of Missing Out), so they want you to play because then there is a higher chance you buy, but they dont want you to slay, because then you scare people of the game. And an underlaying tactic is to alter their playerbase into someone who grew up with another mindset on spending money ingame.


is d2R pvp alot worse then?
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Jun 20 2026 05:32pm
is d2R pvp alot worse then?


In my personal opinion yes.
The active gameplay of maintaining and avoiding stun has been almost removed. Jumping a hammerdin as a vt with oak and correct timing used to be a skill you learned and mastered, now its suicide.
Due to changed rules duals are now about defwhoring, your rewarded for beeing offscreen instead of pushing.

Skillgaps has been reduced.

I know many of theese things are fixing of «bugs», but theese «bugs», some which devs added later by purpose was some of the reason why people loved to duel in d2lod for 20 years. D2r killed d2lod.

Watch now as it unfolds, the constant hunger for higher numbers. Mosiac sin, then warlock. Watch how it adds millions of damage in pvm, while pvp dies. Without pvp, the online experience dies. Only a few will play for pure pvm if there is nothing to sell. Rares, crafts and certain items will suddenly have no value, because in pvm they are worhless.

For me it does not matter if those items has a value or not, but what it will result in is a problem.

Watch how sets, uncicues and runewords will be mandatory in almost any slot. Watch how builds gets chosen for you. You now have -res items, and you are forced to use every single one of them to counter the new horazon boots.
-30 res mandatory to equip to counter horazons +30 res. New items which resultet with less freedom in gear choices. Less builds. Is that a good thing?

It will turn into d3, this season a certain set will be mandatory, because it adds 700% more damage than the next best thing. Then they will add something new the next patch, which will be 10 times better than what used to exist. Ur forced into 1 gear, or be useless. Thats the way the game is currently going.

This post was edited by gel87 on Jun 20 2026 05:37pm
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Posts: 32,903
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Jun 22 2026 05:08pm
In my personal opinion yes.
The active gameplay of maintaining and avoiding stun has been almost removed. Jumping a hammerdin as a vt with oak and correct timing used to be a skill you learned and mastered, now its suicide.
Due to changed rules duals are now about defwhoring, your rewarded for beeing offscreen instead of pushing.

Skillgaps has been reduced.

I know many of theese things are fixing of «bugs», but theese «bugs», some which devs added later by purpose was some of the reason why people loved to duel in d2lod for 20 years. D2r killed d2lod.

Watch now as it unfolds, the constant hunger for higher numbers. Mosiac sin, then warlock. Watch how it adds millions of damage in pvm, while pvp dies. Without pvp, the online experience dies. Only a few will play for pure pvm if there is nothing to sell. Rares, crafts and certain items will suddenly have no value, because in pvm they are worhless.

For me it does not matter if those items has a value or not, but what it will result in is a problem.

Watch how sets, uncicues and runewords will be mandatory in almost any slot. Watch how builds gets chosen for you. You now have -res items, and you are forced to use every single one of them to counter the new horazon boots.
-30 res mandatory to equip to counter horazons +30 res. New items which resultet with less freedom in gear choices. Less builds. Is that a good thing?

It will turn into d3, this season a certain set will be mandatory, because it adds 700% more damage than the next best thing. Then they will add something new the next patch, which will be 10 times better than what used to exist. Ur forced into 1 gear, or be useless. Thats the way the game is currently going.


Agreed and yep
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Jun 22 2026 05:17pm
In my personal opinion yes.
The active gameplay of maintaining and avoiding stun has been almost removed. Jumping a hammerdin as a vt with oak and correct timing used to be a skill you learned and mastered, now its suicide.
Due to changed rules duals are now about defwhoring, your rewarded for beeing offscreen instead of pushing.

Skillgaps has been reduced.

I know many of theese things are fixing of «bugs», but theese «bugs», some which devs added later by purpose was some of the reason why people loved to duel in d2lod for 20 years. D2r killed d2lod.

Watch now as it unfolds, the constant hunger for higher numbers. Mosiac sin, then warlock. Watch how it adds millions of damage in pvm, while pvp dies. Without pvp, the online experience dies. Only a few will play for pure pvm if there is nothing to sell. Rares, crafts and certain items will suddenly have no value, because in pvm they are worhless.

For me it does not matter if those items has a value or not, but what it will result in is a problem.

Watch how sets, uncicues and runewords will be mandatory in almost any slot. Watch how builds gets chosen for you. You now have -res items, and you are forced to use every single one of them to counter the new horazon boots.
-30 res mandatory to equip to counter horazons +30 res. New items which resultet with less freedom in gear choices. Less builds. Is that a good thing?

It will turn into d3, this season a certain set will be mandatory, because it adds 700% more damage than the next best thing. Then they will add something new the next patch, which will be 10 times better than what used to exist. Ur forced into 1 gear, or be useless. Thats the way the game is currently going.


Agreed
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Joined: Jun 24 2020
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Jun 22 2026 05:23pm
is d2R pvp alot worse then?


d2r pvp sucks

hold tele + no fhr asss game
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