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Sep 17 2022 10:08am
Quote (itam @ Sep 17 2022 06:04pm)
first meaningful post other than "update is shit, even though I don't know why, cya"

Im always excited for game changing meta though, if I ever get tired of their updates I have my single player pluggy to fall back on


but that's the point...first ladder they added a few not too strong runewords, that actually opened up a few new builds...it wasn't a sledgehammer,just a careful try to make other builds useful
this now makes some of the existing op builds(java,sorcs,even hammers(they had hardly any immunes before and now deal very little dmg to e.g. 2nd baal wave) even stronger, without opening up new builds. it makes sorcs even simpler...instead of say fo/fb sorc, you now can play a fo ES sorc, and stomp the game like crazy, no drawback, no difficulty.
you could say by making coldsorcs best, they shift the meta, but honestly, it's just bad design


oh and also it kinda contradicts rws they added before... firesorc/druid/assa/holyfirepala use firecharm, wear flickering flame gg, fire resist aura > drawback

This post was edited by Mirosworld on Sep 17 2022 10:10am
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Sep 17 2022 01:17pm
Quote (itam @ Sep 17 2022 01:23pm)
coming from the guy who didnt know you could already break immunes lol


what?
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Sep 17 2022 08:33pm
The amount of crying in this thread is insane. The only people mad are the try hards who play nonstop and have an infinity the first week of ladder.
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Sep 17 2022 10:27pm
trash players crying cause they don't know how immunities work and their character is too dogshit to handle the content.

blizz fix: just make immunities irrelevant

lmao

immunities have been a solved issue for like 20 years
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Sep 18 2022 10:11am
A bunch of people here cant handle the change. It's easier to have a negative take for them.

This change opens up builds so they can run hell with optimized dmg. For example - Fire druids / Fire Zons / Cold Zons without having to invest heavily into alternative damage to clear the game. I think its a great change

Does it make hdins and light sorcs stronger? yes but by how much really? oh it takes 2 lightnings to kill a mob now instead of 3. or 1 hammer to kill a creature now instead of.. 1 hammer


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Sep 18 2022 03:27pm
Quote (Maiklessdoge @ Sep 18 2022 06:11pm)
A bunch of people here cant handle the change. It's easier to have a negative take for them.

This change opens up builds so they can run hell with optimized dmg. For example - Fire druids / Fire Zons / Cold Zons without having to invest heavily into alternative damage to clear the game. I think its a great change

Does it make hdins and light sorcs stronger? yes but by how much really? oh it takes 2 lightnings to kill a mob now instead of 3. or 1 hammer to kill a creature now instead of.. 1 hammer


sadly wrong: firedruids are already phys+fire dmg...they can easily run hell, so can fire and cold zons for the same reason(and no, they don't need to 'heavily invest into alternative damage', for druids read the actual fire skills, for cold and fire zons, if you invest more than 40-60 pts in cold/fire arrows, you're doing stuff wrong and will be doing stuff wrong with charms as well)
Also slowly tickling 95 fire/coldres monsters with fire/cold dmg isn't giving them "optimized dmg" :D
they still need infinity, and by the same ratio hdins and light sorcs are stronger NOW they will still be stronger with the change :D

A bunch of people can't do math. It's easier to have opinion based on feelings for them.

This post was edited by Mirosworld on Sep 18 2022 03:28pm
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Sep 18 2022 05:50pm
Quote (Mirosworld @ Sep 18 2022 02:27pm)
sadly wrong: firedruids are already phys+fire dmg...they can easily run hell, so can fire and cold zons for the same reason(and no, they don't need to 'heavily invest into alternative damage', for druids read the actual fire skills, for cold and fire zons, if you invest more than 40-60 pts in cold/fire arrows, you're doing stuff wrong and will be doing stuff wrong with charms as well)
Also slowly tickling 95 fire/coldres monsters with fire/cold dmg isn't giving them "optimized dmg" :D
they still need infinity, and by the same ratio hdins and light sorcs are stronger NOW they will still be stronger with the change :D

A bunch of people can't do math. It's easier to have opinion based on feelings for them.


I think someone should do a test run of players 8 hell and run chaos with an end game gear light sorc, and then that same end game gear for light sorc + charm

This charm does make the already top tier characters stronger, but id argue that the clear speed of chaos wont make much difference.

Now run the same chaos with fire druid / blizz sorc / fb sorc / fire zon / cold zon

There will be a HUGE difference in speed

Thing is, those top tier chars already clear at a fast speed and i would take them getting a minimal improvement in clear speed if it also means i dont have to build the same builds to run chaos in
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Sep 18 2022 05:57pm
I think we can agree that this is a pretty lazy addition

even if it makes blizz sorc even better :D thx blizz
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Sep 18 2022 06:04pm
Infinity was fine, as basically the sorc version of enigma... now sorc and elemental classes are gonna be OP and better than even hammerdin already was. its dumb
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Sep 18 2022 06:28pm
Quote (Maiklessdoge @ Sep 19 2022 01:50am)
I think someone should do a test run of players 8 hell and run chaos with an end game gear light sorc, and then that same end game gear for light sorc + charm

This charm does make the already top tier characters stronger, but id argue that the clear speed of chaos wont make much difference.

Now run the same chaos with fire druid / blizz sorc / fb sorc / fire zon / cold zon

There will be a HUGE difference in speed

Thing is, those top tier chars already clear at a fast speed and i would take them getting a minimal improvement in clear speed if it also means i dont have to build the same builds to run chaos in



p8 hell cs with light sorc + charm will now melt immunes more than it did before.
fire druid/blizz sorc/fb sorc/ fire zon / cold zon will now melt immunes instead of a) letting the phys part of arma/volcano/boulder do it, b ) letting merc do it(who the fuck played blizz mono-ele sorc in cs before? yes that becomes viable now) c) using fo playing dual ele to kill fire immunes d) using multishot/ga e) using multishot/ga
Every non-immune will stay the same.

fire druid and blizz sorc will still have trouble hitting moving monsters, fire and cold zon have bad teleporting and thus are slower in speed => same as before
fb sorc will be definitely way faster, I'll give you that

Quote (SlamFkingDunk @ Sep 19 2022 01:57am)
I think we can agree that this is a pretty lazy addition

even if it makes blizz sorc even better :D thx blizz


yes

This post was edited by Mirosworld on Sep 18 2022 06:31pm
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