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Aug 11 2014 01:01pm
Quote (glasgowrangers1690 @ Aug 11 2014 06:18pm)
Nah, it would however get rid of the cry babies and I can't see how that's a bad thing.


99% of the chars would be unplayable in HLD, nice.
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Aug 11 2014 01:24pm
Quote (Shinbazu @ 11 Aug 2014 14:18)
is this real????

No - the runic shell is a modified BA.
Rune and rune word properties are as they would appear if you modify the game by enabling Plague (1.11+).


Quote (PCHater @ 11 Aug 2014 16:11)
I recall there were at one point 6 or 7 new rune words but they were supposed to give 10

Blizzard developers do not count. They use ballpark estimates - and 10 is such a nice number.


Quote
(...)

Vengeance (Weapon)
Ith Amn El

Voice(Helm)
Tir Ith

Wonder (Wand)
Nef Sol Ist

(...)

But this has been known for...
6-7 years?

They have no rune word properties - and the latter is impossible in its current form (wands are size 1x2).

Known to the public since Patch 1.11 (~ 9 years ago).


Quote (Zabs @ 11 Aug 2014 16:15)
you can also allow these by modifying files, not on closed bnet obviously.

http://i33.tinypic.com/ojic07.jpg
http://www.angelfire.com/games4/fourhorseman/Pics/Hacks/RealConstrictingRing.jpg

Correct, but there is quite a difference between those two.

All the magic properties of Merman's Sprocket are made up and not based on unique items data. Originally, they were intended to be Myrmidon Greaves, but this idea was later abandoned.
Constricting Ring exists in the files at least since 1.07 (only the Drain Life value is different: -50 or -30 depending on version); it was just never enabled.
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Aug 11 2014 09:06pm
Quote (CraZeeY @ 11 Aug 2014 22:01)
99% of the chars would be unplayable in HLD, nice.


Or 99% players wouldn't know how to use " Run / Walk " button :evil:

Hdong ovverpower !!
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Aug 11 2014 09:14pm
Quote (PCHater @ Aug 11 2014 04:11pm)
Hello All, first post.
Randomly through the years read posts. Non-hacker, user. Been playing since Diablo 1 was released.
In short, legit boring guy all around.

any way...

I recall there were at one point 6 or 7 new rune words but they were supposed to give 10

Someone checked out patch.mpq files and found 4 rune words not discovered yet:

Vengeance (Weapon)
Ith Amn El

Voice(Helm)
Tir Ith

Wonder (Wand)
Nef Sol Ist

and what has been listed here:
Plague(Weapon)
Cham Fal Um

But this has been known for...
6-7 years?

P.S. Whoever is crashing the servers, you suck, just so you know

P.S.S. Not begging for free fg but would like to know how to trade it, use it and what it takes for a legit guy to get some. Thanks.


interresting never heard of the rws funny lil story for sure
anyways ill recommend getting used to the site first, a hang for trading and how its done first of all and than ull think bout what game u like and if it got possiblitys to make fg in it
by selling/advertising services
and later maybe buying/reselling
anyhow gl
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Aug 11 2014 10:34pm
Quote (CraZeeY @ 11 Aug 2014 20:01)
99% of the chars would be unplayable in HLD, nice.


People would have to man up.
Everything was better in 1.09 and below.
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Aug 11 2014 11:43pm
Quote (glasgowrangers1690 @ Aug 11 2014 11:34pm)
People would have to man up.
Everything was better in 1.09 and below.


going to have to respectfully disagree since 1.10 added a huge dynamic of greater build diversity (pvm and pvp!). Remember how cheesy every dual game was with a "burrito zon" and re-piercing ga's? .
I think the main problem is botting and making what should be scarce runewords common(along with full inventory of awesome charms and killer jewels). I particularly like the increased 1.13 (plus fixes like no more aura stacking bug, no more drop barbs or tppk short of an oversight on revives) rune drop rate to where legit players can have 1-2 decent HR items by ladders end with patience and consistent running.

with respect to enigma, the increased play mobility was huge. Here's a post that I feel sums it up pretty well.


Quote (deathwinger @ Jul 2 2009 11:11pm)
enigma is not overpowered. An overpowered runeword would be one that made other items obsolete in comparison. There are many other armors than enigma that get used; vipermagi, fortitude, bramble, stone, prudence, tyraels, ormus, chains of honor, these all see use. Sure, enigma did make some armors like arkaines obsolete, but enigma created so many more viable builds than it shut down. Theres very few builds you could say aren't viable because of enigma, yet it created so many more, like wind druids, ghosts, bvc, etc etc etc. Enigma adds a great deal to this game

Grief, on the other hand, breaks the game. It was a horrible design for a weapon- it is absolutely better than every other weapon, period. Before it, items like EBOTD, EDC, ERM, Silence, CCBOQ, Rares, even things like razor's edge saw use.
Now, grief has made ever single one of those obsolete; its a sort of power creep; it gives you a weapon with at least 430 average damage, higher damage than the highest damaging before it, faster than the fastest, and with deadly strike to boot.

Zealots and barbs and melee druids all had many options for weapons before, now the only option is grief, honestly
The fact that it was buggy with smiters and made them ridiculously overpowered by giving them 5x the smite damage was just insult to injury. Made zealots even more obsolete.

before grief, smiters were actually rare. thats the one item that broke d2, not enigma


[
Quote (deathwinger @ Jul 3 2009 12:39am)
yeah cta problem gets runner up. However, while it shuts down pvp by making it 100% necessary on 100% of char builds, since its only on 2nd switch the only thing it hurts are chars that needed their switch slot (other than barbs). So yeah it hurts things like wwsins (widowmaker) fury druids (2 hander switch, harmony), etc, its not that big of a deal for most chars. In fact, for the most part, it simply makes it as if the 2nd weapon slot didnt exist at all, and that chars simply had double the hp, etc.

The real problem is, if cta *didnt* exist, barbs would be wiiiiiiiiildly overpowered
7000+ hp bvc's against 2000 hp pallydongs?


but grief is hands down the worst things in d2. They musta been smoking crack when they made it. On the bnet forum thread when d2 was announced, i actually pointed out what it did with smite 10 seconds after the team previewed it, 2nd post in the thread. I think my comment went along the lines of "Oh fuck what have they done to smite, gg d2".  Honestly, i think they accidentally thought that all +400 damage would do would be to add 400 elemental damage of "physical" type like a +400 cold damage mod would do, you know? I think that grief was entirely a typo by blizzard


This post was edited by Master_Zappy on Aug 11 2014 11:44pm
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Aug 12 2014 12:51am
Quote (Kleistos @ Aug 9 2014 05:45pm)
why should we tell. they r secret.


True
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Aug 12 2014 03:39am
Quote (glasgowrangers1690 @ Aug 12 2014 05:34am)
People would have to man up.
Everything was better in 1.09 and below.


You 'avin a fokkin' giggle mate?
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Aug 12 2014 01:36pm
Quote (CraZeeY @ Aug 11 2014 03:01pm)
99% of the chars would be unplayable in HLD, nice.


We would Tele charges ammy n maybe even naj staff if pride duels lol
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Aug 12 2014 01:51pm
Quote (glasgowrangers1690 @ Aug 12 2014 05:34am)
People would have to man up.
Everything was better in 1.09 and below.


as if pubs aren't fucked enough with modding hammerdins now. imagine going back to earlier patches with stacked auradins running around pubs like morons. endless pierce on zons.

everything was not better in 1.09.

#thegreatquark

This post was edited by Zabs on Aug 12 2014 02:03pm
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