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Sep 9 2011 07:23am
Gulinaz.
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Sep 9 2011 07:24am
Naz you want to enlighten all of the foolish cd babas out there that it is a fail proposition when going up against someone who knows how to kill them with their own cold?
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Sep 9 2011 07:28am
Quote (Booogeyman @ Sep 9 2011 01:24pm)
Naz you want to enlighten all of the foolish cd babas out there that it is a fail proposition when going up against someone who knows how to kill them with their own cold?


ice counter?
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Sep 9 2011 07:28am
Quote (Booogeyman @ Sep 9 2011 08:24am)
Naz you want to enlighten all of the foolish cd babas out there that it is a fail proposition when going up against someone who knows how to kill them with their own cold?


The guide is a pretty basic outline of what is needed to be competitive , some things are best left to be learned through trial and error.
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Sep 9 2011 07:31am
Quote (LordNazgul @ Sep 9 2011 02:28pm)
The guide is a pretty basic outline of what is needed to be competitive , some things are best left to be learned through trial and error.


fire dmg = stun?
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Sep 9 2011 07:35am
Quote (akmal @ Sep 9 2011 08:31am)
fire dmg = stun?


while in ww no .. if u can catch them just coming out u can but its still a crap shoot.
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Sep 9 2011 07:39am
Quote (Booogeyman @ Sep 9 2011 02:35pm)
while in ww no .. if u can catch them just coming out u can but its still a crap shoot.


nargizigul vouch?
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Sep 9 2011 07:50am
Quote (akmal @ Sep 9 2011 08:39am)
nargizigul vouch?


The fire damage/stun situation is a bit hard to understand for non-bvber's.

When your opponent is stopped and you hit them with fire damage, it causes their faster hit recovery to go into animation, resulting in a loss of a frame. This is not a stun but a visual anomoly.

It will appear that they are stunned when in reality they are nothing more than going through a FHR Block response.
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Sep 9 2011 07:53am
Quote (LordNazgul @ Sep 9 2011 08:50am)
The fire damage/stun situation is a bit hard to understand for non-bvber's.

When your opponent is stopped and you hit them with fire damage, it causes their faster hit recovery to go into animation, resulting in a loss of a frame. This is not a stun but a visual anomoly.

It will appear that they are stunned when in reality they are nothing more than going through a FHR Block response.


yes but the animation still costs u frame rate so it in essence works as a stun. my 2 cents anyway.

Naz and I can debate BvB until we are blue in the face. Just how it is.

This post was edited by Booogeyman on Sep 9 2011 07:54am
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Sep 9 2011 07:55am
Quote (LordNazgul @ Sep 9 2011 02:50pm)
The fire damage/stun situation is a bit hard to understand for non-bvber's.

When your opponent is stopped and you hit them with fire damage, it causes their faster hit recovery to go into animation, resulting in a loss of a frame. This is not a stun but a visual anomoly.

It will appear that they are stunned when in reality they are nothing more than going through a FHR Block response.


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