Quote (Mirosworld @ Sep 17 2022 08:54am)
let's humor you itam, even though you're oddly defensive
if the goal is to give an alternative to infinity that is laudable and a good thing, however the execution is rushed and unclever, here's why:
after breaking immunities with sunder charm, infinity atm applies its full 1:1 -res => to be effective against pierced immunes, you'll need BOTH a sunder charm AND infinity
Also chars that have been strong before, will get stronger...before you needed a 2nd element to be able to kill everything,now you can just mono-ele mow everything down.
Especially cold-sorcs who with the charm essentially will have EVERY enemy in the game at -100 coldres, are gonna be top of the pops hands down.
Melee-chars however, who arguably have been the most in need of a buff, hardly profit from their charm and also get hit hard because of its drawback.
last but not least, builds with minions or traps DONT profit from the charm at all, which is hopefully just an oversight, but I doubt they'll think of these.
oh and also: 75 single res is easy to compensate....25% more phys dmg taken or lower magic resist isn't.
first meaningful post other than "update is shit, even though I don't know why, cya"
Im always excited for game changing meta though, if I ever get tired of their updates I have my single player pluggy to fall back on