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Apr 23 2011 05:52pm
Quote (EtcEtc @ Apr 24 2011 12:50am)
WHO THE FUCK CARES ABOUT PVM, ITS EASY AS FUCK

It's just about quality of the shared infomation.
Synonym doen't get it for sure. ^


Edit : the topic is about insight/infi from the beginning.
And your pic shows you still don't get anything about what I'm doing.


Edit² : no more reply, I neede someone to keep me busy till 2. You did well.

And we went from :
Quote (Synonym @ Apr 23 2011 11:23pm)
cuz found the most often.
in truth g.thresher/thresher > all.

to gt/t > on an infinity with a 80 ias gear.
Sure people fells the difference.


This post was edited by Cricri on Apr 23 2011 06:01pm
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Apr 23 2011 06:17pm
Quote (EtcEtc @ Apr 24 2011 12:50am)
WHO THE FUCK CARES ABOUT PVM, ITS EASY AS FUCK


And so is pvp.
Get out, nerd.
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Apr 23 2011 08:07pm
Back, and you didn't reply at all. =(

I went trough your maths, and they're terrible. ^^
Let me explain you something, when a polearm makes 100 dmg and another one 150, we don't care about the %ed, there will always be a 1.5 difference.
It would have saves you a lot of useless numbers. Well, you can always say it was to give an actual final value.

But worse, you calculated the dmg/hit and not per second. If the 100dmg polearm makes 2 hits per sec and the 150 dmg one 1 hit only. The first one is better. (I feel the need to write it coz you talked about third grae maths ^^)
And yeah, you understood right, it makes the CV/CA even worse than you wrote.
Iirc, dmg/sec for a CV < dmg/sec for a GT with 80 ias.

Well, now I'm done trying to give a correct information.
Let's just hope next tme you will give a complete answer and not just another troll. (but I know it will only be a hope)
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Apr 23 2011 08:23pm
Cricri you have shown no math, just your general opinion. And your english is absolutely terrible. You're just making yourself look like an idiot. The game is about much more than just your striking damage. There's crushing blow, deadly strike, open wounds, CtC spells, life leech, etc. These all play better when you strike faster. It's quite simple.
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Apr 23 2011 08:33pm
I know my English's totally rusty.

And I'm going to repeat for the gazillion time, it's about the quality of the information. There's none on Synonym's first answers and that's the problem.
And I wrote what you're talking about in my first post. ~~
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Apr 23 2011 09:04pm
Seems to me he explained it at least 3 times in this post, and a thousand times in subsequent posts. You obviously read the original topics, or you wouldn't of made this one. The math's been done. But use what you want man.
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Apr 24 2011 08:32pm
Quote (Cricri @ Apr 24 2011 05:07am)
Back, and you didn't reply at all. =(

I went trough your maths, and they're terrible. ^^
Let me explain you something, when a polearm makes 100 dmg and another one 150, we don't care about the %ed, there will always be a 1.5 difference.
It would have saves you a lot of useless numbers. Well, you can always say it was to give an actual final value.

But worse, you calculated the dmg/hit and not per second. If the 100dmg polearm makes 2 hits per sec and the 150 dmg one 1 hit only. The first one is better. (I feel the need to write it coz you talked about third grae maths ^^)
And yeah, you understood right, it makes the CV/CA even worse than you wrote.
Iirc, dmg/sec for a CV < dmg/sec for a GT with 80 ias.

Well, now I'm done trying to give a correct information.
Let's just hope next tme you will give a complete answer and not just another troll. (but I know it will only be a hope)


ololololololol you and 3rd grade math are absolutely NOT friends obviously :rofl:

between 100 and 150 there's always a 1.5 difference? rly? how about when you deal 50% more dmg? 100 turns to 150 and 150 turns to 225. still a 1.5 difference? jesus christ LOL

i have shown dps based on fpa. fpa = xx atk/s. you're just too clueless to realize obviously.
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Apr 25 2011 06:46am
Quote (Synonym @ Apr 25 2011 03:32am)
ololololololol you and 3rd grade math are absolutely NOT friends obviously :rofl:

between 100 and 150 there's always a 1.5 difference? rly? how about when you deal 50% more dmg? 100 turns to 150 and 150 turns to 225. still a 1.5 difference? jesus christ LOL

i have shown dps based on fpa. fpa = xx atk/s. you're just too clueless to realize obviously.


I now understand why you provoke in all your post (besides the fact you're a troll)
You most likely didn't like me reply there :
http://forums.d2jsp.org/topic.php?t=54014961&f=87
Gold ilvl chart. ^^


150 * 1,5 = 225
~~

Quote (Synonym @ Apr 25 2011 03:32am)

gt/t gets (4.5 atk/s)
gpa gets (4.16 atk/s)
gt/t 115avg on eth *4.40 = 508avg + 40% cb (0.4*4.5=1.8 cb strikes per sec)
gpa 129avg on eth *4.40 = 569avg + 40% cb (0.4*4.16 = 1.6 cb strikes per sec)
20 extra cb strikes / 200 extra cb strikes far outweigh 61 avg dmg.

Here you're dmg are shown per hit and cb strikes shown per sec.
And you compare them, how coherent !
Then, 508 * 4,5 = 2286 (+ 1,8 cb/sec) vs 569 * 4,16 = 2367 (+ 1,6 cb/sec), should be what you'd have to compare.

And anyway, these maths would still be wrong because they include only jab, and do not include normal attacks (©).

This is my last post in here, last time was enjoyable but now I just waste my time.

Quote (AtreyuRocks @ Apr 24 2011 04:04am)
..... You obviously read the original topics ......  But use what you want man.

I didn't.
And the "worse" part is, I do not say CA/CV > GT/T or the other way around.
I just say this statement from synonym "in truth g.thresher/thresher > all" is wrong because/and/or incomplete.
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Apr 25 2011 07:41am
For most characters, the provided aura(s) is what is wanted (exception to the supporting goldfinder, where merc kills, and not the baba)
so, as long as that friendly merc is staying alive without having to give potions, you've got a succesful merc.

From my own experience: ca/cv+andy (nn ias here even)+forti = good enough to keep the dude alive in most cases, bringing you that wonderful array of aura's (with this gear the merc heals himself in 2-3 hits from near death)

he only will rip when: facing phys immunes or undead that cannot be leeched, many ranged attackers, conviction+high ele dmg
with you being a good char, you only need to keep this in mind, kill those first yourself...

nn mass 3rd grade math to find this out imo..

So... only if you NEED your merc to be better than described above... gogo make math on dmg/sec
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Apr 26 2011 12:57pm
what if i just use treachery vamp gaze infinity cv am i still cool
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