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Feb 14 2003 08:06am
BAMMM !!!!

Exactly my point.
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Feb 14 2003 10:04am
Diabloii.net has no connection with Blizzard, and often post false information. They have posted fake emails and what not before, and not as a joke.

On to a little mf explanation. Magic Find only increases the chances of an item being magic/set/rare/unique. It doesn't make any type of item drop more often. Don't go for the highest mf possible, go for run speed/mf balance. The faster you are running the better chance you have of a good drop.
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Feb 14 2003 10:58am
true diabloii.net has no connection to bliz but i think its the most trustworthy site after blizzard.com and has tons of usefull info.
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Feb 14 2003 11:16am
Yup it is true but diabloii.net sources if of the same quality as arreat summit so take everything with a grain of salt.

But the theory on MF is generally right.
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Feb 14 2003 11:58am
ok, one question...
can having a lot of mf lower your chance of getting runes due to the higher chance to get magic/rare/set/uniqs?
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Feb 14 2003 12:26pm
Obviously you didnt read hard enough, the game decides WHAT ITEM to drop then dicides what quality the item will be........so NO!
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Feb 16 2003 02:47pm
For the 100000 time - THERE IS NO BEST MF. And making tables wont help u - even it there are tables that u can look at and there is a high percentage mf amount and u will use that, i bet u wont find much. Cos everys "best" mf amount is variable. Only thing that u can do - do your own researches - let your bot run for some thousend runs and changen your mf every 2k runs
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Feb 17 2003 10:33am
If you did use a table, and 10 exact builds, and 10 of the exact same computer / connection / d2jsp setup, you would end up with a very complicated table for 0 - 100, 101 - 200, ect.

What a good drop is has NOTHING to do with mf. There are certain overcrowded TCs that you could get an item out of, that has the same chance as dropping a "good" item....

Things like shako are just like that.. its in a lower overcrowded TC.

Your perception of what is a good drop, and what isnt has nothing to do with MF, becuase MF effects the chances for different items to drop, but not only ones you consider good.

If you did a table, you would find that the person with the balance of faster runs and less MF would generally do better, because of killing speed - not some superstition about the level of MF, or anything of the sort.

Its been repeatedly stated by other people, that the best MF is the highest you can get without slowing you down, and this is generally 100% correct. Thats what my example with the WF was all about - 5 sec faster run time, or 650 more mf, which is better? In that case, the 5 second run time shaved off 1/6 of the amt of average runs to find a WF. I just did that as a concrete example of how faster runs effect what you find.
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Feb 18 2003 09:30am
Gshock and MentalQuest hit the nail on the head. Highest MF you can get without lowering your killing speed.

Just another example on why this is true. Consider 2 possibilities. 100% mf and 1000% mf. What is the chance of getting a windforce with these two values?

0% - 0.000010066
100% - 0.000020132
1000% - 0.000039768

These values are from stats.diabloii.net looking for drops from pindleskin. The chance with 1000% is .003% of pindleskin dropping a windforce. The chance with 100% is .002%. 50,000 times .00002 = 1. So, with 1000% mf doing 50,000 runs should give you a good chance at finding a windforce, theoretically. So, the breakdown is like this:

0% - 100,000 runs
100% - 50,000 runs
1000% - 33,333 runs

Now, anyone who knows statistics will tell everyone that my simple math is crap. Why do you care that 50,000 x .00002 = 1? Well, the 1 signifies 100% chance of finding said item with that many runs and that % of mf. We all know, there are no guarantees of finding an item, so that math just gives an idea of how the number of runs relates to different percentages.

Lets assume the chance of a quarter being heads is an equal 50%. If I flip a quarter 4 times and 4 times it turns out heads, then what's the chance if I flip it a 5th time that it will be heads again?

Ok, before I answer that, let me ask you this. Lets assume the chance of a quarter being heads is 50%. If I flip a quarter 5 times, what is the chance of getting heads every time?

So, now for the answers. 50% and 3.125%. Why? Once a quarter has been flipped (or pindle has been killed) that no longer matters. What happened has happened, and has no bearing on what will happen. Now, if you want to know what the chance is of something happening in the future, then you can compute it if you have the right information.

Just for fun. How you find out the chance of a quarter going heads 5 times: the chance of getting heads once is 50%, the chance of getting heads again is the chance of getting heads the first time times the chance of getting heads the second time (.5 * .5). So if you want to know the chance of getting heads 5 times in a row it'll be 0.5 * 0.5 * 0.5 * 0.5 * 0.5 or 0.5^5 which is 0.03125 or 3.125%.

So, what's my conclusion? Get a good and fast killing time. Then get as much MF as you can without sacrificing your killing speed. Why? The chance of getting a good item is PITIFULLY SMALL. 1000% * PITIFULLY SMALL is not that much better then 100% * PITIFULLY SMALL. So, change what you can. Increase your killing speed while keeping MF as high as possible.

The only exception to this is MF under 100%. If your MF is under 100% so you can shave off a second or two average run time, then you should add that second or two to get at least 100% MF. If you can shave off 1-2 seconds to get 800% MF instead of 600% MF, then stick with 600% and do it faster.

Oogk, the rambler.
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Feb 20 2003 04:16am
in a thred before, i posted this......

1000% mf = 1000% magics 460% rares 421% sets and 295% uniques (collected from diabloii.net)

in cows that will make uniques drop more often from normal cows caus they have such a low drop %

but from a boss like mephisto, say with 0% mf he has 5% for a unique 15% for a set and 20% for a rare and 40% for magic

ok

1000% of 40 is 400

460% of 20 is 92

421% of 15 is 63.15

295% of 5 is 14.75


400 + 92 + 63.15 + 14.75 = 569.9

14.75 / 569.9 = 2.59%

63.15 / 569.9 =11.08%

92 / 569.9 = 16.14%

400 / 569.9 = 70.19%

sum = 100%

but i think magic is over riden by the other 3 so...

92 + 63.15 + 14.75 = 169.9

14.75 / 169.9 = 8.68%

63.15 / 169.9 = 37.17%

92 / 169.9 = 54.15%

sum = 100%

and to compair with 500% mf

500% mf = 500% magics 340% rares 322% sets 253% uniques (collected from diabloii.net)

500% of 40 is 200

340% of 20 is 68

322% of 15 is 48.3

253% of 5 is 12.65

ill skip including the magic this time caus its getting late

68 + 48.3 + 12.65 = 128.95

12.65 / 128.95 = 9.81%

48.3 / 128.95 = 37.46%

68 / 128.95 = 52.73%

sum = 100%

500% mf on those base drop rates gets more uniques than 1000%


on cows all these equations wont exceed 100% easily because there droprates are low compaird to bosses so 1000% will work better


that is my theroy...., and ive found alot more at 250% mf than 750% mf, so it makes alota sense to me...
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