Quote (Doggyfood @ Dec 21 2021 09:04am)
WSG wasn’t really a bug. It was a pretty solution to a design problem. A lot of animation lengths are determined by your current weapon, so weapon swap needed to either recalculate the length of the current animation or reset it. They chose to reset it.
WSG didn’t do much in d2 outside of adding a vital layer of player interaction to pvp. It wasn’t something that affected the majority of players and removing it actively hurt the only players affected at all. The people asking for it to be changed did so out of spite, which is exactly the group that developers should ignore.
I’m sure my opinion isn’t shared by everyone, and I’m sure my opinion isn’t any more valid than anyone else’s. It just bugs me the industry I work for is so backwards. The first two studios I worked for made a lot of design decisions around the value they could extract from their game before the game’s predicted lifespan was over. They actively planned for people to get tired of their games.
Whether or not it was a solution, the name itself literally says what it is: "Weapon Swap Glitch." That's not to say it was bad. Like many glitches or bugs, the game was more interesting, and I would have advocated for them to stay for the sake of it. However, it was not originally as planned for the game, and so they took it out.
What a lot of people fail to understand is that many changes or things that hinder the PvP community also has little effect on the PvM community, which makes up the majority of the player base. WSG, Skill Balance, Mindblast lock, people don't care so much about it if all they are doing is farming Andy Meph Chaos 1,000 times over.
I agree that yes, the PvP community should be represented more, and that it would be nice to keep some old mechanics for the sake of balance. But I also know that most people who play this are in it for the dopamine rush when a Ber Rune drops in Chaos, or they find that Shako from Andy. My expectation for making Sin balanced is a mere fraction of representation in comparison to those who just want to ladder over and over every 6 months or so, and to expect the same treatment from game designers is foolish.
This post was edited by eric1014153 on Dec 21 2021 11:12am