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Dec 21 2021 08:31am
Quote (Doggyfood @ Dec 20 2021 10:52pm)
It’s a game. It doesn’t really matter what is intended.
What matters is the ways in which your players interact with and enjoy your game.

When you start removing things people like for no better reason than “it wasn’t intended” you’re actively sabotaging your consumers. Fix the things that hurt the game first, so you can hide behind the “intended” excuse later when you remove animation cancelling for no discernible reason.


It matters when people's expectations are a vocal minority to the rest of the players. I mean I get it, I want PvP as balanced as most of the people here, but we are in the minority here, and we can't expect that the game is going to gear to a smaller audience.

Whether fixing bugs is good or bad is irrelevant; they are fixing old bugs and mechanics since they were not meant to be in the game in the first place. Ebug, Cold Mastery, WSG, Mercenary, and Summons to name a few.

On the flip side, new content means there is new life bring brought to the game, and ultimately that's more important than keeping a game over two decades old as stagnant as it was. People need to be more open to that and at least give it a shot. It's not like the old game can't be returned to.
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Dec 21 2021 09:04am
Quote (eric1014153 @ Dec 21 2021 09:31am)
It matters when people's expectations are a vocal minority to the rest of the players. I mean I get it, I want PvP as balanced as most of the people here, but we are in the minority here, and we can't expect that the game is going to gear to a smaller audience.

Whether fixing bugs is good or bad is irrelevant; they are fixing old bugs and mechanics since they were not meant to be in the game in the first place. Ebug, Cold Mastery, WSG, Mercenary, and Summons to name a few.

On the flip side, new content means there is new life bring brought to the game, and ultimately that's more important than keeping a game over two decades old as stagnant as it was. People need to be more open to that and at least give it a shot. It's not like the old game can't be returned to.


WSG wasn’t really a bug. It was a pretty solution to a design problem. A lot of animation lengths are determined by your current weapon, so weapon swap needed to either recalculate the length of the current animation or reset it. They chose to reset it.

WSG didn’t do much in d2 outside of adding a vital layer of player interaction to pvp. It wasn’t something that affected the majority of players and removing it actively hurt the only players affected at all. The people asking for it to be changed did so out of spite, which is exactly the group that developers should ignore.

I’m sure my opinion isn’t shared by everyone, and I’m sure my opinion isn’t any more valid than anyone else’s. It just bugs me the industry I work for is so backwards. The first two studios I worked for made a lot of design decisions around the value they could extract from their game before the game’s predicted lifespan was over. They actively planned for people to get tired of their games.
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Dec 21 2021 11:10am
Quote (Doggyfood @ Dec 21 2021 09:04am)
WSG wasn’t really a bug. It was a pretty solution to a design problem. A lot of animation lengths are determined by your current weapon, so weapon swap needed to either recalculate the length of the current animation or reset it. They chose to reset it.

WSG didn’t do much in d2 outside of adding a vital layer of player interaction to pvp. It wasn’t something that affected the majority of players and removing it actively hurt the only players affected at all. The people asking for it to be changed did so out of spite, which is exactly the group that developers should ignore.

I’m sure my opinion isn’t shared by everyone, and I’m sure my opinion isn’t any more valid than anyone else’s. It just bugs me the industry I work for is so backwards. The first two studios I worked for made a lot of design decisions around the value they could extract from their game before the game’s predicted lifespan was over. They actively planned for people to get tired of their games.


Whether or not it was a solution, the name itself literally says what it is: "Weapon Swap Glitch." That's not to say it was bad. Like many glitches or bugs, the game was more interesting, and I would have advocated for them to stay for the sake of it. However, it was not originally as planned for the game, and so they took it out.

What a lot of people fail to understand is that many changes or things that hinder the PvP community also has little effect on the PvM community, which makes up the majority of the player base. WSG, Skill Balance, Mindblast lock, people don't care so much about it if all they are doing is farming Andy Meph Chaos 1,000 times over.

I agree that yes, the PvP community should be represented more, and that it would be nice to keep some old mechanics for the sake of balance. But I also know that most people who play this are in it for the dopamine rush when a Ber Rune drops in Chaos, or they find that Shako from Andy. My expectation for making Sin balanced is a mere fraction of representation in comparison to those who just want to ladder over and over every 6 months or so, and to expect the same treatment from game designers is foolish.

This post was edited by eric1014153 on Dec 21 2021 11:12am
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Dec 21 2021 11:45am
Quote (eric1014153 @ 21 Dec 2021 18:10)
Whether or not it was a solution, the name itself literally says what it is: "Weapon Swap Glitch." That's not to say it was bad. Like many glitches or bugs, the game was more interesting, and I would have advocated for them to stay for the sake of it. However, it was not originally as planned for the game, and so they took it out.

What a lot of people fail to understand is that many changes or things that hinder the PvP community also has little effect on the PvM community, which makes up the majority of the player base. WSG, Skill Balance, Mindblast lock, people don't care so much about it if all they are doing is farming Andy Meph Chaos 1,000 times over.

I agree that yes, the PvP community should be represented more, and that it would be nice to keep some old mechanics for the sake of balance. But I also know that most people who play this are in it for the dopamine rush when a Ber Rune drops in Chaos, or they find that Shako from Andy. My expectation for making Sin balanced is a mere fraction of representation in comparison to those who just want to ladder over and over every 6 months or so, and to expect the same treatment from game designers is foolish.



Tbh if it wasn’t meant to be in the game they should have taken it out of legacy d2 15+ years ago
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Dec 21 2021 12:07pm
Quote (Stefbef @ Dec 21 2021 11:45am)
Tbh if it wasn’t meant to be in the game they should have taken it out of legacy d2 15+ years ago


The game cared less of bugs as opposed to bots and shops. If we're being honest, the game needed a lot more changes (not like anyone here would have been receptive to a single one of them anyway).
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Dec 21 2021 12:56pm
They said they weren’t going to remove certain things, one of which was already removed (ebug armours) and the other is being removed in 2.4 (skipping the compelling orb in a3) during a development interview.

They clearly intended to pick and choose which “unintended” features were kept. Smite still ignores the chance to hit calculation and there are still two skills that are bugged to the point of not functioning at all (fend, sanctuary)

So if the pvp community is too small to cater to, why would they go out of their way to remove wsg? If such a small minority obviously wasn’t worth making changes?

This post was edited by Doggyfood on Dec 21 2021 01:03pm
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