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Aug 14 2019 01:41pm
Quote (laztheripper @ 14 Aug 2019 14:29)
well that's just what it reads from the mpq table, from there I'm 99% sure it's correct.


yeah those numbers are correct from the table but you need to calculate the aLvl with iLvl and qLvl of the item
you can't just compare the aLvl of the affix to the iLvl of the item

here's the formula for aLvl based on iLvl/qLvl:
Code
if ilvl < (99 – int(qlvl/2)= then affix level = ilvl - int(qlvl/2) else affix level = ilvl * 2 - 99


for example the king's mod is aLvl 56, but on a martel (qLvl 53) you need an iLvl of 78+ for the aLvl to be 56+

if 78 < (99 -int(53/2) = false
then aLvl = 78 -int(53/2) = 52
else aLvl = 78 * 2 - 99 = 57

57 is >= 56 so kings can spawn
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Aug 14 2019 02:09pm
Quote (laztheripper @ 14 Aug 2019 21:35)
Input of clvl for what, it already tells you the best clvl to craft it at. it's the first thing on the right.
The overview stats are exactly correct.

Not only that, if the stat has an ilvl too high it will be greyed out, so you know it's possible to craft if you can select it.


Nah, the overview is not correct for craft levels.
The output rlvl for example only seems to be affected by the highest affix rlvl which is not how you calculate rlvl on crafted items.
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Aug 14 2019 02:11pm
Quote (My_Lesson @ Aug 14 2019 04:09pm)
Nah, the overview is not correct for craft levels.
The output rlvl for example only seems to be affected by the highest affix rlvl which is not how you calculate rlvl on crafted items.


I don't know what rlvl refers to, that's not a value anywhere in the mpqs.

This post was edited by laztheripper on Aug 14 2019 02:11pm
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Aug 14 2019 02:14pm
Quote (laztheripper @ 14 Aug 2019 22:11)
I don't know what rlvl refers to, that's not value anywhere in the mpqs.


Required lvl (rlvl).

The rlvl of a crafted item = highest affix rlvl + 10 + 3x number of mods
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Aug 14 2019 02:22pm
Quote (My_Lesson @ Aug 14 2019 04:14pm)
Required lvl (rlvl).

The rlvl of a crafted item = highest affix rlvl + 10 + 3x number of mods


Can you link me source for this? Try on the tool see if it looks right.

But ye I do want to make sure this formula is accurate
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Aug 14 2019 02:45pm
Quote (laztheripper @ 14 Aug 2019 16:22)
Can you link me source for this? Try on the tool see if it looks right.

But ye I do want to make sure this formula is accurate


i don't play expansion so no experience with crafting formulas but a quick google-fu turned this up:
Quote
With regards to crafted items, the clvl req for those is equal to the highest affix's clvl req + 10 + (3* the amount of affixes other than those provided by the craft).


here's a pic of a crafted ammy


Code
Caster Amulet
Magic Amulet
Ral Rune
Perfect Amethyst
Any Jewel
(5-10)% Faster Cast Rate
Regenerate Mana (4-10)%
+ (10-20) To Mana

so it has 4 extra mods:
+2 sorc
strength
dex
and more mana

normally +2 amulet would be cLvl req 67 but this crafted its 67+10+12=89

so yeah that seems correct formula
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Aug 14 2019 02:51pm
Quote (darjkeel @ Aug 14 2019 04:45pm)
i don't play expansion so no experience with crafting formulas but a quick google-fu turned this up:


here's a pic of a crafted ammy
http://img2.abload.de/img/mbamurcd.jpg

Code
Caster Amulet
Magic Amulet
Ral Rune
Perfect Amethyst
Any Jewel
(5-10)% Faster Cast Rate
Regenerate Mana (4-10)%
+ (10-20) To Mana

so it has 4 extra mods:
+2 sorc
strength
dex
and more mana

normally +2 amulet would be cLvl req 67 but this crafted its 67+10+12=89

so yeah that seems correct formula


Alright, updated the calc for this. Now to update the affix levels.
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Aug 14 2019 03:06pm
Quote (laztheripper @ 14 Aug 2019 22:22)
Can you link me source for this? Try on the tool see if it looks right.

But ye I do want to make sure this formula is accurate


Seems that arreat summit doesn't show that specific equation, this source should be good though: https://forums.d2jsp.org/topic.php?t=30598890

The rlvl seems to be correct now with a few samples tested.

The ideal craft clvl seems to be off target though. It needs to account for the ilvl dependency on both the #affixes roll AND the chances of wrong affixes to spawn.
Also since the ideal craft clvl is directly connected with the base item ilvl I think they should be listed together.
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Aug 14 2019 03:13pm
Quote (My_Lesson @ Aug 14 2019 05:06pm)
Seems that arreat summit doesn't show that specific equation, this source should be good though: https://forums.d2jsp.org/topic.php?t=30598890

The rlvl seems to be correct now with a few samples tested.

The ideal craft clvl seems to be off target though. It needs to account for the ilvl dependency on both the #affixes roll AND the chances of wrong affixes to spawn.
Also since the ideal craft clvl is directly connected with the base item ilvl I think they should be listed together.


The info in the base item section aren't affected by stats at all. eth/non is not a stat, it's how the base is, so the str/dex reqs are changed by this in the base specific table (for example).
Everything is directly connected to base item, but the base exists without those affixes anyway.
Craft clvl will be wrong until the affix levels are fixed, they will soon enough.
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Aug 14 2019 03:24pm
Quote (laztheripper @ 14 Aug 2019 23:13)
The info in the base item section aren't affected by stats at all. eth/non is not a stat, it's how the base is, so the str/dex reqs are changed by this in the base specific table (for example).
Everything is directly connected to base item, but the base exists without those affixes anyway.
Craft clvl will be wrong until the affix levels are fixed, they will soon enough.


You misunderstood me here. What I mean is that you need to state both the ideal craft clvl together with the the magical base craft ilvl. Stating one without the other doesn't say anything really about how to craft with highest chances.
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