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Dec 13 2006 11:54am
Quote

Level --- Exp-break ---- Exp for next levell --- Exp pr. Baalrun --- How many baalruns
97 ----- 2,962,400,612 ----- 267,026,144 ----- ca 164k ------- 1628
98 ----- 3,229,426,756 ----- 291,058,498 ----- ca 64k -------- 4546
99 ----- 3,520,485,254

I think the 'exp pr. baalrun' needs to be clarify. From experience, this number varies greatly (especially at the very high level) depending on various factor (some of them nfe already mentioned...)
Also a cross comparison with only one player in game might be useful for some people.
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Jan 22 2007 01:15pm
very cool, although since everyone uses an anni, i thought i would make a chart for everyone who has one.
having an anni saves quite a bit of time and runs wink.gif

Ondals does not grant the +5% exp unless
you are the person who kills the monster.
therefore it cant be calculated

CODE

Using no Anni:
Level ---- Exp-break ---- Exp for next lvl -- Exp per run --- How many runs
90 ----- 1,618,470,619 ----- 146,072,446 ------ ca 5 mil ---------- 30
91 ----- 1,764,543,065 ----- 159,218,965 ------ ca 3.5 mil -------- 45
92 ----- 1,923,762,030 ----- 173,548,673 ------ ca 2 mil ---------- 87
93 ----- 2,097,310,703 ----- 189,168,053 ------ ca 1.3 mil -------- 145
94 ----- 2,286,478,756 ----- 206,193,177 ------ ca 800k ----------- 257
95 ----- 2,492,671,933 ----- 224,750,564 ------ ca 445k ----------- 503
96 ----- 2,717,422,497 ----- 244,978,115 ------ ca 320k ----------- 765
97 ----- 2,962,400,612 ----- 267,026,144 ------ ca 164k ----------- 1628
98 ----- 3,229,426,756 ----- 291,058,498 ------ ca 64k ------------ 4546
99 ----- 3,520,485,254


Using +10% experience gained Anni:
Level ---- Exp-break ---- Exp for next lvl -- Exp per run --- How many runs
90 ----- 1,618,470,619 ----- 146,072,446 ------ ca 5.5 mil -------- 27
91 ----- 1,764,543,065 ----- 159,218,965 ------ ca 3.85 mil ------- 42
92 ----- 1,923,762,030 ----- 173,548,673 ------ ca 2.2 mil -------- 79
93 ----- 2,097,310,703 ----- 189,168,053 ------ ca 1.65 mil ------- 115
94 ----- 2,286,478,756 ----- 206,193,177 ------ ca 880k ----------- 235
95 ----- 2,492,671,933 ----- 224,750,564 ------ ca 490k ----------- 460
96 ----- 2,717,422,497 ----- 244,978,115 ------ ca 352k ----------- 696
97 ----- 2,962,400,612 ----- 267,026,144 ------ ca 180k ----------- 1484
98 ----- 3,229,426,756 ----- 291,058,498 ------ ca 70k ------------ 4135
99 ----- 3,520,485,254
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Feb 23 2007 12:43am
Quote (mtgtopdeck @ Mon, Jan 22 2007, 07:15pm)
very cool, although since everyone uses an anni, i thought i would make a chart for everyone who has one.
having an anni  saves quite a bit of time and runs wink.gif

Ondals does not grant the +5% exp unless
you are the person who kills the monster.
therefore it cant be calculated

Code

Using no Anni:
Level ---- Exp-break ---- Exp for next lvl -- Exp per run --- How many runs
90 ----- 1,618,470,619 ----- 146,072,446 ------ ca 5 mil ---------- 30
91 ----- 1,764,543,065 ----- 159,218,965 ------ ca 3.5 mil -------- 45
92 ----- 1,923,762,030 ----- 173,548,673 ------ ca 2 mil ---------- 87
93 ----- 2,097,310,703 ----- 189,168,053 ------ ca 1.3 mil -------- 145
94 ----- 2,286,478,756 ----- 206,193,177 ------ ca 800k ----------- 257
95 ----- 2,492,671,933 ----- 224,750,564 ------ ca 445k ----------- 503
96 ----- 2,717,422,497 ----- 244,978,115 ------ ca 320k ----------- 765
97 ----- 2,962,400,612 ----- 267,026,144 ------ ca 164k ----------- 1628
98 ----- 3,229,426,756 ----- 291,058,498 ------ ca 64k ------------ 4546
99 ----- 3,520,485,254


Using +10% experience gained Anni:
Level ---- Exp-break ---- Exp for next lvl -- Exp per run --- How many runs
90 ----- 1,618,470,619 ----- 146,072,446 ------ ca 5.5 mil -------- 27
91 ----- 1,764,543,065 ----- 159,218,965 ------ ca 3.85 mil ------- 42
92 ----- 1,923,762,030 ----- 173,548,673 ------ ca 2.2 mil -------- 79
93 ----- 2,097,310,703 ----- 189,168,053 ------ ca 1.65 mil ------- 115
94 ----- 2,286,478,756 ----- 206,193,177 ------ ca 880k ----------- 235
95 ----- 2,492,671,933 ----- 224,750,564 ------ ca 490k ----------- 460
96 ----- 2,717,422,497 ----- 244,978,115 ------ ca 352k ----------- 696
97 ----- 2,962,400,612 ----- 267,026,144 ------ ca 180k ----------- 1484
98 ----- 3,229,426,756 ----- 291,058,498 ------ ca 70k ------------ 4135
99 ----- 3,520,485,254



Ty for posting that =].
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Feb 23 2007 12:55am
u can better gain exp if ur doing the killing or in games that a hammerdin is killing ..seems to get even xp comepared to a high damage sorc or a cs zon who basicaly kills everthing and giving u less xp.. dont belive me go do some runs urself
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Feb 23 2007 01:06am
How did you figure it out?

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Feb 23 2007 07:55am
With the amount of failed to join games that occur, tt will take a lot longer that 3 minutes per game. If you could do a run and then consistently make a next game I could see leveling to 99. But, as far as I'm concerned, with the lag and FTJ, I feel its very discouraging. The highest level character I have is a 93 hammerdin. I don't think I will ever level him higher than 95, unless the server get better.
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Mar 1 2007 02:39pm
Quote (Kooskoo @ Wed, Jul 19 2006, 06:49am)
hey mind comparing your figures to this guy on cc-comp?
http://www.cc-comp.org/forums/index.php?showtopic=80263
according to him its ~10k runs for 98-99


"These Numbers that follow, Are based on Tagsters accounts of his baaling. Not all games were full 8 player, so dont take these numbers to heart as being exact and correct."
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Mar 1 2007 02:47pm
And if u death one time per lvl? rofl
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Mar 25 2007 12:54am
Quote (Dirt-Poor @ Thu, 1 Mar 2007, 12:39)
Quote (Kooskoo @ Wed, Jul 19 2006, 06:49am)
hey mind comparing your figures to this guy on cc-comp?
http://www.cc-comp.org/forums/index.php?showtopic=80263
according to him its ~10k runs for 98-99


"These Numbers that follow, Are based on Tagsters accounts of his baaling. Not all games were full 8 player, so dont take these numbers to heart as being exact and correct."


Absolutely. Actually the average lvl 98 will not get more than about 30k per run (being very generous) unless they 1. have a decent MH to find shrines and 2. know the experience tricks involving a team or at least educated other # of players. If you don't do the above, pretty much double the # of runs (half the experience) for all these numbers.

If you can do the above, and you have good experience gear, and you have perfect play and perfect runs (no ftjs, dropping, deaths) you may be able to come close to those dreamy numbers (30 runs from 90-91, 4k runs from 98-99).

This post was edited by nfe on Mar 25 2007 12:56am
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Mar 25 2007 01:53am
Quote (nomadwgk @ Tue, Jun 20 2006, 02:41pm)
Quote (funuka @ Fri, Jun 16 2006, 12:59pm)
does that includeing the 15 possible extra percent from a 10percent anni and orndals?


Sorry 4 noob question but whats orndals? its not that helmet from heavens set is it?



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