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d2jsp Forums > Diablo II > Diablo 2 Discussion > Wtf Was Rust Storm Actually?
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Apr 27 2026 01:13pm
It's sad, isn't it. The value of the hours put in disintegrates. That's the sad thing about it.


I had easy 90% in bugged items back then, when 1.10 patch hit. All i had (still present) was 10 perm bmanas and 1 perm btal. Everything else vanished kinda
The same day we were seeing barb dueling with EBOTD which was brand new runewords (replacing the ITH era)

That day, it hits me hard. Loosing everything to an update/cleaning
Then the second hard hits was 2008 where 350,000 account been closed. How many of you guys were using loader just to xfer your own ? got wiped out for that
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Apr 28 2026 04:05pm
Oh by the way guys. I wasn't super clear about how I am trying to record Diablo 2 history. I have a youtube channel. Thank you for your responses to my query.

This was a video I made before I made this post, so this is just for a future video that I wanted to clarify.
I made this particular video before coming here but I am hoping to get more specific feedback before future videos. They are designed to teach people who have a minimal technical understanding about various historical aspects of the game.
If I made any errors, be sure to message me about them.

https://www.youtube.com/watch?v=oEl3faoLXvE
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Apr 28 2026 04:08pm
I recall back in 1.09 the mention of a rust storm became increasingly more frequent as time went on. I used bugged items back then and the amount of people talking about it eventually convinced me to sell those off and acquire only "legit"/non-bugged items. I believe that the rust storm really just targeted the bugged items as things like duped 3/20/20's still remained. Post 1.10 and beyond is when unperm dupes became a thing with item ID's being added, but if you had something like the duped 3/20/20's from 1.09 they were perm. This may be useless info, but I remember when the rust storm occurred I logged onto my friend's account who had a character wearing bugged items and the items did show on the character in the selection screen but were not there upon joining a game.

Here's a website with some history of bugged items:
https://www.rpgstash.com/blog/bugged-and-hacked-d2-items?srsltid=AfmBOoq3Lmf7Hdywvo2gdmpgIA3ciyMoMVxnBq2fw5qU-XrBCaGN_xis


Thank you very much for the link
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Apr 29 2026 09:01pm
nothing will beat d2 before the rust storm
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May 10 2026 01:17am
nothing will beat d2 before the rust storm


Very true
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Jul 15 2026 01:28am
pretty much removing any "nonlegit" item and especially items with "too high" stats , things like 700% enhance dmg armors, 1000+ed weapons, charms with 90 stats, rings having +5 skills, random pieces of gear having +wazooo skills, gear having like +300-500 of a single stat(mostly vita or str/dex)...

BUT. Some items managed to slip through the cracks -- those were so "insignificant" in the scheme of those items so the scanner failed to pick them up; they are still with us today-- bmanas on East, Btals, steelclash gloves and bugbelt on west...

Nobody in their right mind would use Btals when there were dupes of 700%ed armors floating around , same with bmanas when 90 stat charms were in the game and even god knows what people pretty much used open bnet to import gear. Steelclash gloves and bugbelt are also others which "stuck through", I can only deduce the scanner blizzard used was looking for things like massive +ed%, +defence, massive +skills and/or resists and life, and just deleted them hence why the "lowkey" items stuck around since not only did their stats looked correct (like steelclash gloves), they also didnt have a bloated amount of overbudgeted stats on them

Interestingly, if you have the tools(and there are some which do, this is where the " 2 druid/3 nado/3 oak/3 cyclone armor/life/2 sock/resists,400+ed weapons, zbugged claws/zbugged last wishes) you can import any item you want...even something with +999 skills, and it will stick with you, for that one just one game...when you save and exit it will get auto deleted, you basically need to trick the game into believing your item is "legit" and can spawn, something like that druid pelt is realistic, ofc 1/1000000000 odds, but very few people know how to import and of course they keep that knowledge private

I guess they tried to make up for it by giving fortitude and ebotd as "compensation", trying to emulate the damage armors and weapons of old...these runewords could never match the power those items had

This post was edited by Trickshottr on Jul 15 2026 01:36am
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Jul 15 2026 01:48am
arm. fletch is also a non-legit item but again it stayed because its "legit" in the game's eyes, the stats can correctly spawn another one which stayed with us...we had +400 stat amulets and stuff, people basically used open bnet to create their items and port them into bnet with packet manipulation, i dont know how this was done i was too young but ive seen the items but unfortunately never used any i was one of the "proper" players with things like random trang pieces and summon wand..and my pc lagged like a motherf with all those skeletons.
i wish i took screenshots back then big oof i didnt

This post was edited by Trickshottr on Jul 15 2026 01:53am
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Jul 15 2026 05:45am
I prefer the diversity we have in gear/builds to what we use to have in 1.09 with bug stuff. Been through every patches
The only thing i am really missing out, is the 1.10 marrowalk glitch that gave PNB necromancer much more power than we have now, they nerfed this badly. PNB was the goat (its still good) but nowhere close to 1.10 patch time.


and carronwind ring for rabies druids
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