Quote (AS_I_LAY_CRYING @ Wed, Jul 8 2009, 11:15pm)
when will 2.6 be rdy etc
lol i dunno
-Autoreveal certain areas via modding: Outer Cloister, Inner Cloister, Catacombs 4, Duriels Chamber, Durance 3, Halls of Vaught, Throne, Worldstone Chamber
-darkened qlog
-darkened trade screen
-made new party screen (i like it a lot O_o)
-darkened horadric cube screen
-made it so the walls wouldn't fade in a4 town. Looked a little wierd
-darkened vendor screen
-darkened waiting room
-Fixed Loading screen so that letters from "Roped" aren't hopping around lol
-Removed some useless animations from a5 town (bbq bunny,campfire guys,injured barbs)
-Put a feather aura (the stance one from median in case you are wondering) to show meditation aura
-Removed the forgive me thankyou time to die etc sounds
-Removed Hellfires from Cs
-Fixed some deadends i hadn't taken care of in ws2 and 3
-Made clay golem into magma monster from median (Originally in Kingdom of Tenai i think) might be temporary based on feedback
-Changed the torches in a5 to the braziers from a4 to complement the a4 town
-Recolored the s/e menu stars red and i think they look better
-Few worldstone/throne automap edits
have that rdy atm
and this on my todo list
ws2/3 glitchy fix
halls of pain (do something with it?)
holy wind as cold state?
remove hadriel (what a pointless npc)
mephisto overlay (possibly triggered by a thawing pot/antidote?)
baal shield overlay (same?)
blood pools a1 (replace gay rocks in town etc w/ blood pools from catacombs?)
a5 gate (fix it?)
a2 merc -> cow?
fix squelch aura?
convert malah to hadriel?
remove rays of light
decided lightning and cbolts shouldn't be pegged as tppk skills recolor green
This post was edited by sunflash on Jul 8 2009 05:20pm