weren';t there hacks back in 1.10 that ripped your item from ram, and made an item file ouit of it, even with the hidden stats (such as how much exactly piercing arrow a weapon would have for example).
also,let's remember it still has to fit within a 1.11 character file with the same items format. i'll make tons of SCs and put 1 of each of the non visible powers in there just for fun, seeing if one is req level 90 on a sc
edit: ok, t will take way too much time since most have variable values, so anything could make it ilvl 90, but i find it interesting that there's an not visible attribute whose only purpose is to set a specific level restriction, beyond the prefix and suffic. I don't remember seeing that back in 1.10, which would lead me to suspect that they made that one just to make thew SOH lvl 90 and screw with our minds
as well, there's 2 things i haven't been able to see the difference with or without, wondering if anyone knows what they do. "Double Herb duration" and "extra blood"
2rd edit: oh right anyone thought of seeing if sometimes curses miss you? that's another NV attribute, curse resist.
here's yet another list of things to test:
magic pierce and absorb
also it's possible to put a passiva asassin's weapon block
all states in the game, also, could be altered theoricaly, such as never getting stunned, or slowed or thawed. worth checking too.
passive avoid/dodge/evade maybe making stats of how often you get hit exactly by a friend testing with you under each circumstance, depending on which you test, with or without the SOH
there's also NV attack speed as well.
that should keep SOH owners and friends pumping testrs and stats to confirm/infirm possible attributes. Personaly i have none and am in the process of tryign to solve 1.11 induced crashes.
This post was edited by StephanePare on Aug 21 2005 02:56am