Quote (playlist @ 8 Nov 2022 07:39)
Thanks guys for your input
So I have a question
The reason why Plague doesn't help traps is because it has no IAS? Hence why magic claws are the winner?
Also are you the real Bui or are you a fan of Bui? XD
Here's Plague:

20% chance to cast lower resist when struck.
Getting hit up to 5 times (possibly more, depending on luck) to trigger a small area lower resist is stupid. As a trap assassin, you don't want to get hit. No trap assassin (which is what we were talking about) wants to get hit ONCE, never mind FIVE times.
25% chance to cast poison nova on striking. This can be disregarded, zero effect. As a trap assassin, you're never going to HIT. If you go into melee range to hit mobs, you're just being stupid. You have no damage, you have no tanky build, you're going to do zero damage and get yourself killed. And if you don't, then you have a 1/4 chance to cast a poison nova. Big fucking deal.
The cleansing aura is nice, but it does nothing for your damage - I'll get back to this.
The +skills would be alright IF you always got +2 and IF you had some 3s claws with +3 lightning sentry, perhaps.
However, the last 4 stats on the runeword make it clear that this runeword is meant for melee.
-23% to enemy poison resistance couple with chance to cast poison nova. Obviously a trap assassin doesn't do melee damage and has no poison skills. A melee one might find it useful for venom.
- deadly strike does nothing for a trapsin. That's - again - for melee
- chance of open wounds does nothing for trapsin. Again, it's for melee.
- freeze target +3 - again, that does nothing for a trapsin.
It's quite obvious a runeword meant for melee. As a trap assasin, the only thing that you'd benefit from would be the chance to cast lower resist. That would help with your traps. BUT in order for that to happen, you need to get hit. Therefore, it becomes clear that this would be best on a merc (a5 barb). This would give you the lower resist, it would cast the poison nova (with -poison resistance, although that's not going to do a lot of damage), it does allow your merc to do some damage, it does allow your merc to freeze a target (and to use deadly strike and open wounds). The cleansing aura will also work on you even if the weapon is equipped on the merc. So this is ...the poor man's infinity, in a way. Some people use dual plague on their mercs; others use plague + lawbringer on their mercs.
Would this be nice with +2 skills in a 3os claw with +3 LS and whatever else? Yes, absolutely, BUT not at this cost (cham + um + cost of the base)....and you get spirit (both sword and shield) for a fraction of the cost. Not only will that give you +4 skills, but it will also help in other areas (mana to spam traps, some absorb, some vitality, high resists overal, high fhr, defense vs missiles - good against archer packsl).
Considering the cost of this runeword, even a hoto would be cheaper, and more reliable (always +3), not to mention way more useful; even the worst hoto would come with 30 res all, 40% fcr (useful for hitting breakpoints to teleport around) and that oak sage isn't half bad either.
IAS in a plague runeword? Yeah, it's nice, but with Burst of Speed and some gloves you're past the breakpoint anyway - and you want the faster rw it grants anyway.
Of course, if you were to find some 3os runic talons with +3 LS and maybe some other useful staff mod, you could try to create a plague runeword in it and hope for +2 skills, it wouldn't hurt; but even then, it's difficult to justify it - chances are you can buy a +5/+6 LS claw for less than the cost of the runes from one of the people using shop bots.