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Jan 14 2022 06:38pm
Quote (babun1024 @ 15 Jan 2022 01:18)
Interesting strategy, to give you an idea, I usually start as a fire sorc then at lvl 30 got full frozen orb till mid nightmare, gear up to lvl 75 then go to akara and make the full respec to blizzard. The hardest parts are the first 30 lvls and going through act 3. You can die there easily as a sorc. I can go from lvl 30 to 75 within 6-8 hours then I am in hell doing just enough to get to mephisto. From then on it's autopilot to get my merc a respectable gear. Long story short, I'd need around 22 hours for your lvl 77 spec without quest bugging anything. 50 hours are more than twice that long.


And you're aware we're discussing hardcore? Not softcore where you can just rush through? Because if you're rushing like that, also in hell durance, i guarantee you're going to die quickly. Teleporting randomly is a death sentence even with good gear.
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Jan 14 2022 06:43pm
Quote (Taurean @ Jan 15 2022 01:38am)
And you're aware we're discussing hardcore? Not softcore where you can just rush through? Because if you're rushing like that, also in hell durance, i guarantee you're going to die quickly. Teleporting randomly is a death sentence even with good gear.


I am talking about HC. Nope, my sorcs don't die to dolls. It's become super easy with double spirit (sword and shield), smoke armor and lots of mana potting until something usable is dropped by meph.

This post was edited by babun1024 on Jan 14 2022 06:45pm
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Jan 14 2022 06:44pm
Quote (babun1024 @ 15 Jan 2022 01:43)
I am talking about HC. Nope, my sorcs don't die to dolls. It's become super easy with double spirit (sword and shiels), smoke armor and lots of mana potting until sometjing usable is droppes by meph.


I lost 50% of my hit points and mana to ONE doll explosion, having 900 hit poinst and 600 mana, with maxed resists. How can you survive rushing through? You must be the luckiest person in D2.
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Jan 14 2022 06:48pm
Quote (Taurean @ Jan 15 2022 01:44am)
I lost 50% of my hit points and mana to ONE doll explosion, having 900 hit poinst and 600 mana, with maxed resists. How can you survive rushing through? You must be the luckiest person in D2.

I don't use ES in PVM with subpar gear, sure way to die young. With double spirit, you've got 110 Fhr, it is enough to tele away and pot. Before spirit, durance was hell.

This post was edited by babun1024 on Jan 14 2022 06:49pm
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Jan 14 2022 06:53pm
Quote (Taurean @ Jan 15 2022 12:22am)
Well that's good. And i do get the point if people do big damage, thinking more like in the beginning.

Hmm, did some skill point testing, fireball does about 7000 average damage with 25 skill points in fire ball, bolt, meteor and mastery. Hydra does 1400 each bolt with the same setup.

I do get that fire ball does more damage, but the point here was hardcore, and low to mid-gear, not high-end. Hydra is much safer to use.

And although it may take some time to get going, having 15 hydra heads up firing about 10 bolts every second, that's 14 000 fire damage each second. My hydras do about 600 average fire damage, and i find that diablo dies very quickly to them (after static) especially when i use lower resist.

One other point is that hydras can be cast next to enemies, meaning 99% of their bolts will hit the target. You stand from edge screen and cast fire balls, 40% of them will miss. Because you can't stand too close to monsters in hell hardcore, it's gonna get you killed sooner or later.


7k fireballs at 105fcr is 21.875 fire dps and not single target since is an AOE spell, not very big area but AOE after all.

And yes, hydras can be cast next to enemies, enemies can move too which can make your hydras fire to non desirable targets like fire immunes many many times.

And this is the problem, you shouldn't be running while your hydras try to hit anything, you have teleport, there are extremely few enemies that can catch your teleport, and even if they can close the gap "fast enough" they first need to deal with your merc, that is more than capable of taking one hit while you shot a fireball/frozen orb and move away again, and this is assuming extra dangerous and fast enemies, because if they are not, you just spam your attacks while your merc tanks or you just tele in circles around them while you fire all you have to them until they die.

This is extremely easy to do already with 63fcr, which is reach with stealth, spirit in sword and 1 fcr ring/magefist or whatever you have, and that is the lower gear that you can imagine, is a lot easier when you have some mid gear like full tal or hoto/viper/shako kind of gear, we are not taking about extra expensive/rare gear like death's fathom, infinity on merc and stuff like that.

The only thing that hydras do better is scout, and for scouting purpose 1 point is enough.

This post was edited by Titus1986 on Jan 14 2022 06:54pm
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Jan 14 2022 06:58pm
Quote (babun1024 @ 15 Jan 2022 01:48)
I don't use ES in PVM with subpar gear, sure way to die young. With double spirit, you've got 110 Fhr, it is enough to tele away and pot. Before spirit, durance was hell.


You know, even with 1500 hit points, 75% block, 75% all resist and 115 fhr, teleing randomly in hell is a death sentence. My merc died to 2-3 hits from the mentioned pack of dolls. They'd kill your sorc in the same amount of hits... i guess you're just a lucky guy if you teleport randomly, or even if you teleport carefully. Because sooner or later you teleport into a dangerous monster pack and get ko'd.

This post was edited by Taurean on Jan 14 2022 07:02pm
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Jan 14 2022 07:07pm
Quote (Taurean @ Jan 15 2022 01:58am)
You know, even with 1500 hit points, 75% fcr and 115 fhr, teleing randomly in hell is a death sentence. My merc died to 2-3 hits from the mentioned pack of dolls. They'd kill your sorc in the same amount of hits... i guess you're just a lucky guy if you teleport randomly, or even if you teleport carefully. Because sooner or later you teleport into a dangerous monster pack and get ko'd.

You don't have to tell me that. I go max block route as soon as I get a proper shield to block with, usually whistans first because it drops often but until then the best defense a sorc has got is merc and the ability to teleport. Teleporting is defense and offence at the same time. I do everything to reach at least 63fcr in nightmare by usually larzuking a normal cow crystal sword, looking for any armor, ring with fcr etc. Getting as whistans is usually easier than a monarch to socket for spirit. Act 4 hell is the hardest act for me alone.

Just so you know, you can completely block the explosion, shiver armor slows them down while they try to hit you so you got more time to tele away before they decide to explode. You are much safer by using both in conjunction than a semi es vita version of a sorc.

This post was edited by babun1024 on Jan 14 2022 07:09pm
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Jan 14 2022 08:54pm
Quote (Titus1986 @ 15 Jan 2022 01:53)
7k fireballs at 105fcr is 21.875 fire dps and not single target since is an AOE spell, not very big area but AOE after all.

And yes, hydras can be cast next to enemies, enemies can move too which can make your hydras fire to non desirable targets like fire immunes many many times.

And this is the problem, you shouldn't be running while your hydras try to hit anything, you have teleport, there are extremely few enemies that can catch your teleport, and even if they can close the gap "fast enough" they first need to deal with your merc, that is more than capable of taking one hit while you shot a fireball/frozen orb and move away again, and this is assuming extra dangerous and fast enemies, because if they are not, you just spam your attacks while your merc tanks or you just tele in circles around them while you fire all you have to them until they die.

This is extremely easy to do already with 63fcr, which is reach with stealth, spirit in sword and 1 fcr ring/magefist or whatever you have, and that is the lower gear that you can imagine, is a lot easier when you have some mid gear like full tal or hoto/viper/shako kind of gear, we are not taking about extra expensive/rare gear like death's fathom, infinity on merc and stuff like that.

The only thing that hydras do better is scout, and for scouting purpose 1 point is enough.


Not convinced. I need to see a low/mid-range gear sorceress teleport to mephisto and diablo in hell 10-20 runs without any near death scenarios before i consider getting convinced. If not, i'll stick to my slow-but-safe approach with hydra.

And hydra doesn't hit fire immunes if you deal with enemies in a structured manner. I do use frozen orb as well, combined with static field. So i'd say maybe 10% of hydra damage goes to fire immunes overall, at least nothing more than that.


Quote (babun1024 @ 15 Jan 2022 02:07)
You don't have to tell me that. I go max block route as soon as I get a proper shield to block with, usually whistans first because it drops often but until then the best defense a sorc has got is merc and the ability to teleport. Teleporting is defense and offence at the same time. I do everything to reach at least 63fcr in nightmare by usually larzuking a normal cow crystal sword, looking for any armor, ring with fcr etc. Getting as whistans is usually easier than a monarch to socket for spirit. Act 4 hell is the hardest act for me alone.

Just so you know, you can completely block the explosion, shiver armor slows them down while they try to hit you so you got more time to tele away before they decide to explode. You are much safer by using both in conjunction than a semi es vita version of a sorc.


Same answer here.
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Jan 14 2022 09:45pm
Troll topic?
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Jan 14 2022 10:12pm
Quote (barberajsp @ 15 Jan 2022 04:45)
Troll topic?


How often do you know me to troll?
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