Quote (NeedUlikeAdrug @ Jan 6 2022 01:11pm)
No, you are not forcing uniques to become magic with more mf. That's not how mf works.
correct, people who think more mf means less uniques sets are misreading the old graph and spout nonsense.
the reason you get more magics is because u get less whites, and the rate that things spawn as magic as compared to unique/set/rare is far higher. eventually u get very few white items dropped, and that means almost all items are magic/rare/set/unique. and of those pool of no longer white items almost all will be magic. but for every one that drops you have X% for it to be rare/unique/set instead of magic. so the more magics, the less whites, the more rare/unique/set.
why this narrative continues when its simple math is beyond me.
Quote (Overpriced @ Jan 6 2022 01:15pm)
You are right. You are increasing the chance of a magical (blue) item at a higher rate than the chance to drop a rare or unique. Thus high levels of MF, most notably past the 300MF range, have a higher percentage of Magic items.
While you increase the chance of both, because you increase the chance of magic at a higher rate, you start to decrease the total amount of rare or uniques that drop.
Coupled with the fact you are lowering your kill speed, MF past the 250-300 range is very dumb.
bold, incorrect. underlined, correct.
This post was edited by thesnipa on Jan 6 2022 12:19pm