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Jan 6 2022 12:15pm
Quote (NeedUlikeAdrug @ Jan 6 2022 12:11pm)
No, you are not forcing uniques to become magic with more mf. That's not how mf works.



You are right. You are increasing the chance of a magical (blue) item at a higher rate than the chance to drop a rare or unique. Thus high levels of MF, most notably past the 300MF range, have a higher percentage of Magic items.

While you increase the chance of both, because you increase the chance of magic at a higher rate, you start to decrease the total amount of rare or uniques that drop.

Coupled with the fact you are lowering your kill speed, MF past the 250-300 range is very dumb.
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Jan 6 2022 12:18pm
Quote (NeedUlikeAdrug @ Jan 6 2022 01:11pm)
No, you are not forcing uniques to become magic with more mf. That's not how mf works.


correct, people who think more mf means less uniques sets are misreading the old graph and spout nonsense.

the reason you get more magics is because u get less whites, and the rate that things spawn as magic as compared to unique/set/rare is far higher. eventually u get very few white items dropped, and that means almost all items are magic/rare/set/unique. and of those pool of no longer white items almost all will be magic. but for every one that drops you have X% for it to be rare/unique/set instead of magic. so the more magics, the less whites, the more rare/unique/set.

why this narrative continues when its simple math is beyond me.

Quote (Overpriced @ Jan 6 2022 01:15pm)
You are right. You are increasing the chance of a magical (blue) item at a higher rate than the chance to drop a rare or unique. Thus high levels of MF, most notably past the 300MF range, have a higher percentage of Magic items.

While you increase the chance of both, because you increase the chance of magic at a higher rate, you start to decrease the total amount of rare or uniques that drop.

Coupled with the fact you are lowering your kill speed, MF past the 250-300 range is very dumb.


bold, incorrect. underlined, correct.

This post was edited by thesnipa on Jan 6 2022 12:19pm
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Jan 6 2022 12:18pm
Quote (Overpriced @ Jan 6 2022 07:15pm)
You are right. You are increasing the chance of a magical (blue) item at a higher rate than the chance to drop a rare or unique. Thus high levels of MF, most notably past the 300MF range, have a higher percentage of Magic items.

While you increase the chance of both, because you increase the chance of magic at a higher rate, you start to decrease the total amount of rare or uniques that drop.

Coupled with the fact you are lowering your kill speed, MF past the 250-300 range is very dumb.


never heard that before. has someone proof?
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Jan 6 2022 12:20pm
Quote (Kigamie @ Jan 6 2022 12:18pm)
never heard that before. has someone proof?



Check the mf chart that is passed around here.
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Jan 6 2022 12:21pm
Quote (Overpriced @ Jan 6 2022 01:20pm)
Check the mf chart that is passed around here.


thats not what the graph says.
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Jan 6 2022 12:21pm
Quote (Overpriced @ Jan 6 2022 07:15pm)
You are right. You are increasing the chance of a magical (blue) item at a higher rate than the chance to drop a rare or unique. Thus high levels of MF, most notably past the 300MF range, have a higher percentage of Magic items.

While you increase the chance of both, because you increase the chance of magic at a higher rate, you start to decrease the total amount of rare or uniques that drop.

Coupled with the fact you are lowering your kill speed, MF past the 250-300 range is very dumb.

Bolded part is still not correct. You won't get less uniques with more mf in absolute numbers. In relation to magic items the amount of uniques grow less, yes, but the numbers will still grow.
Rest is true.
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Jan 6 2022 12:56pm
Quote (NeedUlikeAdrug @ Jan 6 2022 08:11pm)
No, you are not forcing uniques to become magic with more mf. That's not how mf works.



You are forcing to blue items drop more often than any others.
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Jan 6 2022 12:58pm
Quote (NeedUlikeAdrug @ Jan 6 2022 08:21pm)
Bolded part is still not correct. You won't get less uniques with more mf in absolute numbers. In relation to magic items the amount of uniques grow less, yes, but the numbers will still grow.
Rest is true.



”Too much” mf inceraise you to get more often blue item than rare / unique / set.

This post was edited by Soppamies on Jan 6 2022 12:58pm
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Jan 6 2022 01:01pm
The game rolls for item quality in this order: Unique > set > rare > magical > normal.

You are seeing lots of blues because they would have just been normal base items, but you are not reducing the amount of unique, set or rare items as a result.

This post was edited by piatek on Jan 6 2022 01:19pm
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Jan 6 2022 01:39pm
Quote (Soppamies @ Jan 6 2022 07:56pm)
You are forcing to blue items drop more often than any others.


But NOT at the expense of uniques.
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