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Jun 2 2008 01:23pm
Quote (Perfekt @ Mon, 2 Jun 2008, 11:54)
This color wasn't the best of choice


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Jun 3 2008 03:58am
Quote (Faelwen @ Sat, 31 May 2008, 22:12)
unique

I would change this color to this icon_pointr.gif unique.
Guide itself seemed to be good as usual. smile.gif

This post was edited by RaBBit3x on Jun 3 2008 04:00am
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Jun 3 2008 04:21am
Nice guide altho most colors are pretty annoying while reading.
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Jun 3 2008 09:28am
Quote (camien @ Mon, 2 Jun 2008, 16:20)
I'm pretty certain this is wrong, if the previous level requirement was 53, then the upgrade would add 7, making it 60, since the upgrade from exceptional to elite always adds 7, regardless of it originally being a normal item or not.

Whoopsie, typo. Of course, it should read 60 (53 + 7), since it's exceptional -> elite (not normal -> exceptional).

I'll try to write it a bit more clearly,

Quote
Level Requirement (rlvl) of upgraded rare/unique item

rlvl_excep: lvl req of exceptional base item
rlvl_elite: lvl req of elite base item
rlvl_mod = lvl req of highest modifier on item (be it an affix on the item or a gem/jewel/rune inserted)

1) normal -> exceptional: rlvl = max{rlvl_excep, rlvl_mod} + 5
2) exceptional -> elite: rlvl = max{rlvl_elite, rlvl_mod} + 7
3) normal -> elite: rlvl = max{rlvl_elite, rlvl_mod} + 12

Twitchthroe with Shael being an example of 1) and 3).

Wasted a few runes and gems testing 2), using a rare Sparkling Ball and rare Demonhide Boots, both satisfying max{rlvl_elite, rlvl_mod} = rlvl_mod. Same result in both cases: rlvl = rlvl_mod + 7.

Quote (Excrucio @ Mon, 2 Jun 2008, 18:52)
Didn't mean to get at you, it was just a little feedback :-).

Likewise. :-)

Quote (djmilhaus @ Mon, 2 Jun 2008)
I know this is addressed in the "What cannot be upgraded" question, but it would hurt to spell out the things that cannot be upgraded. A lot of people ask if crafted, magic, white, even grey/socketed items can be upgraded. I'm not sure why people don't understand a crafted item is not a rare item or even why they ask about magic, white, socketed items in the first place.

I know it's a minor suggestion and overall the guide is excellent at describing and explaining the upgrading process. biggrin.gif

That will have to be their headache. If they cannot understand the simple distinction between 'rare/unique' (even the colours were used in the guide) and 'everything else', they've got a lot to learn.

Thanks for the heads up, everyone. smile.gif

This post was edited by Faelwen on Jun 3 2008 09:33am
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Jun 3 2008 12:51pm
nice informations : )
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Jun 16 2008 11:22am
Very nice info, but let me show us the next example where your way of calculating (which I also used for years and find most logical to use) is not working:

Gladiator's Bane
Defense: 1255-1496 (varies)(Base Defense: 375-481)
Required Level: 85
Required Strength: 111
Durability: 135
+150-200% Enhanced Defense (varies)
+50 Defense
Cannot Be Frozen
30% Faster Hit Recovery
Poison Length Reduced By 50%
Attacker Takes Damage Of 20
Damage Reduced By 15-20 (varies)
Magic Damage Reduced By 15-20 (varies)


What I need to know is, how do they calculate the minimum-maximum defense, the 1255-1496

I tried it as the following:

Concidering this as a superior item (bcuz it has more than 15% enhanced defence) the base defense was the max, so 481
total minimum defense = maximum base defense + 150% maximum base defense + 50 = 481 + (1,5 x 481) + 50 = 1252,5
total maximum defense = maximum base defense + 200% maximum base defense + 50 = 481 + (2,0 x 481) + 50 = 1493

As u can see my calculation gets very close but still it isn't exactly as blizzard calculated it so... Someone told me in a previous topic I made that I should count + 1 to the maximum base defense, so using the number 482.
Quote (Kexy @ Mon, 16 Jun 2008, 01:46)
items with enhanced defense, including superior items, use the maximum defense +1 to calculate. so gladiators bane is a wirefleece, which has 375-481 def. this means we would use 482 to calculate it. try it again with this.

Using defense 482 indeed gave me the resulting varieing defense of gladiator's bane between 1255-1496

HOWEVER, in your list of common upgraded uniques you state max def of perf 1 time upped frostburns is 93, which is indeed the maximum defense if u use the same calculation that didn't work for gladiator
War gauntlets base defense varies between 43-53, frostburn has 10-20% enhanced defense and +30 defense
So according the same way I tried to calculate defense for gladiator I would get:
total maximum defense = maximum base defense + 20% maximum base defense + 30 = 53 + (0,2 x 53) + 30 = 93,6 so indeed as you listed 93!

However why would it be correct here if the same calculation doesn't match the gladiator's defense that blizzard mentions? Should we not also count +1 to the maximum base defense of war gauntlets here to calculate the maximum defense of a 1 time upgraded pair of frostburns?

so 53 + 1 = 54 icon_pointr.gif 54 + (0,2 x 54) + 30 = 94,8 which should make max defense on a perf 1 time upgraded pair of frostburns 94 and not 93?

I haven't looked at other listed unique defenses but I found this very confusing because the calculation works for some items and for some, as u have seen in my example, it doesn't.

This post was edited by Angelus. on Jun 16 2008 11:35am
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Jun 16 2008 11:37am
Very nice, Sticky this imo ohmy.gif
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Jun 16 2008 11:48am
Quote (Angelus. @ Mon, 16 Jun 2008, 19:22)
Very nice info, but let me show us the next example where your way of calculating (which I also used for years and find most logical to use) is not working:

Defense: 1255-1496 (varies)(Base Defense: 375-481)
Required Level: 85
Required Strength: 111
Durability: 135
+150-200% Enhanced Defense (varies)
+50 Defense
Cannot Be Frozen
30% Faster Hit Recovery
Poison Length Reduced By 50%
Attacker Takes Damage Of 20
Damage Reduced By 15-20 (varies)
Magic Damage Reduced By 15-20 (varies)


What I need to know is, how do they calculate the minimum-maximum defense, the 1255-1496

I tried it as the following:

Concidering this as a superior item (bcuz it has more than 15% enhanced defence) the base defense was the max, so 481
total minimum defense = maximum base defense + 150% maximum base defense + 50 = 481 + (1,5 x 481) + 50 = 1252,5
total maximum defense = maximum base defense + 200% maximum base defense + 50 = 481 + (2,0 x 481) + 50 = 1493

As u can see my calculation gets very close but still it isn't exactly as blizzard calculated it so... Someone told me in a previous topic I made that I should count + 1 to the maximum base defense, so using the number 482.

Using defense 482 indeed gave me the resulting varieing defense of gladiator's bane between 1255-1496

HOWEVER, in your list of common upgraded uniques you state max def of perf 1 time upped frostburns is 93, which is indeed the maximum defense if u use the same calculation that didn't work for gladiator
War gauntlets base defense varies between 43-53, frostburn has 10-20% enhanced defense and +30 defense
So according the same way I tried to calculate defense for gladiator I would get:
total maximum defense = maximum base defense + 20% maximum base defense + 30 = 53 + (0,2 x 53) + 30 = 93,6 so indeed as you listed 93!

However why would it be correct here if the same calculation doesn't match the gladiator's defense that blizzard mentions? Should we not also count +1 to the maximum base defense of war gauntlets here to calculate the maximum defense of a 1 time upgraded pair of frostburns?

so 53 + 1 = 54 icon_pointr.gif 54 + (0,2 x 54) + 30 = 94,8 which should make max defense on a perf 1 time upgraded pair of frostburns 94 and not 93?

I haven't looked at other listed unique defenses but I found this very confusing because the calculation works for some items and for some, as u have seen in my example, it doesn't.

What matters here is whether the item is upgraded or not.

Non-upgraded
All kinds of armor having the +X% Enhanced Defense modifier (be it gloves, belts, boots, body armor, shields, helms) spawn at their maximum base defense +1 when unidentified. This is a general rule that applies to magic, rare, set and unique items alike. For set and unique items, it is even stated @ the Arreat Summit,

Quote (Arreat Summit)
Unique/Set Items with base defense being +1 over what is shown in the guide (esp unidentified)
If the item has not been identified yet, it may/will show a maximum defense higher than is shown in the guide. It doesn't matter because you can't wear the item anyway until it is identified. Please don't report these items. Thanks!

The reason is because any item with +% Enhanced Defense has 1 more base defense than its maximum. An unidentified Peasant Crown should have 54 defense. +100% Enhanced Defense makes this 108. This can't happen with anything other than 54 defense, which is one higher than the maximum base for a War Hat.

Therefore, a non-eth unid Gladiator's Bane will always spawn at 482 (481+1) defense, because it has +X% ED (150-200%), and the subsequent defense calculation is then based on this number (482).

Minimum defense: [482*2.5] + 50 = 1255
Maximum defense: [482*3] + 50 = 1496

Which are exactly the numbers that appear @ the Arreat Summit.

Upgraded
When upgrading an item with +X% ED, the +1 to max base defense bonus is irretrievably lost, because the base defense is rerolled. There is a note on this in the guide,

Quote (Faelwen @ Sat, 31 May 2008, 21:12)
Notes
- Items having the +Y % ED modifier lose their inherent bonus of +1 to max base defense when upgraded.

Y is used in place of X, as X already denotes something else in the guide.

This explains why the defense numbers on the upgraded items listed are lower than you might expect. It is not an error - it merely reflects how the bonuses work in practice.

This post was edited by Faelwen on Jun 16 2008 12:01pm
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Jun 16 2008 11:53am
Ah y I was reading the first post once more very thoroughly and I saw the example indeed. Thx for your reply, now I know how it works
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