Quote (izParagonzi @ Jul 24 2024 09:06pm)
Did they fix the Rogue AI from walking around randomly and also still walking in front of you just like the Act2 Merc? Do you use teleport to bring back your tank and lure the monsters into you as your merc (a2) is walking forward and you place a Blizz in front of him, if they are cold immunes, don't you walk behind him and Static them, tele back a tiny bit to whittle them down?
Duress runeword is a cheap armor to make for an act to merc, it is not treachery, but simple... any leech helm and that old runeword that does 100% chance to OWs is damn good if you don't have gear... that is why you need a leech helm on merc
Somewhat.
She will end up tanking for a few secs before she will wander back.
The AI on her is much better than the A2 one and I just vastly prefer A1 mercs now because a simple teleport fixes it rather than the A2 merc where teleport won't fix anything because he will go right into it. Also A2 merc can't leech iirc from undead, which can cause issues.
But by that point it is time to either teleport or the monsters are already dead from two rounds of blizzard plus ice blast.
I have leech armor bone flesh and a junk helm and a insight crusader bow, previous had a insight razor bow. All self found mostly for this character.
I don't rely on her for killing power just as a distraction and to speed up immune monsters which I use ice blast on.
I do use myself and the A1 merc as a lure, but for me the A2 merc walks too much or too fast or just doesn't have the same philosophy as a sorc. I cast on screen edge or one quadrant of the screen and the monsters walk into it.
I just think it works better because my teleports now are very short. Before I had to do long teleports to create more distance for the A2 merc because he'd be attracting and pulling too much.
Tldr in-game "leash" on A1 merc is shorter than A2 and the rogue merc has the good sense to walk away from many direct attacks. I don't have to bail her out except for act bosses and the occasional "ranged" mob.