Quote (Overdoses @ Sep 18 2013 07:39pm)
Who wants to bet that they will 'nerf' Teq soon? Way to many people cry that shit is to hard.
It's not hard for coordinated servers, who have been sitting there coordinating and preparing before the fight even starts. Not to mention sitting on VoIP, giving directions, while coordinating as a whole makes a tremendous difference.
Try it in any OF server (if you haven't already) and you'll see the difference between preplanned ridiculous coordination compared to just jumping in and trying to get it done. It's just not possible...and that's ignoring the fact that the event difficulty is static, and doesn't scale. So, if your OF is lacking ridiculous numbers, it doesn't matter how hard you try, or how well you do, you just won't succeed.
The way tequila is now, is a terrible set up. If the amount of coordination it takes now was their intended plan, they should have just made it into an instanced boss fight (like so many games have done it before). I used to coordinate 150-300 men zerg in Aion, with some help ofc, on vent. There were daily raids, and some instanced bosses that were done weekly, which took ridiculous coordination and numbers (just like tequila). So, this kind of fight is not new to me. However, for a world boss, this is not how it should be approached in gw2.
Quote (eekzie @ Sep 18 2013 07:48pm)
Tequatl isn't hard at all.
You just need people to do what they're supposed to do. That's all.
It's like telling 150 people to stand in a straight line.
It's not hard to do. But getting it done is hard because of idiots.
Not everyone is an idiot. That's the kind of mentality that attracts trolls. It's like this, you think to yourself; "Hey, I'll DPS the boss since I have amazing DPS, while others defend the turret users"...meanwhile, someone else is thinking the same, while you're both thinking; "God, that idiot should be defending the turret...what a fucking idiot, doesn't even know his job".
A world boss in a game like gw2 (as I described above) should not require this level of coordination. The event doesn't even scale, it's a static difficult, and that is BAD. The event is poorly designed as far as its difficult goes. Not to mention, the rewards are not worth the time and effort either.