Let's do this one last time...
...or 2-3-4-5 times if i have the patience for it. It's been two years since i played TQ when i made the last hardcore thread. And speaking of the last challenge, It was going well until i reach the end of the second difficulty and then i started to struggle, not with the pets' performance, but with the way monsters react to them, which makes it almost impossible to enjoy that style of play. The problem is not the monsters themselves, but the hidden stat values that cause pets to agro enemies, and the problem here is, their values are apparently lower than the player's agro values, which means monsters will almost always prioritize in attacking the player and not the wolves, and that makes them useless for tanking. And when you are a glass cannon, because you've equipped only gear with pet bonuses on, and everything is attacking you instead of your minions, it becomes super frustrating to play in high difficulty, where monsters destroy you in seconds with that kind of build. If i ever try a wolf summoner again, it will be in combination with the Earth mastery, where i can also use a Core Dweller summon, which has much higher agro values and actually tanks and keeps enemies at distance... or so i heard.
So what happened? The Druid character is actually still alive, but i just couldn't go back to it, it's not worth it. I thought i'll take a break from it and return to grinding it later, but not long after i realized that i don't want to go back. For those who followed and commented on the previous challenge, thank you and sorry for not posting more, but it was truly painful to play by the end.
So now i'm going back to my comfort zone with another melee build... but this time there's a bunch of new content in the game, that i haven't even touched yet. I'm going in 100% blind into the new expansion. Eternal Embers added a new Mastery/Class, a 7th act, more special endgame dungeons, and a new currency that can be farmed only if you voluntarily play with curses that severely nerf your character. The good thing is the curses can be added and removed whenever you want, so if i'm not wrong and i can just go back and farm areas that are below my level (once i progress a bit in the game), i should be able to abuse the system and see what this currency is all about and if it's worth wasting my time in farming it. And if you wonder why would i want to abuse and make it easier on myself... when you see how brutal and unfair it is, you'll understand.
For my build i decided to use the new mastery "Neidan" which seems to be some kind of chi master alchemist, using deadly concoctions on the battlefield. It also has abilities that grant him different bonuses by simply chugging health and mana potions... it looks very interesting. I decided to use him as support to the Defense mastery, which creates the class of "Monk". Neidan doesn't seem to provide much offense for a physical damage melee class, but it has some amazing defenses and auras for dodging attacks, reducing enemy damage and increasing resistances. It also has a default melee (right mouse) skill, but i'm not yet confident in it. I will experiment with it on a later stage, but at a first glance, i think a fully maxed (with synergy) Batter is the better skill... but i can also use them both in a combo, since Batter is on a short cooldown. If i have enough points, i might consider it.
The build should work on paper, i'm confident in it. But if it falls apart, i have a backup plan for an interesting build that i've tested a long time ago, and it was super fun - Magician Trapper (Earth/Rogue), focusing on trowing traps and poison gas bombs.
Here are my previous TQ hardcore journeys, same rules apply here:
https://forums.d2jsp.org/topic.php?t=84114591&f=208https://forums.d2jsp.org/topic.php?t=85046419&f=208&o=0Now to the new one:
