http://torchlight2armory.com/skill-calc?i=3#ofe5mH4pu4197r48rtTizSIOBgXzmgpi3B4Take this build, you have 11-12 points leftover (if you don't want to use Stormburst).
Either dump into Blast Cannon and use a cannon for weapon switch, or Seismic Slam or dump remaining points into Aegis of Fate.
You will never build charge, no skills build charge at all so anything that uses charge is worthless (except Forcefield).
Moreover, Charge Dominion doesn't proc off of Gun Bot, Siege Bot, or Spider Mines so it is worthless as well.
As for the rest of the build:
Gearing:Helm: The Asphyx (5 x Skull of Umbarmun) *Enchant - Dexterity as high as possible (Borris)
Amulet: Alhidade Amulet (2 x Skull of Joskin) *Enchant - Vitality as high as possible (Borris)
Shoulders: Obscure Shoulders (2 x Skull of Limoany) *Enchant - Vitality as high as possible (Borris)
Chest: Tenebra's Armor (2 x Skull of Joskin) *Enchant - +5% Pet Damage as many times as possible (Fondo) or Vitality as high as possible (Borris)
Gloves: Hands of Orlac (5 x Skull of Umbarmun) *Enchant - +5% Pet Damage as many times as possible (Fondo) or Vitality as high as possible (Borris)
Belt: Mondon's Belt (2 x Skull of Umbarmun) *Enchant - +5% Pet Damage as many times as possible (Fondo) or Vitality as high as possible (Borris)
Legs: Breeks of Railsmith (2 x Skull of Joskin) *Enchant - +5% Pet Damage as many times as possible (Fondo) or Vitality as high as possible (Borris)
Boots: Machinist Clogs (2 x The Eye of Jutham Kasam) *Enchant - Movement Speed (Garbahd)
Rings: Gloomcircle x 2 (2 x Skull of Joskin each) *Enchant - Vitality as high as possible (Borris)
Weapon: Iron Sword ilvl100 (NG+3 or higher to find one) Socket choices = 2 x Giant Chaos Ember 6% Cast Speed or 2 x Skull of X'n!troph (Armor Reduction) *Enchant - Dexterity as high as possible (Borris)
Shield: The Untold Story (2 x Skull of Umbarmun) *Enchant - Dexterity as high as possible (Borris)
Iron Sword sockets depends on if you want to be "involved", if so you can actually change up the build somewhat; put the X'n!trophs in, take Ember Reach for your last 11-12 points and use auto attacks to weaken enemy armor while spamming Mines + Reach + Tremor's to increase the damage they take.
If you want a more passive approach letting summons do all the work, just take Cast Speed for quicker Forcefields/Tremor casts.
Spells:Summon Skeleton VI
Animal Handling VI
Concentration VI
Choice of Blocking VI, Summon Skeletal Archers VI, Treasure Hunter VI
Pet Spells:Summon Nether Imp VI
Summon Nether Imp IV
Summon Skeleton Archers VI
Silence VI
I use these, but up to you really...can switch out stuff depending on what you enjoy.
Pet Summones do not get increased by your +Pet Damage %, so they are "weak" compared to the Summon Skeleton VI you summon for example.
Stats:Strength: Base, never increase this
Dexterity: Base, never increase this
Focus: Base, never increase this
Vitality: All
Dex will be increased via Enchants, and Focus is secondary for enchants since it increases your mana some and allows for a bit of scaling if you so choose to take a direct damage ability that scales with it.
You are aiming for 350 Dex from enchants to give around 45-50% Dodge%.
Focus if you have any remaining items with no enchants and cannot be enchanted with +Pet Damage or +Health.
Vitality "caps" around 1100 for increasing health, so keep that in mind.
Enchanting Vitality is great, if you can cap out decently quick, start enchanting either +Health from Greezo or +Cast Speed from Garbahd.
Turn pet into a Jacklebeast for poison dot (-33% armor on enemy) or Mimic for awesomeness.
With the damage reduction from items and the 2 skulls you cap at 75%, 65% Block base (thus blocking spell to cap at 75% if you want to), 45-50% Dodge with enchants, and have around 10k health base with some vit enchants.
You are extremely durable while still doing crazy good damage with summons.
This build is not going to break 100k crits, but it is safe, consistent and works well in all difficulties.
This post was edited by Striker_99 on Dec 5 2012 10:04pm