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Dec 5 2012 02:20pm
Okay...I got this game during the steam sale a few days ago...

I'm making a summon engineer (heal/gun/sledge/spider mines). I've been having pretty good luck on veteran (lvl 43), and I'm not 100% sure how this game works yet, but I'm curious about what kind of gear is available to me.

Also I'm a little confused as to what NG, NG+, NG++, NG+++ etc... mean....are they like resets? if so do you get to keep your gear or does that reset with the character?


I'm Sebastian in game if anyone wants to play I'm not on a bunch, but will probably play a little more in the near future.


Also any awesome character builds/gear is always appreciated. I don't now, nor do I intend on ever modding or duping items, but I do love making overpowered as well unique character builds.

This post was edited by Kevoo_11 on Dec 5 2012 02:23pm
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Dec 5 2012 04:15pm
I recommend this build:
http://torchlight2armory.com/skill-calc?i=3#ofe5mH4oGeyqGK_VoiVh2u6bomL_TwGfrzh

Building a tank, looking for vit/life, block chance, dodge chance and dmg reduction.

About NG, it just restart the campaign in, but in a difficult level. monsters gonna be in a higher level.

Any specific question, be free to ask.
Member
Posts: 23,115
Joined: Jul 31 2010
Gold: 54,300.69
Dec 5 2012 06:26pm
Quote (blackmge @ Dec 5 2012 05:15pm)
I recommend this build:
http://torchlight2armory.com/skill-calc?i=3#ofe5mH4oGeyqGKVoiVh2u6bomLTwGfrzh

Building a tank, looking for vit/life, block chance, dodge chance and dmg reduction.

About NG, it just restart the campaign in, but in a difficult level. monsters gonna be in a higher level.

Any specific question, be free to ask.


Link's broken. Thanks for the advice though.

/e

Nevermind link worked fine in chrome.....that's what I get for using firefox....

This post was edited by Kevoo_11 on Dec 5 2012 06:29pm
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Dec 5 2012 10:00pm
http://torchlight2armory.com/skill-calc?i=3#ofe5mH4pu4197r48rtTizSIOBgXzmgpi3B4

Take this build, you have 11-12 points leftover (if you don't want to use Stormburst).

Either dump into Blast Cannon and use a cannon for weapon switch, or Seismic Slam or dump remaining points into Aegis of Fate.

You will never build charge, no skills build charge at all so anything that uses charge is worthless (except Forcefield).

Moreover, Charge Dominion doesn't proc off of Gun Bot, Siege Bot, or Spider Mines so it is worthless as well.

As for the rest of the build:

Gearing:
Helm: The Asphyx (5 x Skull of Umbarmun) *Enchant - Dexterity as high as possible (Borris)
Amulet: Alhidade Amulet (2 x Skull of Joskin) *Enchant - Vitality as high as possible (Borris)
Shoulders: Obscure Shoulders (2 x Skull of Limoany) *Enchant - Vitality as high as possible (Borris)
Chest: Tenebra's Armor (2 x Skull of Joskin) *Enchant - +5% Pet Damage as many times as possible (Fondo) or Vitality as high as possible (Borris)
Gloves: Hands of Orlac (5 x Skull of Umbarmun) *Enchant - +5% Pet Damage as many times as possible (Fondo) or Vitality as high as possible (Borris)
Belt: Mondon's Belt (2 x Skull of Umbarmun) *Enchant - +5% Pet Damage as many times as possible (Fondo) or Vitality as high as possible (Borris)
Legs: Breeks of Railsmith (2 x Skull of Joskin) *Enchant - +5% Pet Damage as many times as possible (Fondo) or Vitality as high as possible (Borris)
Boots: Machinist Clogs (2 x The Eye of Jutham Kasam) *Enchant - Movement Speed (Garbahd)
Rings: Gloomcircle x 2 (2 x Skull of Joskin each) *Enchant - Vitality as high as possible (Borris)
Weapon: Iron Sword ilvl100 (NG+3 or higher to find one) Socket choices = 2 x Giant Chaos Ember 6% Cast Speed or 2 x Skull of X'n!troph (Armor Reduction) *Enchant - Dexterity as high as possible (Borris)
Shield: The Untold Story (2 x Skull of Umbarmun) *Enchant - Dexterity as high as possible (Borris)

Iron Sword sockets depends on if you want to be "involved", if so you can actually change up the build somewhat; put the X'n!trophs in, take Ember Reach for your last 11-12 points and use auto attacks to weaken enemy armor while spamming Mines + Reach + Tremor's to increase the damage they take.
If you want a more passive approach letting summons do all the work, just take Cast Speed for quicker Forcefields/Tremor casts.

Spells:
Summon Skeleton VI
Animal Handling VI
Concentration VI
Choice of Blocking VI, Summon Skeletal Archers VI, Treasure Hunter VI

Pet Spells:
Summon Nether Imp VI
Summon Nether Imp IV
Summon Skeleton Archers VI
Silence VI

I use these, but up to you really...can switch out stuff depending on what you enjoy.
Pet Summones do not get increased by your +Pet Damage %, so they are "weak" compared to the Summon Skeleton VI you summon for example.

Stats:
Strength: Base, never increase this
Dexterity: Base, never increase this
Focus: Base, never increase this
Vitality: All

Dex will be increased via Enchants, and Focus is secondary for enchants since it increases your mana some and allows for a bit of scaling if you so choose to take a direct damage ability that scales with it.
You are aiming for 350 Dex from enchants to give around 45-50% Dodge%.
Focus if you have any remaining items with no enchants and cannot be enchanted with +Pet Damage or +Health.
Vitality "caps" around 1100 for increasing health, so keep that in mind.
Enchanting Vitality is great, if you can cap out decently quick, start enchanting either +Health from Greezo or +Cast Speed from Garbahd.
Turn pet into a Jacklebeast for poison dot (-33% armor on enemy) or Mimic for awesomeness.
With the damage reduction from items and the 2 skulls you cap at 75%, 65% Block base (thus blocking spell to cap at 75% if you want to), 45-50% Dodge with enchants, and have around 10k health base with some vit enchants.
You are extremely durable while still doing crazy good damage with summons.

This build is not going to break 100k crits, but it is safe, consistent and works well in all difficulties.

This post was edited by Striker_99 on Dec 5 2012 10:04pm
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Dec 6 2012 07:06am
Awesome ^^
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Dec 6 2012 09:51am
Except I think I'll keep aegis of fate
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Dec 6 2012 07:37pm
Aegis is kinda worthless, it shields for very little (I have about 2.5k armor at level 100 fully geared with 1200 vitality), and it is proc based, ie if you get hit by something and you don't die it isn't guaranteed to go off to save you next time.

Forcefield is better in every single way.
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