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Member
Posts: 17,255
Joined: Oct 31 2006
Gold: 390.03
Oct 11 2012 05:47pm
I will be keeping this thread up to date with the latest news and patch notes. This is also to discuss any of the new changes that Runic Games has made to Torchlight 2, please keep the discussion on topic and free from any spam/off-topic subjects.

Patch notes for version 1.13.x.12 (now live)

Misc
Fixed Engineer armor set that was showing up as white geometry

Performance
Additional UI performance improvements
Additional rendering performance improvements
Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines

Stability
Fixed a crash that could occur with a dying pet that proc'ed on save restoration

Skills
Fixed some issues with Stormclaw bolt chaining
Blazing Pillar will no longer give enemies the ability to burn you!
Shockbolts and Shocking Orb can now build charge
Fixed several non-working augment affixes
On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
Blade Pact and Stone Pact last for listed time

Items
Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
Several affixes that work based on unit proximity can work in parallel, when they could not before

Gameplay
Fixed several issues where procs could be precluded from activation
Set bonuses based on nearby monster count work properly
Some more multiplayer XP distribution fixes related to player/killer delta
Can't turn alignment on something that attaches to its master
When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
Player block cap set to 75 instead of 50
Elemental armor reduction can't reduce armor below zero
Champions all have 100% charm resistance
Siege Turrets have 100% charm resistance

Level Scripting
Can't prematurely activate Vyrax tower warp with teleportation
Various minor level fixes
Various visual updates to the Three Sisters' Lair
Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
Tutaran trap fixes
Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.
Member
Posts: 28,288
Joined: Jun 12 2006
Gold: 14,955.00
Oct 11 2012 05:55pm
Quote (missalaire @ Oct 11 2012 07:47pm)
I will be keeping this thread up to date with the latest news and patch notes. This is also to discuss any of the new changes that Runic Games has made to Torchlight 2, please keep the discussion on topic and free from any spam/off-topic subjects.

Patch notes for version 1.13.x.12 (now live)

Misc
Fixed Engineer armor set that was showing up as white geometry


Performance
Additional UI performance improvements
Additional rendering performance improvements
Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines

Stability
Fixed a crash that could occur with a dying pet that proc'ed on save restoration

Skills
Fixed some issues with Stormclaw bolt chaining
Blazing Pillar will no longer give enemies the ability to burn you!
Shockbolts and Shocking Orb can now build charge
Fixed several non-working augment affixes
On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
Blade Pact and Stone Pact last for listed time

Items
Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
Several affixes that work based on unit proximity can work in parallel, when they could not before

Gameplay
Fixed several issues where procs could be precluded from activation
Set bonuses based on nearby monster count work properly
Some more multiplayer XP distribution fixes related to player/killer delta
Can't turn alignment on something that attaches to its master
When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
Player block cap set to 75 instead of 50
Elemental armor reduction can't reduce armor below zero
Champions all have 100% charm resistance
Siege Turrets have 100% charm resistance

Level Scripting
Can't prematurely activate Vyrax tower warp with teleportation
Various minor level fixes
Various visual updates to the Three Sisters' Lair
Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
Tutaran trap fixes
Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.



That shit annoyed me something fierce. +1 Runic!
Member
Posts: 709
Joined: Aug 6 2012
Gold: 0.00
Oct 11 2012 06:15pm
waiting on the shift/left click making you move to be fixed

far too many times have I almost suicided a HC embermage because of this
Member
Posts: 4,170
Joined: Apr 14 2007
Gold: 250.00
Oct 11 2012 06:57pm
patch gud

This post was edited by mercsan on Oct 11 2012 07:00pm
Member
Posts: 1,714
Joined: May 23 2008
Gold: 5.00
Oct 11 2012 09:03pm
Block cap is still 50.... Reduce damage was increased to 75% ??????? Let me know if i read this wrong from website
Member
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Trader: Scammer
Oct 12 2012 12:16am
unlimited phase beast is still going on?
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