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Oct 4 2012 11:01pm
Anyone know where to view the updates on the game like patches and stuff.. I don't see it in the news on the Official website.
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Oct 4 2012 11:05pm
nope sure dont is the mod thing out yet
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Oct 4 2012 11:07pm
In the client itself. When you start it up, you should see links off to the left. One of them will be "1.1.1.2.3 Notes", and it will list off the changes in Patch 1.1.1.2.3. :)

Quote (antmeyerx @ Oct 5 2012 01:09am)
I don't see that at all you running through Steam?


Running off the desktop client, I don't use Steam. :(

This post was edited by Beacon on Oct 4 2012 11:24pm
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Oct 4 2012 11:09pm
Quote (Beacon @ Oct 5 2012 01:07am)
In the client itself. When you start it up, you should see links off to the left. One of them will be "1.1.1.2.3 Notes", and it will list off the changes in Patch 1.1.1.2.3. :)


I don't see that at all you running through Steam?
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Oct 4 2012 11:13pm
Far as i know they dont show any updates for steam, besides the sep 23 one

Right click Torchlight 2 in your library
go to properties
go to updates tab
click view update history
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Oct 5 2012 02:04am
http://forums.runicgames.com/viewtopic.php?f=30&t=41127


Sorry, didn't see this thread earlier.
Here's the updates.
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Oct 5 2012 10:50am
Quote (lmEmo @ Oct 5 2012 01:13am)
Far as i know they dont show any updates for steam, besides the sep 23 one

Right click Torchlight 2 in your library
go to properties
go to updates tab
click view update history


Did what this lovely fellow said and it worked out.
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Oct 5 2012 12:22pm
1.12.5.7 Patch Notes
Patch 1.12.5.7
Released October 4, 2012
This patch addresses a number of issues:

Functional

Shared stash now creates a backup of itself
You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
Can’t drag merchant items onto the buyback tab
Gambler does not show 'can't equip' X
CTRL-M will instantly toggle map visibility
Pet equipment cannot get sockets from enchantment
Fixed rare crash related to Charming a monster
Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients)
Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
Confirmation box added for quitting without saving
Fixed a few rare hardware related crashes
Particle update optimizations
Various rendering optimizations

Gameplay

Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
Zero walkspeed monsters won't attempt to jump down
Fixed some display issues with Fame level progress
Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
Swamp Flier scream debuff will show an appropriate name on debuff icon
Creep squish blood now has a censored version
Fixed a few areas where loot from a specific event spawned publicly
Fixed a few spelling errors
Act 4 banner should properly display
Pets can be sent to town from the last 2 boss rooms
Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
DOTs now correctly calculate bonuses from +DMG%
XP and Fame %bonuses from gear are now capped at +/- 100%
HP bonus gear will properly be reflected in final health of player to other clients post-zoning
Game can be saved at any time from the options menu
Onscreen notification in bottom right of screen when saving takes place
Console-created items now have an effect that displays that they were cheat-created
Damage reduction effects on the player are capped to 75%
Stat expenditures when leveling up are properly synchronized in multiplayer
When leveling up, your health is properly recalculated on other clients
Skill cycle keys can now be bound to mouse buttons
Transmuted items are no longer destroyed if an inventory is full with no place to accept them

Skills

Berserkers are still targetable while performing Savage Rush
Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
Battle Standard's properties are properly exclusive (they don't stack)
Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
Howl duration fixed (Extended)
Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
Vortex Hex won't target smashables
Fixed two ranks of Seismic Slam incorrectly doing electrical damage
Level 15 Elemental Boon cast time reduced 20% (was not properly set)
Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
Elemental attunement properly benefits from owner’s level
Elemental Boon should properly speed up cast time on last rank
Shadowbind should properly rank up duration
Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
Outlander Long Range Mastery should now affect wands as well
Prismatic Bolt gains charge at half the previous rate
Spider Mines should show debuff icons
Spider Mine summon duration fixed
Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
Elemental Attunement shouldn’t attack smashables
Tremor rank 6 should properly perform its charged effect
Immobilization Copter damage effect shouldn’t stomp on other damage effects
Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
Rapid Fire and Venomous Hail now use DPS instead of Damage

Scripting

Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
Various minor level scripting or layout repairs
Fixed farmable Gel phasebeast room so that XP gain isn't overblown
Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
Fixed a few areas where the player could get stuck

Networking

Fixed a case where backlog of messages for resend would escalate and disconnect the client
Friends-only games are fixed to synch correctly across lobbies
Fixes for various serverside issues
Erroneous ‘Connection Failed’ messages should be fixed
Games can now be filtered near your level


Graphical

Many wardrobe tweaks and fixes

Boring

Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading

Member
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Oct 5 2012 01:00pm
Thanks.. i found them.
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Oct 5 2012 06:30pm
Prismatic Bolt gains charge at half the previous rate
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