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d2jsp Forums > Other Games > Other Games > Torchlight Series > My Engineer Hits 290k Damage Emberquake. > That's Per Hit, 2.24 Million Combined.
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Oct 12 2012 07:48pm
Can you reflect 100% or is max 50% chance ??
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Oct 12 2012 07:50pm
Quote (LadMerc @ Oct 12 2012 05:48pm)
Can you reflect 100% or is max 50% chance ??


The game goes up to 100% for reflect and every variable in the game works additively.


Meaning, 100% of something is... 100% of something.
40+60 = 100%.

10+10+10+10+10+10+10+10+10+10 = 100%.



Get my drift?
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Oct 12 2012 07:52pm
Quote (Red2Blue @ Oct 12 2012 06:50pm)
The game goes up to 100% for reflect and every variable in the game works additively.


Meaning, 100% of something is... 100% of something.
40+60 = 100%.

10+10+10+10+10+10+10+10+10+10 = 100%.



Get my drift?


idk what youre trying to say other than 2+2=5, but uhh block caps at 75, same with %DR O_O reflect caps at 100%?! aka immune to rangers? ffffffffff doesnt count casters though does it :/
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Oct 12 2012 08:03pm
Quote (1vs1 @ Oct 12 2012 05:52pm)
idk what youre trying to say other than 2+2=5, but uhh block caps at 75, same with %DR O_O reflect caps at 100%?! aka immune to rangers? ffffffffff doesnt count casters though does it :/


It means... it's not multiplicative.
I know block and DR is capped below 100%.
But all chances work additively.



Multiplicative is something like:

40%+30%+20%+10% = 68.64% missile reflect.



Additive is something like:

40%+30%+20%+10% = 100% missile reflect.



This game is crazy!


This post was edited by Red2Blue on Oct 12 2012 08:04pm
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Oct 12 2012 08:17pm
Quote (Red2Blue @ Oct 12 2012 07:03pm)
It means... it's not multiplicative.
I know block and DR is capped below 100%.
But all chances work additively.



Multiplicative is something like:

40%+30%+20%+10% = 68.64% missile reflect.



Additive is something like:

40%+30%+20%+10% = 100% missile reflect.



This game is crazy!


o.
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Oct 12 2012 09:12pm
Sorry for the late reply, but thanks for posting your build.
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Oct 12 2012 10:17pm
Great contribution, this looks great. I just wanted to add that resists are completely worthless. It's much better to go with DR% instead, because resists are in raw damage, for only 1 element, so if you get 100 resist physical, it will substract 100 from every physical attack, which is pretty bad on the 5-10-15k damage a show per attack in later ng stages and/or elite

This post was edited by StephanePare on Oct 12 2012 10:18pm
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Oct 13 2012 04:01am
I lied, it's not additive.
It is indeed multiplicative.




What seemed like a bug, actually isn't (I assumed the variables in the character screen were bugged).


I assumed it was additive after testing in the field (because there's a bug currently with reflect, where an enemy projectile can kill an allied player if it bounces off another player's reflect. Projectiles seem to be doing insane damage after bouncing off a shield and sometimes causes it to become invisible, I'm not sure of what's going on, but I've been one-shot through 5 charge shield many times before.

After putting in 4x 25% reflect gems, I stopped dieing constantly from my friend's relentless reflects.


I just recently tested against a 100% reflect berzerker ice shield in pvp mode with him throwing tomahawks at me, and after a while, it indeed does hit you.
The value is really multiplicative.


Sorry.


In the battlefield, mob projectiles can also hit you. But inbetween forcefield, block, and dodge, it only seems like you are not getting hit, when you really do have a chance (while very small), to get hit by a projectile.

I am currently unsure of which skills or abilities will bypass block/dodge/reflect. But it seems like reflect will deflect a large assortment of skills and projectile types (I have reflected, bombs, and flame throwers in the minefield) I have an idea of which properties are which, but I need further testing.




I sure spread lots of incorrect info...
But it's not like anyone else is exploring it or spoon feedin' me, would be nice though. :|





Quote (StephanePare @ Oct 12 2012 08:17pm)
Great contribution, this looks great.  I just wanted to add that resists are completely worthless.  It's much better to go with DR% instead, because resists are in raw damage, for only 1 element, so if you get 100 resist physical, it will substract 100 from every physical attack, which is pretty bad on the 5-10-15k damage a show per attack in later ng stages and/or elite




Resists in combination with DR% seem to be pretty important.

I was running 400~ all resists and DR% while my friend is running 1.5k resists + DR% with the same amount of life. And he is face taking AoE fire from bosses and purple ooze. But I got MELTED instantly standing in it. I think you need a bit of both.















OH And to calculate the gains per 25% skull:





So, it's something like...

25% dodge chance in 100% possibility.
25% dodge chance in 75% possibility to dodge if failed in first pass.
25% dodge chance in 56.25% possibility to dodge if failed in the second pass.
25% dodge chance in 42.19% failure to dodge if failed in the third pass.


Do some fancy math:

4x 25% dodge runes = (0.25*100)+(0.25*75)+(0.25*56.25)+(0.25*42.19) = 68.4%



For fun:


5x 25% dodge runes: (0.25*100)+(0.25*75)+(0.25*56.25)+(0.25*42.19)+(0.25*31.64) = 76.3%
6x 25% dodge runes: (0.25*100)+(0.25*75)+(0.25*56.25)+(0.25*42.19)+(0.25*31.64)+(0.25*23.73) = 82.23%
7x 25% dodge runes: (0.25*100)+(0.25*75)+(0.25*56.25)+(0.25*42.19)+(0.25*31.64)+(0.25*23.73)+(0.25*23.73)+(0.25*17.80)= 86.68%



Essentially speaking.
An optimized amount to build is: 5x on your champ, any more would be hit too hard by diminishing returns.


This post was edited by Red2Blue on Oct 13 2012 04:30am
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Oct 13 2012 04:36am
Whoops sorry. I meant reflect chance** and reflect skulls/gems**!!!!

This post was edited by Red2Blue on Oct 13 2012 04:36am
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Oct 13 2012 06:32am
Quote (Red2Blue @ Oct 12 2012 07:52pm)
1757 focus atm. Will rework into some resist soon or dr so itll be lower.


o.O very imperssive
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