Quote (OoThomioO @ Oct 7 2012 06:26pm)
I find supercharge/aegis/sword&board all to be super useless. Sword&Board increases too little damage...if it gave block as well this would be an awesome pickup. Aegis as stated before wont proc with FF up and midway through the game I find the absorption to be horrible. Supercharge is a chance charge fill up, I find it better to have dynamo and Charge Dom (if you are playing solo)
I agree with sword and board, I won't level it until I've got nothing else to level. For aegis it's a nice backup, but I won't put much point in it early game, I'll focus on other skills.
As for supercharge I don't agree at all, with 10ish pts and a fast enough weapon, supercharge can be active almost all the time (it can refresh during it's on!) and give 70% bonus dammage, wich is noticable.
I also think investing more points in shield bash, against groups it's good because you have some sort of AoE and good chance to stun or at least reduce attack speed, wich helps for tanking. For single mobs it's also good! With healbot recharging your mana once in a while and adding a mana pot you can easily spam this skill non-stop. You have a chance to stun it for no dammage or even just knock it back a bit so the attack misses you. win/win imo. All I wonder is how this skill carry on late game. I don't know if shield armor will follow game's progression, but at tier 2 it's 10x shield and 3 is 12.5x so I think it should be pretty good.
I also just noticed this in shield bash description: '' Each Charge you currently have provides an additional 10% damage bonus.'' So, granted your FF is up, you even do an additionnal 50% damage!
Also thinking I should put points in Charge Domination, final build isn't decided yet, I'll start by maxing Healbot/FF/Supercharge and we'll see after.