Quote (jadeoshbogosh @ Jul 10 2014 07:53am)
You haven't played the game, this conversation is pointless lol. I'd much rather have a dev focus 100% on the multiplayer aspect for a shooter, any real gamer would. It's pointless and stupid spending half your time and resources building a campaign with a shit story and little to no replay value. When was the last time a FPS (console) had a good campaign? Maybe 2007 with Halo 3? I can easily get a couple hundred hours of gameplay out of a multiplayer I enjoy, I'll get maybe six out of any campaign on the hardest difficulty. Wouldn't any logical gamer rather have them putting all their efforts into the hundreds of hours over them creating a campaign worth 6-12 hours of gameplay that takes away from the game as a whole?
As someone who is a fan of all types of video games I disagree. I think the best games ever made have a good combination of both. Gears of War is easily my favorite campaign to play and the online play up until Judgement was amazing. (Minus the terrible server situation in the beginning for 2)
Games like COD dont need it. Nobody plays that shit. I honestly would, but after MW2 the campaign wasnt even worth the time to learn guns or anything.
If you think that putting a really solid single player into TitanFall would have been a bad idea youre crazy. Games like TitanFall will always do poorly in comparison to COD because there is no reason to get into the game, there is no story to get into and have feelings about and when you design a FPS without feeling you get COD. and if your game isnt COD enough (Like Battlefield) you will fail because of the mass market COD already has.