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Feb 13 2018 04:48pm
Quote (TooNArmY @ Feb 13 2018 05:47pm)
My first crimson days but I heard there is doubles so I'm pumped.


That's the main draw of the event - doubles PvP. This time there's a special mechanic where if you're too far from your teammate the enemy team gets a HUD indicator showing your location.
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Feb 13 2018 05:08pm
Quote (Crashnburn_819 @ Feb 13 2018 04:48pm)
That's the main draw of the event - doubles PvP. This time there's a special mechanic where if you're too far from your teammate the enemy team gets a HUD indicator showing your location.



lol that's pretty funny. I'm excited to try it and hope they implement a doubles playlist long term
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Feb 13 2018 05:12pm
Quote (TooNArmY @ Feb 13 2018 06:08pm)
lol that's pretty funny. I'm excited to try it and hope they implement a doubles playlist long term


Wouldn't get your hopes up. Even with the announcement of 6v6 I expect no more than 3 permanent playlists, Trials from Friday-Tuesday, and a rotating playlist. I expect casual 4v4 and 6v6 that use the Valor ranking and competitive 4v4 that uses the W/L ranking system as the only permanent options. I expect even FFA to be stuck as a rotational playlist.

This post was edited by Crashnburn_819 on Feb 13 2018 05:12pm
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Feb 13 2018 05:40pm
Quote (Crashnburn_819 @ Feb 13 2018 05:12pm)
Wouldn't get your hopes up. Even with the announcement of 6v6 I expect no more than 3 permanent playlists, Trials from Friday-Tuesday, and a rotating playlist. I expect casual 4v4 and 6v6 that use the Valor ranking and competitive 4v4 that uses the W/L ranking system as the only permanent options. I expect even FFA to be stuck as a rotational playlist.



Hope not that sounds like poop. And wtf 6v6 also sounds like ass. I was always a doubles or heads up halo player. Big team battle was garbage.
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Feb 13 2018 05:42pm
Quote (TooNArmY @ Feb 13 2018 06:40pm)
Hope not that sounds like poop. And wtf 6v6 also sounds like ass. I was always a doubles or heads up halo player. Big team battle was garbage.


D1 was always 6v6. People on Reddit that don't understand game design convinced themselves that going back to it is the answer and Bungie is listening.
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Feb 13 2018 05:45pm
Quote (Crashnburn_819 @ Feb 13 2018 05:42pm)
D1 was always 6v6. People on Reddit that don't understand game design convinced themselves that going back to it is the answer and Bungie is listening.



Yeah I didn't play d1, haven't played Xbox in like a decade before I got mine from here on jsp RLT forum.

Bungie used to be so good. I still like destiny but I'm hoping for more maps and 1-1 or 2-2 playlists.

This post was edited by TooNArmY on Feb 13 2018 05:45pm
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Feb 13 2018 05:48pm
Quote (TooNArmY @ Feb 13 2018 06:45pm)
Yeah I didn't play d1, haven't played Xbox in like a decade before I got mine from here on jsp RLT forum.

Bungie used to be so good. I still like destiny but I'm hoping for more maps and 1-1 or 2-2 playlists.


I don't think you'll ever see 1v1s from them in matchmaking. Private matches will likely be the answer for those and longterm 2v2s.
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Mar 8 2018 05:42pm
3/27 Sandbox changes

Respawn time reduced across the board
No radar in Comp/Trials
Rumble bumped to 8 players
Non-Hunter/Blink Jumps speed buff
Mobility stat reworked to make it meaningful, including a higher ground speed cap
Melee only supers movement speed buff
Arcstrider shorter animations and higher attack range
Sunsinger rebalanced
Supers recharge 25% faster
Mods that decrease ability cooldowns will reduce cooldowns by 100%
Weapon archetype rebalancing across the board
Sniper "bug" fix pushed to May
Overall invisibility aim assist changes
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Mar 8 2018 07:48pm
No radar in comp/trials ...?

That has to be a typo? The fuck
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Mar 8 2018 08:01pm
Quote (TooNArmY @ Mar 8 2018 08:48pm)
No radar in comp/trials ...?

That has to be a typo? The fuck


Nope. It's to encourage movement and communication. You no longer get information given to you for free. Takes away the "4 stack in a corner and spray" gameplay that's dominated so far and actually allows flanking. It's a step towards creating a real skill gap.
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