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Jan 31 2018 06:32pm
I just don't know if I'll ever have the time. This course has been a lot more demanding than I ever thought it would be. I'll consider it though.
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Jan 31 2018 06:34pm
Quote (jadeoshbogosh @ Jan 31 2018 07:32pm)
I just don't know if I'll ever have the time. This course has been a lot more demanding than I ever thought it would be. I'll consider it though.


:rolleyes: You post like once a week about some random throwback game you sat and beat in a night.
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Jan 31 2018 06:38pm
Quote (Crashnburn_819 @ Jan 31 2018 04:34pm)
:rolleyes: You post like once a week about some random throwback game you sat and beat in a night.


That's like 4 hours though, and it's my one night a week that I get of gaming. Literally haven't touched any of my consoles since then, and hadn't touched any since we tried to play Cod a week ago or w/e that was and you guys got off and I played solo for like an hour.

I can try man, but I just know how much time Destiny takes. If you're not on for a few hours a night, you're going to be massively behind, and I just know I won't have that kind of time to dedicate.
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Jan 31 2018 06:53pm
Quote (jadeoshbogosh @ Jan 31 2018 07:38pm)
That's like 4 hours though, and it's my one night a week that I get of gaming. Literally haven't touched any of my consoles since then, and hadn't touched any since we tried to play Cod a week ago or w/e that was and you guys got off and I played solo for like an hour.

I can try man, but I just know how much time Destiny takes. If you're not on for a few hours a night, you're going to be massively behind, and I just know I won't have that kind of time to dedicate.


Ehhhh. 4 hours is enough to NF, Most milestones, and do a raid with a competent team. Besides it's not like level matters for anything in this game.
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Jan 31 2018 06:56pm
Quote (Crashnburn_819 @ Jan 31 2018 04:53pm)
Ehhhh. 4 hours is enough to NF, Most milestones, and do a raid with a competent team. Besides it's not like level matters for anything in this game.


But I gotta grind up to that lvl to begin with lol.

I'll try man. I miss gaming with you, and I miss playing Destiny with you. CoD is fun and all for a bit, but it seems to make everyone (myself included sometimes) way too angry, and it just hasn't been as fun as I'd hoped.
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Jan 31 2018 07:04pm
Quote (jadeoshbogosh @ Jan 31 2018 07:56pm)
But I gotta grind up to that lvl to begin with lol.

I'll try man. I miss gaming with you, and I miss playing Destiny with you. CoD is fun and all for a bit, but it seems to make everyone (myself included sometimes) way too angry, and it just hasn't been as fun as I'd hoped.


CoD is fine. I don't think I've ever really lost it on that. Just a night when I was sick that I wasn't going to put up with sweaty 6 stacks running pubs all night. It's been plenty of fun besides that night, but it'll never hold a candle to even a bad Destiny game for me.
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Feb 1 2018 06:06pm
We’ve begun playtesting a series of changes that you will have in your hands in the next few months. Sandbox is lovingly begun to refer to this series of changes as the “Go Fast Update.” These are the changes we are currently playtesting. They’re not guaranteed to ship, but the outlook is good at this point.

Our goals for this round are to provide individual players with more hero moments by increasing overall speed and mobility, increasing the amount of supers you charge to demolish your enemies, and increasing the frequency and impact of our most montage worthy power weapons, especially in the Crucible.
Here’s what we’re doing:

All three glides plus Catapult and Strafe Lift have been retuned and buffed to make them more unique and faster.
The mobility stat has had its range expanded and been completely retuned as well. In short, everyone gets faster and the high end is higher.
The players’ ground speed cap has been increased, allowing for faster total movement speed, regardless of how you may get there.
Arcstrider, Sentinel, and Striker all move faster, and at the same speed as one another, while in their Supers.
Arcstrider, as a whole, is performing well in PvP but mostly due to its neutral game perks. We’ve made the following changes in an effort to get the Super to be a more competitive option:
Faster Attack Animations.
Faster Dodge Animations.
Increased range of all attacks.
Supers recharge faster for everyone!
We’ve buffed several weapon archetypes (including, but not limited to, Hand Cannons, Pulse Rifles, Sniper Rifles, and Shotguns) and a few specific perks, as well.
A key goal here is to make Shotguns, Snipers, and Fusion rifles more prevalent in the game.
We’ve also been working side-by-side with our friends on PvP to increase the pace of PvP combat and the frequency of power play. Here’s a sneak peek at their hard work:
Player respawn times for all Quickplay modes have been decreased.
Power Ammo respawn timers for all Quickplay modes have been reduced ~30%.
Power Ammo respawn timers in Survival have been reduced ~40%.
Power Ammo respawn timers in Countdown have been reduced ~25%.
Ammo counts have been adjusted in relation to these timers, and in relation to weapon type.
Enemy players now drop their power ammo on death.
The dropped brick is available to anyone until picked up or 30 seconds have passed.

Finally, the Shoulder Charge changes that went in a couple of months ago have been fully reverted. Shoulder Charge’s movement utility was perceived as more valuable than its damage utility, which made it feel bad to actually hit someone with Shoulder Charge. The movement was effectively a “free” dodge.

One final note that will be important to all the snipers out there. Many of you have rightfully complained that Snipers flinch too hard when you’re taking hits, especially as they are now power weapons. We have dug into this and found that somewhere along the way towards shipping D2, we acquired a bug that is preventing us from being able to successfully tune this to the values that we would all like. While the current batch of changes we are playtesting go a long way to bringing snipers back to where they should be, this bug will still prevent them from feeling perfect. That bug, which we are actively working on fixing, requires some deep changes to the art of each of the individual snipers in the game. That will take us a while to stomp out. We’ll get it fixed and pushed out to you as soon as we possibly can.

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Feb 1 2018 10:28pm
Quote (Crashnburn_819 @ Feb 1 2018 07:06pm)
We’ve begun playtesting a series of changes that you will have in your hands in the next few months. Sandbox is lovingly begun to refer to this series of changes as the “Go Fast Update.” These are the changes we are currently playtesting. They’re not guaranteed to ship, but the outlook is good at this point.

Our goals for this round are to provide individual players with more hero moments by increasing overall speed and mobility, increasing the amount of supers you charge to demolish your enemies, and increasing the frequency and impact of our most montage worthy power weapons, especially in the Crucible.
Here’s what we’re doing:

All three glides plus Catapult and Strafe Lift have been retuned and buffed to make them more unique and faster.
The mobility stat has had its range expanded and been completely retuned as well. In short, everyone gets faster and the high end is higher.
The players’ ground speed cap has been increased, allowing for faster total movement speed, regardless of how you may get there.
Arcstrider, Sentinel, and Striker all move faster, and at the same speed as one another, while in their Supers.
Arcstrider, as a whole, is performing well in PvP but mostly due to its neutral game perks. We’ve made the following changes in an effort to get the Super to be a more competitive option:
Faster Attack Animations.
Faster Dodge Animations.
Increased range of all attacks.
Supers recharge faster for everyone!
We’ve buffed several weapon archetypes (including, but not limited to, Hand Cannons, Pulse Rifles, Sniper Rifles, and Shotguns) and a few specific perks, as well.
A key goal here is to make Shotguns, Snipers, and Fusion rifles more prevalent in the game.
We’ve also been working side-by-side with our friends on PvP to increase the pace of PvP combat and the frequency of power play. Here’s a sneak peek at their hard work:
Player respawn times for all Quickplay modes have been decreased.
Power Ammo respawn timers for all Quickplay modes have been reduced ~30%.
Power Ammo respawn timers in Survival have been reduced ~40%.
Power Ammo respawn timers in Countdown have been reduced ~25%.
Ammo counts have been adjusted in relation to these timers, and in relation to weapon type.
Enemy players now drop their power ammo on death.
The dropped brick is available to anyone until picked up or 30 seconds have passed.

Finally, the Shoulder Charge changes that went in a couple of months ago have been fully reverted. Shoulder Charge’s movement utility was perceived as more valuable than its damage utility, which made it feel bad to actually hit someone with Shoulder Charge. The movement was effectively a “free” dodge.

One final note that will be important to all the snipers out there. Many of you have rightfully complained that Snipers flinch too hard when you’re taking hits, especially as they are now power weapons. We have dug into this and found that somewhere along the way towards shipping D2, we acquired a bug that is preventing us from being able to successfully tune this to the values that we would all like. While the current batch of changes we are playtesting go a long way to bringing snipers back to where they should be, this bug will still prevent them from feeling perfect. That bug, which we are actively working on fixing, requires some deep changes to the art of each of the individual snipers in the game. That will take us a while to stomp out. We’ll get it fixed and pushed out to you as soon as we possibly can.


Lots of good changes. I look forward to seeing more.
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Feb 5 2018 07:15pm
Gonna start getting back into this a little bit. Not super hardcore but a night or two a week. Would be dope if you guys jumped in every now and then.
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Feb 5 2018 07:19pm
Quote (Crashnburn_819 @ Feb 5 2018 05:15pm)
Gonna start getting back into this a little bit. Not super hardcore but a night or two a week. Would be dope if you guys jumped in every now and then.


Would be dope if you'd come play Halo with me a night or two a week
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