Quote (RedkR7 @ Feb 22 2024 11:45am)
I found those rants on their forum actually truly amazing. I mean, people have no idea how hard it is to actually
make working online game of this size and deploy it for 100k+ people without any downtime or unexpected bugs.
Biggest companies with assets in billions fail but yeah it's ez pez to deploy few million line of code app in perfect order, easy.
I don't care how much work it is. There's a deadline by which it must be finished. If I, as an electrician, have to connect 200 cables and there are still 50 cables missing at the completion date, then I have a problem. If I go to the hairdresser and they only cut half of my hair, that doesn't work either. I find it somewhat ridiculous that people always apologize for the developers. That's their job; it was expected to go this way. The player base is shrinking because of this; refunds on Steam are skyrocketing. I can't imagine that something like this is impossible. Path of Exile also manages servers that can handle such traffic. This issue exists in so many games, why should I accept that what always goes wrong will continue to go wrong. Nonsense.
Quote (MrWillyWonka @ Feb 22 2024 03:29pm)
For a team of only 90 total employees the release went as expected I think.
yeah as expected, still it went trashy
This is the problem here. People already see this as normal. Normal should be that it works, not that it goes wrong every time. 'Never play on launch day' my ass
Please don't get me wrong, I'm not upset because I couldn't play Last Epoch yesterday. People accepting it and excusing the devs makes me go brrr