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Oct 14 2015 11:13pm
Quote (card_sultan @ Oct 14 2015 10:58pm)
Awesome, but if you notice - that view is from the same side where they first noticed the pit and you can clearly see that the road leading out is only at the 1/2 way point of the actual pit - that wall behind it - is still the actually the mining pit so its actually 2x 60 feet or 100-120 feet, and the other side of that pit there is no road to break up the pit in 2 - so its just 100-120 feet straight down.

Rekted.


Nice try, the ramp goes all the way out of quarry, otherwise it would be useless. The other cliffsides clearly don't drop straight into the bottom of the quarry, but rather have a pretty big ledge where the actual quarry begins.

So you can either drop the zombies off a ~65ft cliff and kill ~1000 or somehow teach them to mountain climb so you can use the other ~65ft cliff as well. Good luck with that. Either way they are two separate small cliffs so... Yeah.
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Oct 14 2015 11:26pm
Quote (Blah58 @ Oct 15 2015 12:13am)
Nice try, the ramp goes all the way out of quarry, otherwise it would be useless. The other cliffsides clearly don't drop straight into the bottom of the quarry, but rather have a pretty big ledge where the actual quarry begins.

So you can either drop the zombies off a ~65ft cliff and kill ~1000 or somehow teach them to mountain climb so you can use the other ~65ft cliff as well. Good luck with that. Either way they are two separate small cliffs so... Yeah.


You're assuming that it goes all the way around, and that's just not how most mining pits are built - there is always one road with the least amount of bends in it that leads in/out of the pit - there's actually a few i've been to and they are constructed exactly the same. The reason they don't build ascending road out of the pit that completely circle the circumference of that pit is for driver/truck/load safety = it wouldn't be very smart of them to build such a road where they had some huge accidents every other month where trucks fell off roads due to their bendy wind-y treacherous construction. Plus they showed an actual shot of that side of the pit when they first discovered it and it shows that there is no road, just sheer walls - I don't get the video on their website here in Canada but maybe someone can post a photo of that shot that will end this pointless debate.

This post was edited by card_sultan on Oct 14 2015 11:32pm
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Oct 14 2015 11:54pm
Quote (card_sultan @ Oct 14 2015 11:26pm)
You're assuming that it goes all the way around, and that's just not how most mining pits are built - there is always one road with the least amount of bends in it that leads in/out of the pit - there's actually a few i've been to and they are constructed exactly the same. The reason they don't build ascending road out of the pit that completely circle the circumference of that pit is for driver/truck/load safety = it wouldn't be very smart of them to build such a road where they had some huge accidents every other month where trucks fell off roads due to their bendy wind-y treacherous construction. Plus they showed an actual shot of that side of the pit when they first discovered it and it shows that there is no road, just sheer walls - I don't get the video on their website here in Canada but maybe someone can post a photo of that shot that will end this pointless debate.


I've let you distract away from the main argument for too long. For arguments sake lets say you are right, 100 foot drop sure. That doesn't change the issue that after ~1000 - 2000 of those ~20,000+ walkers go over the cliff they will stop dying. Then you wasted a lot of resources on a 1km long wall needed to guide them all the way over to the opposite side of tbe quarry.

Not to mention the zombies will start falling in before the entire area is cleared which will screw the plan up even more.

Also not to mention if the zombies are only immobile/mobile impaired (which most of them probably will be with that shit plan) then you still have the noise issue.

Your plan sucks, get over it.

This post was edited by Blah58 on Oct 14 2015 11:54pm
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Oct 15 2015 12:25am
Quote (Blah58 @ Oct 15 2015 12:54am)
I've let you distract away from the main argument for too long. For arguments sake lets say you are right, 100 foot drop sure. That doesn't change the issue that after ~1000 - 2000 of those ~20,000+ walkers go over the cliff they will stop dying. Then you wasted a lot of resources on a 1km long wall needed to guide them all the way over to the opposite side of tbe quarry.

Not to mention the zombies will start falling in before the entire area is cleared which will screw the plan up even more.

Also not to mention if the zombies are only immobile/mobile impaired (which most of them probably will be with that shit plan) then you still have the noise issue.

Your plan sucks, get over it.


why do you think the "wall" has to be 1 km?
did they have to build a "wall" for all 20 km of their march?

if they fall in - great isn't that the plan to kill/disable them permanently? If some survive - oh well - easy pickings.
If someone sounds an alarm - and ruins the plan, it doesn't mean the plan was faulty, just the idiot who sounded the horn is.

Marching them 1/2 km to their death > marching them 20 km to set them free.

Wtf - you think Rick is Moses - get over it - Rick's plan sucked and so do you.

I'm glad you finally admitted to yourself I was right about the 100-120 foot drop.

When are you going to admit to yourself you have absolutely no idea what you're talking about and are just wasting your time pressing buttons on a keyboard?


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Oct 15 2015 12:30am
Clearly your stupidity is only matched by your ignorance and stubbornness.

I didn't admit you were right, because you are wrong. I put it aside because it is moot.

This post was edited by Blah58 on Oct 15 2015 12:31am
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Oct 15 2015 01:06am
Quote (Blah58 @ Oct 15 2015 01:30am)
Clearly your stupidity is only matched by your ignorance and stubbornness.

I didn't admit you were right, because you are wrong. I put it aside because it is moot.


I thoroughly enjoy wrecking shit poster's who like dick riding, maybe the next time you can take your constipated attitude and take some ex-lax, might work better.
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Oct 15 2015 08:41am
Quote (card_sultan @ Oct 14 2015 10:25pm)
I'm glad you finally admitted to yourself I was right about the 100-120 foot drop.


He said "for argument's sake."
Don't start being retarded now.
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Oct 15 2015 08:57am
Looking forward to next episode so this painful discussion ends. No plan is foolproof
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Oct 15 2015 01:11pm
Quote (Scaly @ Oct 15 2015 12:59am)
Easily. They so tightly packed and bumping into eachother. Make a bit of noise and they will all clump together at the bottom of the cliff. Fire spread from zombie to zombie.


Except zombies don't burn down to ash and fire doesn't kill zombies, which has been established on more than one occasion on the show and it has been established in the comic to cause a massive forest fire when said zombies start heading towards trees which would happen if you deployed fire in this quarry. That's not even accounting for the logistics of getting the materials to pull off such an endeavor that doesn't have a likely outcome.

This post was edited by Arsenic_Touch on Oct 15 2015 01:12pm
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Oct 15 2015 06:28pm
let's wait and see who or what blew the horn...
oh and on the quarry discussion: let's assume that these people are real humans and real humans don't make the best decisions or the decisions that work the first time every time.... Especially when in (prolonged) stressfull situations. This way all the critics can accept that there might be better plans without seeing the characters as incapable etc.
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