Quote (FroggyG @ Mar 27 2016 03:19am)
Should have tried Wildstar when it came out.
Hardest PvE I've seen in an MMO.
Like 1% or less of the player base was even good enough to get to raiding, let alone beat the raids.
Needed actual dodging, control of your character, reaction speed, coordination.
It wasn't "the boss is going to hit here so everyone move here and continue dpsing" like WoW.
To go along with what you're saying....
My brother and i created the foundation for a game for fun on breaks at work.
One of my ideas for harder, more involved and interesting content was.....
To have randomized boss content. Boss fights should have unique abilities to that particular boss, but also have the ability to initial sequences or attacks at any given time during any point of the encounter. Make EVERY boss encounter be completely unique offering randomized attacks (that would obviously makes sense for the boss)
This would eliminate watching youtube videos before every fight and knowing everything about a specific fight before you actually get into it.
Trash mobs is another thing....give them more attacks, even monsters in early leveling areas. Make every encounter more interesting.