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Jun 19 2016 05:12pm
Quote (EmericAn @ Jun 19 2016 04:33pm)
Well it's a movie meant for 13 year olds. What you expect?


Warcraft came out more than 13 years ago..
It's made for gamers

This post was edited by FroggyG on Jun 19 2016 05:13pm
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Jun 19 2016 05:32pm
Quote (FroggyG @ Jun 20 2016 01:12am)
Warcraft came out more than 13 years ago..
It's made for gamers


seems its made for fans of crappy blockbusters too
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Jun 20 2016 01:48am
The Guardian actor sucked..
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Jun 22 2016 10:14am
Quote (Arsenic_Touch @ Jun 19 2016 03:54pm)
Mainly because the lore wasn't that fleshed out for the earlier games. It wasn't until Reign of Chaos did we really see the lore shine. I just hope they make it to Arthas. The battle of mount hyjal and the rise of the lich king will be awesome on the big screen.



There was enough lore up to tides of darkness for a decent movie. This was just far too short and i'm not quite sure what the idea was behind the producers. there needed to be an extra 30 mins of character development
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Jun 22 2016 10:52am
Quote (Bazi @ Jun 22 2016 12:14pm)
There was enough lore up to tides of darkness for a decent movie. This was just far too short and i'm not quite sure what the idea was behind the producers. there needed to be an extra 30 mins of character development


tinfoil hat theory: Maybe they wanted to leave people "craving more" in hopes that it would cause them to seek other warcraft material?

I'm not saying that it was a good idea or that it worked (I'm sure it didn't) but they may have been thinking that.
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Jun 22 2016 11:20am
Quote (Bazi @ Jun 22 2016 12:14pm)
There was enough lore up to tides of darkness for a decent movie. This was just far too short and i'm not quite sure what the idea was behind the producers. there needed to be an extra 30 mins of character development


Game wise, no.
With the comics and books, yes.

As for 30 minutes of character development, that wouldn't have been enough. They sacrificed character development on the chance that the majority of the target audience would already know of these characters.

There's a companion prequel book that covers the character development though.
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Jun 22 2016 11:45am
Quote (Arsenic_Touch @ Jun 22 2016 12:20pm)
Game wise, no.
With the comics and books, yes.

As for 30 minutes of character development, that wouldn't have been enough. They sacrificed character development on the chance that the majority of the target audience would already know of these characters.

There's a companion prequel book that covers the character development though.


i disagree i still think there was enough in the games to provide a solid couple of movies. there was a vast amount of lore in the NPCs in both of those games that you could read up on within the game, info between the campaign missions etc. LoTR you could have argued the target audience knew quite a bit thus far but still they took a huge amount of time giving backstory to everything. instead of 30mins of backstory just give it an hour or whatever amount of time would have been sufficient. if i'm going to spend 2 hours to watch a meh movie i'd rather spend 3 hours to watch a good movie.
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Jun 22 2016 11:59am
Quote (Bazi @ Jun 22 2016 01:45pm)
i disagree i still think there was enough in the games to provide a solid couple of movies. there was a vast amount of lore in the NPCs in both of those games that you could read up on within the game, info between the campaign missions etc. LoTR you could have argued the target audience knew quite a bit thus far but still they took a huge amount of time giving backstory to everything. instead of 30mins of backstory just give it an hour or whatever amount of time would have been sufficient. if i'm going to spend 2 hours to watch a meh movie i'd rather spend 3 hours to watch a good movie.


The first game is what the movie based on.There was hardly any lore in the first game, the books are what filled in the blanks. So tides of darkness doesn't matter here.
Lord of the rings isn't comparable though because they already have a strong narrative to draw upon. Not to mention the movies were much much longer, even more so in the extended editions.
Also the target audience of the lord of the rings movies was not the people that read the book. Most people never read the books or only read them after they saw it.
Warcraft doesn't have the same narrative. It's to be expected in a franchise that started as an RTS and moved more towards an action RPG.

I don't know if you noticed but people don't like long movies. I'm always seeing complaints on here and on message boards and in review panels about how a movie was too long.
Given the scope of what warcraft encompasses, a half hour of character development wouldn't have accomplished anything. Even an hour wouldn't really do it any justice.

But like I said, read the prequel if you need some character development.

This post was edited by Arsenic_Touch on Jun 22 2016 12:05pm
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Jun 22 2016 02:13pm
Everyone with a brain new this movie was going to be terrible.... the only people I've heard proclaim it's greatness are idiotic teenagers on social media who also think Overwatch is a revolutionary game. Just another big budget movie that catered to a very specific audience (stupid people) and it hit it's mark. Honestly, with how bad it all was, they should have just said fuck it and had Michael Bay direct it.
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Jun 22 2016 02:27pm
Quote (jadeoshbogosh @ Jun 22 2016 08:13pm)
Everyone with a brain new this movie was going to be terrible.... the only people I've heard proclaim it's greatness are idiotic teenagers on social media who also think Overwatch is a revolutionary game. Just another big budget movie that catered to a very specific audience (stupid people) and it hit it's mark. Honestly, with how bad it all was, they should have just said fuck it and had Michael Bay direct it.


Hehehehe





I disagree. I don't think you have to be "stupid" to find entertainment in this film. I agree that more back story and character development would have been nicer, but i also believe that the visuals of the Orc were amazing.



But as we all know, you hate everything.
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