Quote (Bazi @ Jun 22 2016 01:45pm)
i disagree i still think there was enough in the games to provide a solid couple of movies. there was a vast amount of lore in the NPCs in both of those games that you could read up on within the game, info between the campaign missions etc. LoTR you could have argued the target audience knew quite a bit thus far but still they took a huge amount of time giving backstory to everything. instead of 30mins of backstory just give it an hour or whatever amount of time would have been sufficient. if i'm going to spend 2 hours to watch a meh movie i'd rather spend 3 hours to watch a good movie.
The first game is what the movie based on.There was hardly any lore in the first game, the books are what filled in the blanks. So tides of darkness doesn't matter here.
Lord of the rings isn't comparable though because they already have a strong narrative to draw upon. Not to mention the movies were much much longer, even more so in the extended editions.
Also the target audience of the lord of the rings movies was not the people that read the book. Most people never read the books or only read them after they saw it.
Warcraft doesn't have the same narrative. It's to be expected in a franchise that started as an RTS and moved more towards an action RPG.
I don't know if you noticed but people don't like long movies. I'm always seeing complaints on here and on message boards and in review panels about how a movie was too long.
Given the scope of what warcraft encompasses, a half hour of character development wouldn't have accomplished anything. Even an hour wouldn't really do it any justice.
But like I said, read the prequel if you need some character development.
This post was edited by Arsenic_Touch on Jun 22 2016 12:05pm