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Dec 30 2016 08:05pm
So my brother and i play rainbow six seige together on the same network which is causing us not both being able to join a game.

I have read that their is issues with the game because it sends it to our ip and only one of us is getting it and the other one is not. is there anyway to fix this??


edit:::: also this is on xbox 1 but it comes down to our same iP

This post was edited by code013 on Dec 30 2016 08:05pm
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Dec 30 2016 08:19pm
learn to share/take turns.
get another Internet line.
run it through a proxy/vpn and one gets lag the other does not.
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Dec 31 2016 02:07am
This is hard to mitigate and entirely depends on your routers feature set to fix.

It is also a common problem with most games.

I want to say you need to port forward both consoles so that the router knows to keep track of who sent which packet but I don't think that's quite correct.
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Dec 31 2016 12:29pm
Quote (AbDuCt @ Dec 31 2016 03:07am)
This is hard to mitigate and entirely depends on your routers feature set to fix.

It is also a common problem with most games.

I want to say you need to port forward both consoles so that the router knows to keep track of who sent which packet but I don't think that's quite correct.


cause its not right.
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Dec 31 2016 12:44pm
Quote (King Atrhur @ Dec 31 2016 02:29pm)
cause its not right.


It is a packet forwarding issue. The problem is setting it up properly with consoles.

I just cant recall which feature is used to fix it automatically (routers tag leaving packets so it knows where to route them when they come back).

Basically what happens is when two people are sending data to the same server from the same local ports, the router cant differentiate which returned packets belong to who. This is because in the return packet the games server simply states "send this to this IP at port X" even though both consoles are using port X.

The way to possible fix this is to set one console to use port X and another to use port Y. This way when the game server sends packets back the forwarding mechanism can tell who on the LAN network gets which packets based off their local port number.

This was a common problem with starcraft as I said. Usually people just changed starcraft listening port number via registry and port forwarded both computers to those specific ports.

This post was edited by AbDuCt on Dec 31 2016 12:45pm
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Dec 31 2016 12:57pm
Quote (AbDuCt @ Dec 31 2016 01:44pm)
It is a packet forwarding issue. The problem is setting it up properly with consoles.

I just cant recall which feature is used to fix it automatically (routers tag leaving packets so it knows where to route them when they come back).

Basically what happens is when two people are sending data to the same server from the same local ports, the router cant differentiate which returned packets belong to who. This is because in the return packet the games server simply states "send this to this IP at port X" even though both consoles are using port X.

The way to possible fix this is to set one console to use port X and another to use port Y. This way when the game server sends packets back the forwarding mechanism can tell who on the LAN network gets which packets based off their local port number.

This was a common problem with starcraft as I said. Usually people just changed starcraft listening port number via registry and port forwarded both computers to those specific ports.


wrong

/edit
Trolling ducky might be fun

This post was edited by King Atrhur on Dec 31 2016 01:02pm
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Dec 31 2016 03:52pm
Quote (King Atrhur @ Dec 31 2016 02:57pm)
wrong

/edit
Trolling ducky might be fun

.
k
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Jan 2 2017 01:20pm
What you're thinking of is UPnP (Universal Plug and Play).

What kind of router do you have, OP?
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Jan 2 2017 01:33pm
When you're both connected, do you both have the same NAT type on your consoles? Open, restricted, etc?

Quote (code013 @ Dec 30 2016 09:05pm)
I have read that their is issues with the game because it sends it to our ip and only one of us is getting it and the other one is not.


That shouldn't be accurate. When multiple devices are nat'd through the same router, they each get their own effective port address which allows the router to forward the traffic to the correct device.

E: to fix auto correct...

This post was edited by Qord on Jan 2 2017 01:34pm
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Jan 2 2017 01:39pm
Quote (Qord @ Jan 2 2017 01:33pm)
When you're both connected, do you both have the same NAT type on your consoles? Open, restricted, etc?



That shouldn't be accurate. When multiple devices are nat'd through the same router, they each get their own effective port address which allows the router to forward the traffic to the correct device.

E: to fix auto correct...


Only if the router properly handles UPnP traffic. Many don't (especially ISP gateways).
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