d2jsp
Log InRegister
d2jsp Forums > Off-Topic > Computers & IT > Ghot's Official News Thread > Hardwware, Software, Tips And Tricks
Prev1157158159160161212Next
Closed New Topic New Poll
Member
Posts: 1,407
Joined: Sep 4 2010
Gold: 0.01
Oct 9 2011 05:38pm
b day troll by shaft
Member
Posts: 104,582
Joined: Apr 25 2006
Gold: 10,485.00
Oct 9 2011 05:40pm

Imation Announces First NAS Appliances

http://hothardware.com/News/Imation-Announces-First-NAS-Appliances/


This concept wants you to smell it, smell it, Smellit

http://www.engadget.com/2011/10/09/this-concept-wants-you-to-smell-it-smell-it-smellit/


U-verse on Xbox 360 is getting upgraded in November, but will require XBL Gold

http://www.engadget.com/2011/10/09/u-verse-on-xbox-360-is-getting-upgraded-in-november-but-will-re/


Insert Coin: Romo, the smartphone robot (video)

http://www.engadget.com/2011/10/09/insert-coin-romo-the-smartphone-robot-video/





Fujifilm's X10 offers up vintage-style snapping for $599.99 in early November

http://www.engadget.com/2011/10/09/fujifilms-x10-offers-up-vintage-style-snapping-for-599-99-in-e/
Member
Posts: 104,582
Joined: Apr 25 2006
Gold: 10,485.00
Oct 9 2011 05:47pm
Preview: Corsair Vengeance K60

http://hexus.net/gaming/features/pc/31991-preview-corsair-vengeance-k60/





Ask Slashdot: Create Custom Recovery Partitions With FOSS?

http://ask.slashdot.org/story/11/10/09/1444225/ask-slashdot-create-custom-recovery-partitions-with-foss


New video game releases of 10/10-10/16

http://www.shacknews.com/article/70516/new-video-game-releases-of-1010-1016


IndieCade 2011: Award winners and inventive cooperation

http://www.shacknews.com/article/70529/indiecade-2011-award-winners-and-inventive-cooperation


BF3 Hands-On: Artificial Intelligence Analysis

http://pc.gamespy.com/pc/battlefield-3/1199191p1.html

This post was edited by ghot on Oct 9 2011 05:48pm
Member
Posts: 104,582
Joined: Apr 25 2006
Gold: 10,485.00
Member
Posts: 47,668
Joined: Jul 29 2007
Gold: 487.42
Oct 9 2011 06:00pm
iso more news this sunday is so slow
Member
Posts: 104,582
Joined: Apr 25 2006
Gold: 10,485.00
Oct 9 2011 06:05pm
Quote (Hermione @ Oct 9 2011 08:00pm)
iso more news this sunday is so slow



There is no more news...I had to scour places I usually don't even go to, just to find this much news :(

Although, I an DEFINITELY going to buy "Legend of Grimrock" ^^








This post was edited by ghot on Oct 9 2011 06:07pm
Member
Posts: 104,582
Joined: Apr 25 2006
Gold: 10,485.00
Oct 9 2011 06:10pm

Member
Posts: 104,582
Joined: Apr 25 2006
Gold: 10,485.00
Oct 9 2011 06:12pm
http://www.grimrock.net/







Looks to me to be a game for us slower folks, and a game that may require actual thinking :)



Quote
We’ve had a lot of steady progress in making the game itself and in the meanwhile the release plans have also started to solidify. And like always, we want to keep you guys up to date on these things. Although do keep in mind that just like before we don’t want to label these plans as promises quite yet since a lot of things might happen in the next few months still so regard these as our goals instead of absolute truths. All right, now since we got that disclaimer out of the way let’s talk about the plan itself!

We are currently developing the game on PC-computers like pretty much any developer primarily does regardless of for what platform they are doing the product. And since our company is pretty micro-sized and we’re progressing at break-neck speeds (just the way we like it) we don’t have much bandwidth at the moment for porting the game to support multiple platforms at once. So what we intend to do is get the Windows version of the game shipped first on a 3rd party digital distribution channel and then move on to Mac and iOS platforms (and possibly some others at a later date). We’ve already done some work on iOS/Mac platforms, partly utilizing some freelance programming work, but for now getting to the finish line with these two platforms will have to wait to sometime early next year. We probably could squeeze in more platforms for the initial launch if we wanted to but that would be pretty risky since we’d have less time for polishing the game and we would have to utilize freelancers more which would eat our funds, and therefore our margin of error, quicker. So in a lot of ways this plan is primarily about eliminating risks and going through the path of least resistance and keeping things simple. All of which should result in a better, more polished game for you to play.

So, just to recap:
1. Our goal is to get the game done during this year.
2. We release on PC first, followed by iOS and Mac.
3. The game will kick ass!


This post was edited by ghot on Oct 9 2011 06:15pm
Oct 9 2011 08:48pm
Inappropriate Post Content
Oct 9 2011 08:58pm
Inappropriate Post Content
Go Back To Computers & IT Topic List
Prev1157158159160161212Next
Closed New Topic New Poll