Quote (JohnMiller92 @ 6 Apr 2018 16:04)
Yes. NVIDIA wanted to buy their stuff but they knew beforehand and released it as open source. = Bad move. NVIDIA will not want to support them after that. Screwed them over.
No you ding-bat. Nvidia didn't need GLIDE as it was becoming outdated with the newer architecture of GPUs. Glide was written specifically for use with Voodoo cards. It was a hardware accelerator that worked as a low-level abstract API. As technology progressed it became outdated because computers became more powerful. Nvidia was working on high-level abstract APIs at the time that were resource hogs and so Glide API was useful. At the turn of the millennium computer hardware had progressed to the point that it could keep up with the demand of a high-level API system thus making GLIDE a useless API.
It has nothing to do with them releasing it as open source. In fact they released it as open source two years before Nvidia officially bought them out. That being in December 1999 and Nvidia buying them out officially in April 2002.
Quote (JohnMiller92 @ 6 Apr 2018 16:09)
No shit. 3dfx people released it as open source before nvidia bought their assets. They screwed over NVIDIA. Nvidia wanted it to be proprietary to them.
Nope. Nvidia had no use for GLIDE API as it wasn't even a true 3D rendering API.
Quote (yupitsmeh @ 6 Apr 2018 16:11)
If they really cared they wouldn't have bought their assets
And everyone was moving away from glide with dx
^ Yup. Glide was outdated by the time the merger/buyout became official. Though during 3DFX's glory years GLIDE API was the SHIT was years ahead of its time.
Quote (yupitsmeh @ 6 Apr 2018 16:16)
Actually they had lawsuit shit going back and forth before buying/acquiring them
Did not know that. Sounds like a good read.
Quote (yupitsmeh @ 6 Apr 2018 16:25)
Yep legal shit
3dfx was creator of sli i believe too
Correct!
Code
Scan-Line Interleave (SLI) from 3dfx is a method for linking two (or more) video cards or chips together to produce a single output. It is an application of parallel processing for computer graphics, meant to increase the processing power available for graphics. SLI from 3dfx was introduced in 1998 and used in the Voodoo2 line of graphics accelerators. However, the original Voodoo Graphics card and the VSA-100 were also SLI-capable.
Nvidia Corporation reintroduced the SLI acronym in 2004 (though it now stands for Scalable Link Interface) and intends for it to be used in modern computer systems based on the PCI Express bus.
https://en.wikipedia.org/wiki/Scan-Line_InterleaveQuote (JohnMiller92 @ 6 Apr 2018 16:30)
well, i've created an issue about a bug in opengl on the nvidia forums before (windows only). and did get a response in 3-4 months. they said they added it to their official bug tracker and told me "thanks"
so ninja can try, but i have no idea if they will comment on it
Actually some jerks at reddit have been randomly down-voting me. That seems to happen every time a post on reddit which is why I avoid reddit these days. What was the issue regarding OpenGL though?
Quote (yupitsmeh @ 6 Apr 2018 17:24)
Has nothing to do with nvidia
You think glide wrapper can't be used on amd cards or Intel igpu?
What he said. A Glide-Wrapper program isn't restricted to a single GPU or manufacturer but rather it is an interface that streamlines OpenGL source-code to run smoother on games built around the Glide API.
I hope I cleared any of the confusion up. I've been reading some much stuff about Glide today. I must have read a dozen different websites by now.