Quote (Makemetalmusic @ Jan 11 2013 04:22pm)
I too almost got a xoxbox at one point. One of the modded ones, a xoxio or something like that. At this point though, I'm not gonna buy any more hardware synths. I've realized my workflow is actually much better with software. The problem for me with hardware is that I get distracted making noises that are just completely loony and will never fit into anything I make, ya know? Whereas with software I tend to make more useful and musical patches. My Akai Miniak has some crazy FM and Osc Hardsync modulation options, and I play with that for hours sometimes running it through a shit ton of effects. Hardware effects like I said I'm still interested in. I feel like if I don't use any out of the box stuff my music will sound too 2-dimensional, ya know? If you're an expert producer and know all about fine EQ and compression and side-chaining and that stuff then you can make software sound pretty damn good, but personally I'm just getting into a lot of that stuff. I have very basic knowledge of compression and EQ, and still have no idea where to have certain frequencies "sit" in the mix.
I'll definitely have to check out ABL. I've heard of it, but never really bothered to give it a chance, I guess. But hey, if Vibrasphere made it work, you know it's good. I was wondering what they did to make their more acidic leads, since they didn't quite sound dirty enough to be a 303 to me. I know they have a moog voyager, but it didn't sound like that to me either.
I actually had Sylenth1 for a brief moment I think, not sure if it was the full or demo. I think it was the demo actually. It sounds incredibly smooth and glossy from what I recall. Kinda reminded me of Waldorf's Largo a bit.
Currently I'm in FL Studio 10 Producer Edition. I was using Reaper, but got tired of the workflow and general basic feel of it. I went back to Cubase, which was my original DAW, but again got tired of the workflow, its complicated as fuck in Cubase. I played around with Ableton a good bit on a friends laptop, and although it seemed very straight forward if I'd made the effort to get to know it, it was just alien to me. So I went and grabbed FL Studio 10 and have been loving it. I had only used FL studio once or twice before a long time ago, and wasn't impressed with it then. I like it much more now. Particularly for sequencing drums. There are MUCH better sequencers for composing melodic things, and I might pick up something else for that, but for the time being it's doing just fine. I can make a solid beat in FL Studio within a half hour and actually get to working on making something. It's just sped my process up so much. I would spend HOURS in Reaper or Cubase messing around with drum machine vsts just trying to figure out how to route the bastards, let alone the programming which was a nightmare. I don't want to have to go into submenus to decide which channel I want my snare coming out of, I wanna be able to click on one panel and move a number over that aligns with the mixer, which is how FL studio works.
Yeah I hear you. That's the biggest reasons my synths don't get so much use, because workflow-wise it's just a fucking pain in the ass. Especially when the synths I have are just VA's anyway, might as well just pull out a nice plug. I really wanted the x0x but in the end it just didn't make sense and once I tried ABL the difference was so small that $500 wasn't going to justify the incremental change for me. Maybe one day... And yes, I definitely know what you mean about sounding 2 dimensional. I think contrast is a major aspect that is often overlooked by producers and having a contrast between software and hardware seems to help things become a little more dimensional. Regardless of the convenience of cost of software, hardware does have a certain allure that software will probably always dream of having.
Software definitely can emulate hardware to a large degree but like you said, it takes a good bit of know how and even on top of that, experimentation and finding the "right" plugs for "that sound." I find EQ to be invaluable for cleaning up a sound, particularly at the low end where it is absolutely essential to have a clean "runway" for your bass to roll through, however I do tend to feel over-EQing a sound happens a lot because people feel a need to EQ something so that they feel like they have actually done something to shape the sound more. I am thinking of a lot of cases of "surgical EQing" when in reality it's often a bit of overkill. I mean back before these digital parametric EQs people were using the EQs on their mixing consoles, which it seems Posford still does, at least in his live sets. Definitely a lot less options in those older EQs and yet the music still is beautiful and compelling. In many cases I think rolling off the low end can be enough, though there are also plenty of cases where carving out space with EQ is a powerful option to revealing some clarity in the mix and to a degree it has become expected in modern production that sounds will be cleaner. Sometimes all it takes to clean up a sound is a HP set at the right cutoff point to keep the low end out of the way. And I am ALWAYS cutting my kick/bass somewhere between 30-50Hz to get rid of mud.
Personally, I understand compression has become an increasingly used tool to the point where many producers will compress pretty much every track in a song but I tend to be light with compression. Some people avoid it altogether, like Infected Mushroom uses no compression whatsoever during mastering, which is remarkable really, but they also pay out the ass to afford the DA converters to pull off "magic" like that. I find compression to be useful in certain circumstances but since I am not trying to be the loudest track ever, pushing my gain staging to the max and sacrificing dynamic range is sometimes very undesirable. I tend to use compression as a tightening/stabilizing tool or to glue pieces together. On occasion I will use it to boost loudness of a track but with the advent of digital limiting it's usually a more convenient option for me to use a limiter.
I am by no means an expert and I am still learning so much but in the last few months in particular a lot has clicked in terms of finding my own workflow and finding what effects work for me instead of just blanketing on effects because I feel I'm "supposed to." Specifically I am talking about EQ and compression because a lot of people will say those need to be on every track and while I may agree in certain circumstances, it's not ALWAYS the case and sometimes over processing a sound can lead to worse results so A/B testing is essential. You have an Isratrance account if I recall correctly? That place is a fantastic resource, as well as psymusic.co.uk There is a particular thread on psymusic called something like "Why compress the bass?" where Ott weighs in on how and why he uses compression on his bass, which he mentions is often gently compressed up to 6 or 7 times.
Anyway, take what I say with a grain of salt. It is what I have found works for me and I think what works for each person is their own individual journey to figure out but jumping in head first into the world of EQ and compression can really bring some revelations even if you fuck a bunch of stuff up for a bit. I have a few tracks I was loving until I tried to take them to next level where I made some mistakes and they never quite got there but it's OK because now I have some newer tracks where I have found more of a handle on these techniques. Lately I have realized the real power in just diving in and fucking things up until you get it right, it's probably been the most powerful learning experience for me so far as every track I take risks on tends to be leaps and bounds better than the last as long as I take time to make it sound right. Refining workflow has also been a major revelation, it is so essential to my own process.
ABL is great because once you distort a 303, it's pretty hard to tell whether it's a real one or not and usually in most cases I will use at least a tad of distortion. The distortion modes on ABL2 are pretty solid but it might be nice to have a few plugs you like too to get certain types of distortion for different styles of sounds. I'm really addicted to the 303 acid lines as I've been thoroughly obsessed with Vibrasphere again as of late. I love ABL to bits and just playing around programming acid lines is so fucking fun and so much easier than using a real 303. MIDI notes beats the shitty 303 programming method any day in my opinion. I didn't know Vibrasphere was using a Moog too, that's interesting, I'll have to look out for that one.
And yeah Sylenth is definitely a smooth, glossy sound, very software sounding though but it IS a good sound in my opinion. Sounds high quality at any rate and is very good for certain new school style patches. You can find cracks for it for sure if that's your thing, they are abundant on the net. It's at least a good way to try it and really find if it's worth adding to your workflow. I really love it, it's become a staple of my own process alongside Massive and Zebra 2. Then again, right now I am not trying to emulate the hardware sound so much. I've been very interested in new school progressive and definitely certain synths are better for certain vibes so it becomes an artistic choice really.
I used FL since version 6 or so, it was my first DAW and I learned for years on it. I do miss it sometimes but I prefer Ableton for a lot of stuff. However, like you said, FL is pretty much king of drum sequencing in my opinion. The drum grid thing they have is really unparalleled in any other DAW I have seen and it's very handy for experimenting quickly and finding a nice groove. I've never used Cubase but I have a vague understanding that it is much more complicated. I've also heard it sounds amazing though. My mixing/mastering teacher uses Cubase professionally and he argued that it had the best summing algorithm, which is a HUGE debate but I trust him to a good extent. Anyway, I'd probably be using Logic or FL if I didn't use Ableton. I never tried FL10, I left off at 9 and I know they introduced some fairly major changes into 10 so I'm sure it's for the better.
Anyway, that's all for my music rant right now haha. Thanks for joining me in discussing, I love talking about this stuff, I find it so fascinating but in the end it's one of those things you have to just decide what sounds best to you because in the end art is a series of choices based on personal taste.