Hello everyone and thank you for taking your time to look at my TERA tips.
In this post, I will attempt to share what I have learned from my ~4 months of TERA (I know it may not sound long, but I've accomplished quite a bit in such a short time, including a Full NFPvP warrior minus gloves because 1800 too hard, Full NFPvE Slayer and Berserker, as well as a Full Strikeforce/WH Lancer and more).
I have leveled roughly 9 level 60s during this time in order to generate more gold as well as stack up on credits for the upcoming patch, but I was forced to quit, so I will pass on what I can to you guys.
Following my method you should be able to go from 1-60 in 2 days time with a 100% XP boost active as well as help from an outside level 60 (preferably a geared berserker).
Power Leveling 1-60 with help (the bolded numbers state the level at which you receive an Avatar Weapon):
1-22 Argon Naga BAM by Camp Insanity in Pathfinder Post (have a level 60 kill it for you repeatedly, while constantly changing channels after each kill) - if you don't know how to switch channels in Pathfinder then go to System Menu (the gears) and then click channel and manually switch channel.
22-24 Basilisks in front of BoL
24-27 Nagas/Kumas in Celestial Hills
27-33 (or 34 if you're a slow waveclear class) Sinestral Manor 5-man (by yourself with a +9 avatar weapon and corresponding gear at least +6, or the unenchantable blues)
32(34)-39 - Desert Fire mobs and Hyena boss mobs in Colossal Ruins outside of Tulufan (if you have a 60 helping you, preferably an out of party priest, you can have him take heal aggro and then just cleave it down without taking damage) - Honestly, this is the hardest part of hitting 60, because once you get this avatar weapon you won't have to worry about grinding mobs for a while
39-42 - Cultists Refuge 5-man (by yourself with +9 avatar weapon, etc)
42-45 - Kumas in Blessing Basin outside of Trailion - second most boring part of leveling
45-48 - Necromancer's Tomb 5-man (by yourself with +9 avatar weapon, etc)
Now from here you have 2 choices, and if you're a single-target DPS class (Lancer, Warrior, etc) then go to Golden Labyrinth 1-man and run straight to the bosses and do a quick cleave of the mobs til you get your 50 avatar weapon and then Devans until 58
-OR-
Go to Devan mobs in Dragonfall early and just yolo it til 58
58-60 Suriyati's Peak (8 runs) - hands down the fastest and most efficient way to get from 58-60.
However, IF you're fairly new or poor it wouldn't be a bad idea to do Argonea quest chain, which nets you about 2k gold with gold boost and a head start on Invalesco reputation which will save you a shit ton of time in the future.
Gold Making:
As with any MMO, there are two ways to make gold. You either A. do things that generate gold for you (aka grind) or B. play the market (or in this case, the Trade Broker *crafting included*).
I was one of those people that have grinded for my gold, and because I had 7 level 60s on a single account, I was able to make around 9k gold in just an hour, but for those who don't have multiple 60s there are other ways to make money.
Method A - The Grind (assuming you are Elite and listed as potential money per 60 per day) - stop being lazy, make easy gold
JT/UTI dailies - 1,000 gold in less than 7 minutes if you save the following points to travel journal (JT - Back to the Beach, JT - Cutting Expenses, JT - Hungry for Profit, UTI - Automated Delivery) - Sell the gold fodder you buy with credits
Alliance Vault - 200 Noctenium Infusion which is ~300 gold if you wait to sell during Power Hour
Nexus - It's a given, you'll need the credits next patch anyways, so you might as well get used to doing it now, and it's like 500-1,500 gold and 7-12 MES (1,050-1,800 gold) depending on how crowded your server is for like 10-20 minutes of time.
Alliance Dailies - roughly 350 in gold, and a chance to get more from the membranes, fodder that drop as well as the option to purchase Pristine Zyrks with the credits that you get
Invalesco dailies - time-consuming, but if you only have 1-2 level 60s, it's worth doing because it's 500 gold for the quests as well as enough credits to buy 1 Pristine Powerful Zyrk per day, which is another 350-500 gold
Smart use of Production Points if you aren't crafting - gather Alliance shit. It's time consuming but a guaranteed 30+ gold per node if you get the Arunic/Noctenium/Contaminated mats. With 4,000 production points and a Gatherfaster scroll you're looking at about 6,000 gold in ~40 minutes. TIP *you can make multiple alternate accounts to do this with level 1s, as you stack up PP and multi-client to gather the nodes, multiplying the potential gold.
3/5/7 - Up to 12 Amethysts, 6 Zenith Treasure Chests, as well as random blue fodder.
Assuming you are doing everything except the Alliance gathering and 3/5/7, the whole process should take you about an hour to an hour and a half, and you're looking at a potential 5,950 gold on a good day not including fodder/membranes.
Now if you're serious about making money and are a geared level 60 you can either:
A. Duo KN with a priest or solo as a lancer, both have relatively similar gold per hour which should net you about 12-22 MES, 4,200-5,400 Xersteel Ingots, 600-1200 gold and alkahest per person if you're duoing and doing 6 minute runs or soloing and doing <12 minute runs. (6,000-9,000 GPH)
B. Labyrinth of Terror FULL runs (the alk runs are so shitty that it's not even worth the time, you might as well do a full clear between 15-20 minutes) and the GPM is similar to KN, the closer you get to 15 minutes the more GPM you achieve. (6,000-11,000 GPH)
Method B - Market (this whole entire section is essentially a gamble, as well as a prime example of the most basic form of economics) - Maybe you'll be the next Kamizuma, who knows?
A. Selling EMP (easiest shit ever, go outside work for two hours at minimum wage, sell $10 worth of EMP at 1:12 and make an easy 13,200 gold.
B. Deal with costumes (this can go from small scale, like buying a cheap costume and re-listing, to some ultra try-hard shit like buying a shit ton of costumes cheap on one server, and transferring to Celestial Hills and selling it at 1.5 to 2 times the cost)
C. Buy EMP (with $ or gold) and open loot boxes (this is fucking TRAP if you have shit RNG, but if the RNG gods are with you, then do your thing)
D. Buy and open Zenith Treasure Chests and pray for a Mark of Bloodshed (honestly, this isn't a bad thing because you're paying 200-250 gold for an amethyst (30 gold) and something random from a Molten Token, to gold fodder, vits, MoBs and BoE Steadfast)
E. Crafting - from small scale (sav scrolls, potions, oils) to high-risk, high-reward crafts such as Flawless Bloodhoned gear and permanent etchings (for etchings aim for Unyielding Chest/Boots and Carving/Powerful Weapon/Gloves)
Player vs. Player - Class Basics
Now for me to tell you that I am some kind of god at TERA PvP would be an obvious lie, but everything I've learned from duels and bgs (3s in particular at the 1400ish bracket) will be listed. If a class isn't listed, or information is omitted, it is because I do not play the class, or don't know enough about it.
For characters that I'm most familiar with, the order would go Warrior -> Slayer -> Berserker -> Lancer -> Reaper -> Archer. I have 0 fucking clue on how to play the other 3 classes, but I do know a few helpful tips for newer players, so I'll list those instead.
A. The Warrior
The ideal class for any 1v1 scenario, with the option to go either Assault Stance and make swift work of your enemies or Defensive Stance and slowly chip away at your opponents health while being the most fucking annoying thing to have ever graced this game.
Since the class has two playstyles, I will be separating them into mini-guides.
Assault Stance Warrior
Gear:
+12 Strikeforce, NFPvE or NFPvP Weapon with the following 3 static rolls and the 4th applying only to Nightforge - Attack Speed, % damage, % damage from behind -AND- crit damage
+12 Wonderholme, NFPvE or NFPvP Chest with the following skill roll, 3 static rolls and the 4th applying only to Nightforge - Rain of Blows damage, % damage reduction, % frontal damage reduction, % max HP -AND- either HP regen or % damage reduction when KD
+12 Strikeforce or NFPvP Gloves with the following 3 rolls - Attack Speed, crit rate, power (you MUST use PvP gloves, the crit damage reduction is too much to give up)
+12 Strikeforce or NFPvP Boots with the following 3 rolls - movement speed, slow reduction, endurance (you MUST use PvP boots, the damage mitigation as well as the 3% crit resist if you're using NFPvP is too much to pass up
Zenith Necklace or Kelsaik's Focus - crit dmg
Zenith Earrings - % max hp, % stun duration reduction
Zenith Shield Band - only use one with crit dmg and crit rate if you are using Kelsaik's Focus, otherwise double ring of pain (0.05+ otherwise powerful noctenium ring) with double crit damage
Required Weapon Cruxes:
Fine Forceful
Fine Savage
Fine Salivating
Choose between Fine Carving and Fine Cruel depending on situation
Other Crystals:
4x Relentless (can swap 1 out for resolute or warding)
4x Griefing (can swap out 2 for indomitables)
Glyphs (assuming you have access to all the glyphs):
Backstab - Duration/Cooldown
Rain of Blows - Damage
Cascade of Stuns - Duration/Cooldown/Powerlinked Rain of Blows
Staggering Counter - Duration
Combative Strike - HP Cost
Blade Draw - Damage/Reset
Evasive Roll - Unending
Death From Above - CDR/SpeedProc
Pounce - Attack Speed (you can also swap out the Combative HP glyph for the Energetic Pounce if you feel like you can make the most of it in 3s)
Attack Combos:
Basic Stagger Combo - 1st combo attack, combative, 1st combo attack, poison blade, 1st combo attack, rising fury, 1st combo attack, combative, etc
Basic Backstab Combo - backstab, cascade of stuns, pounce, rain of blows
Improved Backstab Combo - backstab, auto/combative/poison blade, cascade of stuns, pounce, rain of blows, reaping slash, evasive roll, vortex, blade draw (the reason there's 3 options in between the backstab and cascade is that it's different for every situation, you don't want to use poison blade if the target you're currently comboing will be the target of a sleep later on, and the combative debuff is too important to pass up, so if it's not on your opponent when you're comboing, you will want to fit it in, otherwise auto attack because it registers as two separate hits, increasing the likely-hood of VM or KN proc)
MLG Backstab Combo (DFA proc required, RNG based, E-Stars gives you a greater chance of success) - dfa, backstab, vortex, blade draw, cascade, pounce, rain of blows, reaping, stagger or rising fury, blade draw if it resets
Ideal 100-0 Combo on a healer - deadly gamble, auto, combative, auto, shout, scythe, eat retal, evasive roll, staggering counter, vortex, blade draw, combative, backstab, auto, cascade of stuns, pounce, rain of blows, reaping, roll, vortex, blade draw
General Tips:
Your pressure comes from your ability to lock down a single target, communicate well with your team as you'll most likely be isolated to staying on your given target until a switch is called.
Pay attention to how much edge you have on your target, because a 10 edge scythe can hit plate for upwards of 20k on a crit.
Pay attention to how much resolve you have, as it will most likely be the deciding factor between iframing/canceling spells such as plague and sleep. (canceling is more beneficial though).
When peeling, you generally just want to use your low cooldown skills and staggers, you don't really want to have to use your stuns or long cooldowns unless it's going to make or break the match, but when peeling two enemies, you can do a quick shout -> scythe combo to give your ally some breathing room.
Against a good zerker, or CDR zerker, use a warding crux. It essentially negates the damage of the Virulent Crux if it procs.
Don't DFA randomly, it'll fuck you in the ass. DFA is fucking trap, sounds nice on paper (oh an iframe that generates resolve with a chance at an attack speed proc WHILE ALSO DOING DAMAGE!? HOLY FUK SO GUD!!!11 NOT!) if you DFA at the wrong time, you make yourself an easy target for Giga/zerker KD/Backstab/Sleep/Plague/Leash/the list goes on.
vs. other classes (bold = warrior advantage):
Archer - backstab faceroll, kite traps, second backstab faceroll, win
Berserker without CDR roll on weapon - save retal until the berserker uses flatten, don't engage head on when mocking shout and tenacity are up, otherwise stun if they have mocking or stagger if they have tenacity, apply constant pressure, aim at sides to break block
Berserker with CDR roll on weapon - you will have to retal on even a tap ts otherwise they can kill you with an infinite cheese KD chain and virulent crux alone, just pray for desync
Lancer - because the warrior has a higher skill ceiling than lancer, in a 1v1 situation, you should be able to outplay. dodge the leashes, constantly play aggressive, use KDs wisely, roll out in between shield barrages
Mystic - fuck this class, fuck their kite potential, their infinite cc, their gay ass dot and mire. no seriously FUCK MIRE! on a more serious note, save your charging slash for mire, because a good mystic will always mire you after charging slash and then jaunt away to help their allies
Priest - nowhere near as gay as the mystic class, you can practice your 100-0 combo in duels, although it's unlikely to work, but rather get the flow of it, and in the IDEAL situation, this will be the easiest class for you to solo in 3s. always apply constant pressure, do whatever you have to do to break kaia's utilizing blade draw and RoB as they are your two hardest hitting skills in PvP and always watch for GS, otherwise you'll just be another shitty warrior that blows their backstab cooldown with no gain. you can either dodge or cancel plague/sleep as well as cancel healing immersion as they can all be staggered and have pretty obvious animations, and being good at this is key to being a good warrior in 3s, as it swings the momentum in your favor if your team is able to retain buffs while the other team can't, and if you're stopping the priest's go-to aoe heal you're doing a huge favor for your team. dodge plague when it's mid-air (the blue projectile) and dodge sleep when it's about to hit you (yellow projectile) you have too much mobility while the priest has too little, and if you're not getting peeled really fucking hard, then it's super easy. ALWAYS play CONFIDENT when attempting to solo healers. you're the fucking best warrior there is in your own mind. YOU CAN BE SUZAMIA (unlikely)
Reaper - a pain in the ass to fight as any class, but as of the moment, they can only wear wonderholme which means they're fucking squishy. wait out their iframes/block or force them to blow and then combo them, always stay close because you have to be in a certain range for them to do ideal damage, and dodge the kds (sundering strike/jihad) if you get baited out of your strongest gap closer (backstab) you're going to have a pretty shitty time, since this class is literally impossible to catch in between their insane mobility and plethora of stagger, but as long as you remain at a super close distance you should have the upper hand. oh and avoid leash and smite, you have 4 iframes, use them wisely.
Slayer - your backstab combo outshines theirs, don't backstab their tenacity, don't try to stagger through their ww/kds/ht, avoid getting kd'd in general otherwise it's free damage. they have a lot of fucking burst potential so always be wary.
Sorcerer - dodge the sleep and you're home-free. glacial retreat hastens lightning trap, so watch for that. don't fight in hailstorm if possible, leaping strike out of time gyre and you can literally just stagger them to death.
Warrior - some of the lamest duels, literally the first person to land backstab can easily 100-0 you, simply because they got the first step and can lock you down. predicting backstab is key, and timing it is even better.
Synergies:
Warrior/Archer - similar to warrior/zerker, except a good archer can also solo a healer. ideally you want your archer to get a wall combo, and the most important thing to remember is to not KD when the archer is in the middle of his stun/roa combo, but good warriors will KD enemies into the RoA towards the end of the combo, or extend the stun-lock
Warrior/Berserker - my personal favorite. warrior pressures healer if it's a priest, while zerker/healer fight the other 2 dps -OR- zerker solos mystic while warrior/priest try to survive and deny peels with cc -OR- you cheese the fuck out of them at the start of the round with a cross map charging slash into backstab combo into 70k to the back from e-smash crit
Warrior/Lancer - god-comp, cheesiest of the cheese. either class can pressure healer while the other peels. get someone below 70%, save cascade for giga, do giga cheese, freELO
Warrior/Reaper - supposedly was OP in KTera, but it was D-Stance/Reaper/Mystic, you basically have the mystic dunk enemy healer with cc's while reaper and warrior focus 1 person and LITERALLY stagger them to death.
Warrior/Slayer - assassin comp, do kind of a split 1v1, 1v1, 1v1 until a good cc and then blow up healer, or stack backstabs and blow up healer, or just fucking blow up healer because that's how the comp fucking works.
Warrior/Sorc - heavy cc comp, you want to let your sorc and healer communicate their sleeps in order to extend the duration of sleeps on healers or dps as you set up for your sorc to get their full combo in and 1shot someone. it's quite beautiful actually, but not the strongest comp around.
Well, that's all I can bring myself to write for the time-being. My main was a warrior, and I played mostly A-stance, so that's the class I can give the most advice on, but I can give some decent advice about other classes as well, just not nearly as in-depth. The Nightforge section will be continued later on, as well as other class tips and tricks, feel free to comment below on what you'd like to see or what I can improve. I know the formatting is shitty though, but bear with me.