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Feb 29 2012 09:59pm
Quote (Touhou @ Feb 29 2012 11:20pm)
Lotta trolls in this thread, either that or just stupid. Misinformed, played too much WoW so simplicity draws them away, etc etc.

Tsk tsk, thankfully this game finally got me back into MMOs.


Wait...what?

Talk about stupid.
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Feb 29 2012 10:39pm
Quote (Xeonics @ Feb 29 2012 08:26pm)
What do you mean that fluidity has nothing to do with the quality of PvP?

You've never played competitively in MMO PvP before, have you?


Fluidity offers a false sense that combat is fast paced and intense. It does not actually add any skill or value to the actual gameplay. If anything, it takes away from the logical mechanics.

And I am done arguing this bullshit. Don't like Tera? Go play WoW, or stfu until GW2 comes out, because you won't find a single other new MMO out there that is trying anything new or special.
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Feb 29 2012 10:41pm
Quote (gateguy @ Mar 1 2012 12:39am)
Fluidity offers a false sense that combat is fast paced and intense. It does not actually add any skill or value to the actual gameplay. If anything, it takes away from the logical mechanics.

And I am done arguing this bullshit. Don't like Tera? Go play WoW, or stfu until GW2 comes out, because you won't find a single other new MMO out there that is trying anything new or special.


How does a fluid combat system not add skill or value to the gameplay? You should be punished for losing range on someone and letting them kite you, not rewarded when they cast an instant ability, letting you close the distance. That doesn't even make sense, and is just poor design.
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Feb 29 2012 10:55pm
Quote (Xeonics @ Mar 1 2012 12:41am)
How does a fluid combat system not add skill or value to the gameplay? You should be punished for losing range on someone and letting them kite you, not rewarded when they cast an instant ability, letting you close the distance. That doesn't even make sense, and is just poor design.


...Fluidity. You keep using that word. I don't think it means what you think it means.

On another note, as a caster in this game, if you payed ANY attention to the game forums as it was played in korea (you know, since the game isn't even full-fledged here yet, so I would love to know where your expertise in this game comes from), you would know that casters have a HUGE array of methods available for kiting, while still being able to channel spells.

And, on another note. You are clearly too used to WoW and MMOs that play like WoW, i.e. backpedal/run + instant cast spells to win. Did you ever think that, maybe, instead of a caster wasting the distance between them and a target with a shitty instant cast spell, they could maybe use that distance to their advantage with a much more powerful channeled spell?

Instant cast spells are meant to be used in situations where you do not have the distance or time required to cast a real spell. They are not meant to be viable sources of damage in a PvP situation. It isn't Tera that is doing it wrong, it is WoW and all of the other clones.

Simply put, instant cast spells are a crutch for players who can't plan ahead, a crutch that other major MMOs have given into to the point where a caster does not even feel like a caster anymore.

This post was edited by gateguy on Feb 29 2012 11:05pm
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Feb 29 2012 11:43pm
Quote (gateguy @ Mar 1 2012 12:55am)
...Fluidity. You keep using that word. I don't think it means what you think it means.

On another note, as a caster in this game, if you payed ANY attention to the game forums as it was played in korea (you know, since the game isn't even full-fledged here yet, so I would love to know where your expertise in this game comes from), you would know that casters have a HUGE array of methods available for kiting, while still being able to channel spells.

And, on another note. You are clearly too used to WoW and MMOs that play like WoW, i.e. backpedal/run + instant cast spells to win. Did you ever think that, maybe, instead of a caster wasting the distance between them and a target with a shitty instant cast spell, they could maybe use that distance to their advantage with a much more powerful channeled spell?

Instant cast spells are meant to be used in situations where you do not have the distance or time required to cast a real spell. They are not meant to be viable sources of damage in a PvP situation. It isn't Tera that is doing it wrong, it is WoW and all of the other clones.

Simply put, instant cast spells are a crutch for players who can't plan ahead, a crutch that other major MMOs have given into to the point where a caster does not even feel like a caster anymore.


People backpedal in competitive PvP? News to me.

It means exactly what it pertains too here. When a non-action MMO has cleaner, smoother PvP than a so-called 'action' MMO. There is a problem.

Instant cast spells are a crutch? That doesn't even make sense. There is no possible way for you to justify being rooted in place for a second~ when casting an INSTANT ability. That is just bad development, and doesn't make for 'actiony' gameplay. You aren't understanding that it doesn't have anything to do with kiting ability, or that they have other spells. It's that an ability that is deemed instant should not root you in place for any length of time. Delays like that is what ruins PvP. It ruined it in Aion. It's ruining it in SWTOR. TERA didn't even do well in Korea, and Western standards are even higher.

It's also not difficult to find information about the game. Not to mention that since the game has been out for nearly a year in Korea, we aren't going to see any massive game changing things when it comes to the NA version. Maybe some bug fixes, EXP tweaks, little things.

This post was edited by Xeonics on Feb 29 2012 11:45pm
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Mar 1 2012 06:02am
Quote (Xeonics @ Mar 1 2012 01:43am)
People backpedal in competitive PvP? News to me.

It means exactly what it pertains too here. When a non-action MMO has cleaner, smoother PvP than a so-called 'action' MMO. There is a problem.

Instant cast spells are a crutch? That doesn't even make sense. There is no possible way for you to justify being rooted in place for a second~ when casting an INSTANT ability. That is just bad development, and doesn't make for 'actiony' gameplay. You aren't understanding that it doesn't have anything to do with kiting ability, or that they have other spells. It's that an ability that is deemed instant should not root you in place for any length of time. Delays like that is what ruins PvP. It ruined it in Aion. It's ruining it in SWTOR. TERA didn't even do well in Korea, and Western standards are even higher.

It's also not difficult to find information about the game. Not to mention that since the game has been out for nearly a year in Korea, we aren't going to see any massive game changing things when it comes to the NA version. Maybe some bug fixes, EXP tweaks, little things.


Yes. fluidity means cleaner and smoother. On that note, Tera is very clean and smooth. Rooting has nothing to do with it. Again, you are generalizing PvP from every MMO currently existing against Tera's system, one you have no experience with as of yet.

And yes, it does make sense. If a melee player needs to realistically stop to "instantly" swing a sword (which is NEVER instant, mind you. Swinging a sword takes time), then a caster also needs to stop in the same way to "instantly" cast a spell. Note a pattern here? Melee players get rooted too. So, tell me, how exactly do they have the advantage again?

Since melee players are rooted on melee attacks, it is easy to dodge and create a gap as a ranged player. Since ranged players get rooted, melee players have the ability to close the gap. In either case, paying attention and dodging properly will both save you. I really don't see the problem.

This post was edited by gateguy on Mar 1 2012 06:04am
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Mar 1 2012 06:22am
Quote (gateguy @ Mar 1 2012 08:02am)
Yes. fluidity means cleaner and smoother. On that note, Tera is very clean and smooth. Rooting has nothing to do with it. Again, you are generalizing PvP from every MMO currently existing against Tera's system, one you have no experience with as of yet.

And yes, it does make sense. If a melee player needs to realistically stop to "instantly" swing a sword (which is NEVER instant, mind you. Swinging a sword takes time), then a caster also needs to stop in the same way to "instantly" cast a spell. Note a pattern here? Melee players get rooted too. So, tell me, how exactly do they have the advantage again?

Since melee players are rooted on melee attacks, it is easy to dodge and create a gap as a ranged player. Since ranged players get rooted, melee players have the ability to close the gap. In either case, paying attention and dodging properly will both save you. I really don't see the problem.


Except you don't have that much control over your character. You can't dodge like that.

I don't see how you can say that delays or being rooted makes for smooth, action oriented gameplay. You really don't have as much control over your character in combat as you think.

This post was edited by Xeonics on Mar 1 2012 06:28am
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Mar 1 2012 10:44am
Quote (Xeonics @ Feb 29 2012 09:43pm)
People backpedal in competitive PvP? News to me.

It means exactly what it pertains too here. When a non-action MMO has cleaner, smoother PvP than a so-called 'action' MMO. There is a problem.

Instant cast spells are a crutch? That doesn't even make sense. There is no possible way for you to justify being rooted in place for a second~ when casting an INSTANT ability. That is just bad development, and doesn't make for 'actiony' gameplay. You aren't understanding that it doesn't have anything to do with kiting ability, or that they have other spells. It's that an ability that is deemed instant should not root you in place for any length of time. Delays like that is what ruins PvP. It ruined it in Aion. It's ruining it in SWTOR. TERA didn't even do well in Korea, and Western standards are even higher.

It's also not difficult to find information about the game. Not to mention that since the game has been out for nearly a year in Korea, we aren't going to see any massive game changing things when it comes to the NA version. Maybe some bug fixes, EXP tweaks, little things.


Actually, I'd venture as far as to say that anyone PvP'ing in any MMO with backpedaling hotkey enabled should just quit PvP right then and there.
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Mar 1 2012 12:30pm
Quote (Assassin54986 @ Mar 1 2012 05:44pm)
Actually, I'd venture as far as to say that anyone PvP'ing in any MMO with backpedaling hotkey enabled should just quit PvP right then and there.


Well thats just stupid.

Then again, judging from your tag, I dont know what I expected.
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Mar 1 2012 12:54pm
This is Atari we're talking about. Plenty of MMO out there for exp people, like GW2 and D3
Atari is not risking a saturated market. They will go for COD bored.

GW2 has long ago announced extensive (see everyone in the land/area/place)

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