Quote (Xeonics @ Mar 1 2012 12:41am)
How does a fluid combat system not add skill or value to the gameplay? You should be punished for losing range on someone and letting them kite you, not rewarded when they cast an instant ability, letting you close the distance. That doesn't even make sense, and is just poor design.
...Fluidity. You keep using that word. I don't think it means what you think it means.
On another note, as a caster in this game, if you payed ANY attention to the game forums as it was played in korea (you know, since the game isn't even full-fledged here yet, so I would love to know where your expertise in this game comes from), you would know that casters have a HUGE array of methods available for kiting, while still being able to channel spells.
And, on another note. You are clearly too used to WoW and MMOs that play like WoW, i.e. backpedal/run + instant cast spells to win. Did you ever think that, maybe, instead of a caster wasting the distance between them and a target with a shitty instant cast spell, they could maybe use that distance to their advantage with a much more powerful channeled spell?
Instant cast spells are meant to be used in situations where you do not have the distance or time required to cast a real spell. They are not meant to be viable sources of damage in a PvP situation. It isn't Tera that is doing it wrong, it is WoW and all of the other clones.
Simply put, instant cast spells are a crutch for players who can't plan ahead, a crutch that other major MMOs have given into to the point where a caster does not even feel like a caster anymore.
This post was edited by gateguy on Feb 29 2012 11:05pm