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Feb 28 2012 05:32pm
Quote (Xeonics @ Feb 28 2012 03:31pm)
All I know is. If instant cast abilities root you in place for a second, then PvP is never going to be competitive.


This is in tera?
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Feb 28 2012 05:34pm
Quote (steezinNA @ Feb 29 2012 12:30am)
1. Buy to play? 99% of games are buy to play. How many times have you walked into walmart and walked out with the new game you wanted for free? Didn't think so. As for games without recurring monthly fees, I wouldn't know, I wasn't in playing my commodore 64 in my mothers basement in 1988 like you to have witnessed such things.
2. We are discussing pvp and I ding console gamers of course. What could they possibly know about PvP, game balance, class balance, etc compared to a person who plays pvp based mmorpgs for the same time duration of day as said Consoel Gamer plays his single player games? Absolutely nothing.
3. I clearly said where I played WvW pvp before, if you aren't familiar with those games you have no business even discussing pvp with me.

Ive read plenty about the CC. The durations are very short, the cool downs very long. From what I can tell atleast with the mesmer, the average DURA:CD is 1:3-7 (varies between type of CC). Some classes have more CC than others (for good reason) but some of those classes which lack CC also have more CC removing/reducing capabilities.


wow. you arent even worth answering.

Condescending, AND suffering from some warped kind of dunning kruger effect.

w/e.
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Feb 28 2012 05:48pm
Quote (steezinNA @ Feb 28 2012 07:32pm)
This is in tera?


I am 99% positive that you are unable to move when using an instant cast ability.

There are glyphs to remedy this to some degree, but as far as I know, there is still a movement delay.

This post was edited by Xeonics on Feb 28 2012 05:49pm
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Feb 28 2012 08:24pm
tl;dr

bbl playing Tera

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Feb 28 2012 08:55pm
This isn't a tab target MMO, and really the "root" from instant casts (which 95% of the skills are) is not nearly as bad as those who have not played the game say it is. See what I did there? Well, actually.. not nearly as bad as those who got to the end of the island starting area and had a handful of skills, none of which that chained together.Like my priest that has a small frontal explosion which is slow to use alone, but used right after my frontal aoe cone it is instant.

Any ways to the Aion crap. Aion is through and through a Korean MMO.

Tera is a Korean mmo, obviously with the visuals and some of the systems. But in Tera enchanting is not even a quarter as bad as seen in Aion. You can buy enchanting powders that increase the success or remove the chance of going down an enchanting level, where as in Aion you mess up your item goes away.



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Feb 28 2012 10:39pm
I honestly don't see why people are bitching about the rooting stuff.

If anything, it's a balancing thing. You shouldn't be able to cancel out of a huge attack just because someone rolls out of the way, or because you can't aim. Learn when to use your abilities, and play smart.

In real life, can you stop swinging a greatsword mid-swing just because you want to roll out of the way instead, or reposition yourself? No. The system makes perfect sense.

If anything, all the action games that ALLOW you to cancel out of animations halfway through or move while doing them are doing it wrong.

This post was edited by gateguy on Feb 28 2012 10:41pm
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Feb 29 2012 01:30am
Quote (gateguy @ Feb 29 2012 12:39am)
I honestly don't see why people are bitching about the rooting stuff.

If anything, it's a balancing thing. You shouldn't be able to cancel out of a huge attack just because someone rolls out of the way, or because you can't aim. Learn when to use your abilities, and play smart.

In real life, can you stop swinging a greatsword mid-swing just because you want to roll out of the way instead, or reposition yourself? No. The system makes perfect sense.

If anything, all the action games that ALLOW you to cancel out of animations halfway through or move while doing them are doing it wrong.


The point is, it is a major issue when it comes to PvP.
The system doesn't make perfect sense at all, since it makes for non-fluid gameplay, which you would think would be the main thing you'd look for in an action MMO.
Action games are designed to be fast paced. Getting rooting in place for a second~ does not make for fast paced, skillful gameplay.

This post was edited by Xeonics on Feb 29 2012 01:31am
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Feb 29 2012 03:04am
Quote (GEZodiac @ Feb 28 2012 09:55pm)
Tera is a Korean mmo, obviously with the visuals and some of the systems. But in Tera enchanting is not even a quarter as bad as seen in Aion. You can buy enchanting powders that increase the success or remove the chance of going down an enchanting level, where as in Aion you mess up your item goes away.


ok, so it emulates a cash shop korean mmo. Thats not better...

This post was edited by Canoobian on Feb 29 2012 03:04am
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Feb 29 2012 09:46am
the thing I like the best about tera is that you can dodge other ppl's attacks. you know how most mmos allow you to click on your target and then cast a skill, and if the target moves it still hits them.... well that's gay as fuck, and in Tera you can dodge it if the person doesn't move their crosshair while the player moves away. so epic!!! lllllllllllllllllllllove it
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Feb 29 2012 10:14am
walls o text, tera vs gw2. separate games, plan to play them both.
although I'm perfectly happy with all the scrubs flocking to gw2
tera will likely be my long term commitment game.

people are approaching it wrong as a korean game.
korean games have traditionally been grindy, in terms of infinite xp curves, lvl 300 caps where the only thing to do is grind or hurr, weekly sieges.
this is not to say western mmos don't have grind, they do.

grinding lvls or grinding endgame raid gear or grinding "pvp points", is still repetition. saying hurr korean game, destined for failure, just means your head is too far up your ass to recognize western grind.

that said, you can hit max cap in tera in 3 days. 3 fucking days.
if you like grind, grind mobs. grind repeat qs. grind instances. do whatever the fuck you want.
if you don't, there's an assload of quests.

exp grind is not the issue. experience is a byproduct of doing *other* things. the real grind, is for money. getting rich, getting geared, western traditional grind - "endgame" gearing up, raids, guild lvlups, whatever, is what the majority of your time is going to be going into.
it doesn't emulate a cs game, there is no buy to win aspect.

group pvp's kind of gay. there's a lot of the "spiking" aspect that shit gw1 teams had.
lancers yoink ppl and everyone else assfucks them. priest heals2strong, etc. lowscale pvp mixed bag.

combat is fucking amazing. if you're stuck in animation, you're likely playing a mage or doing it wrong.
you can't cast while moving, ill give it that, but you can interrupt your skills with movement / dodging / blocking.
but this' also a good thing, somewhat. jumpshot and its ilk would be utterly retarded in this game.

major love? armor detail, weapon detail.
engine doesn't shit itself with >100 ppl onscreen, like cryengine/aion does, or pwe's engine does. flawless unit collision.

tl;dr, go fuck yourself, there is no tl;dr.

This post was edited by Gensokyo on Feb 29 2012 10:24am
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