walls o text, tera vs gw2. separate games, plan to play them both.
although I'm perfectly happy with all the scrubs flocking to gw2
tera will likely be my long term commitment game.
people are approaching it wrong as a korean game.
korean games have traditionally been grindy, in terms of infinite xp curves, lvl 300 caps where the only thing to do is grind or hurr, weekly sieges.
this is not to say western mmos don't have grind, they do.
grinding lvls or grinding endgame raid gear or grinding "pvp points", is still repetition. saying hurr korean game, destined for failure, just means your head is too far up your ass to recognize western grind.
that said, you can hit max cap in tera in 3 days. 3 fucking days.
if you like grind, grind mobs. grind repeat qs. grind instances. do whatever the fuck you want.
if you don't, there's an assload of quests.
exp grind is not the issue. experience is a byproduct of doing *other* things. the real grind, is for money. getting rich, getting geared, western traditional grind - "endgame" gearing up, raids, guild lvlups, whatever, is what the majority of your time is going to be going into.
it doesn't emulate a cs game, there is no buy to win aspect.
group pvp's kind of gay. there's a lot of the "spiking" aspect that shit gw1 teams had.
lancers yoink ppl and everyone else assfucks them. priest heals2strong, etc. lowscale pvp mixed bag.
combat is fucking amazing. if you're stuck in animation, you're likely playing a mage or doing it wrong.
you can't cast while moving, ill give it that, but you can interrupt your skills with movement / dodging / blocking.
but this' also a good thing, somewhat. jumpshot and its ilk would be utterly retarded in this game.
major love? armor detail, weapon detail.
engine doesn't shit itself with >100 ppl onscreen, like cryengine/aion does, or pwe's engine does. flawless unit collision.
tl;dr, go fuck yourself, there is no tl;dr.
This post was edited by Gensokyo on Feb 29 2012 10:24am