Quote (Grief_exe @ 8 Feb 2012 17:12)
I disagree, the gameplay of gw2 seems much closer to wow than tera.
In tera the gameplay is more like monster hunter or god of war. There are hitboxes, collision detection, and you have to aim your attacks.
GW2 is more static, you click on the target then click tour hotkey to fire your attack at thwm. And the dodge button isnt a true dosge button like tera, since there is no hit boxea or collision detection, it is more like a positioning button. You press it and your character moves elsewhere, you arent really dodging.
With that said i am interested in both games, but after playing tera, i am way more excited for that game. You just have to find a way into the beta, as soon as people try the gameplay they are hooked.
well, beta weekends in GW2 is supposed to be next month
so, you can see how things work out then.
Quote (GEZodiac @ 8 Feb 2012 18:43)
I'd just like to point out, removal of the "holy trinity" is next to impossible for an mmo.
And just because dedicated roles have been removed, there will still be classes that are better at healing or taking damage, these are... what do you know..... dedicated healers and tanks! (kind of defeats the purpose)
As soon as you make everyone the same is the day you lose massive ground with players.
well, you dont have to ''GLF healer!!'' ''GLF OP TANK'' anymore, there is more freedom now and you don't have to wait for a proper healer to be online.
But the Knight class will be alot support orintated, but is still not nessesary in any way.