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Member
Posts: 28,150
Joined: Aug 23 2007
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Feb 5 2012 04:54pm
Quote (Grief_exe @ Feb 5 2012 10:49pm)
That feel of beta.


yep, accounting test chapters 1-5 mon feb 11

then tues feb 21 my mcivers accounting simulation test.... i need to work on that a lot...

Member
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Joined: Aug 23 2007
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Feb 6 2012 08:24am
cannot wait my dick is hard thinking about it.
Member
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Joined: Jul 11 2007
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Feb 6 2012 09:59am
Quote (GEZodiac @ Feb 6 2012 08:24am)
cannot wait my dick is hard thinking about it.


Lol.

Cant wait till the weekend
Member
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Joined: Sep 10 2007
Gold: 11,656.93
Feb 6 2012 10:56am
Quote (GEZodiac @ Feb 5 2012 05:54pm)
yep, accounting test chapters 1-5 mon feb 11

then tues feb 21 my mcivers accounting simulation test.... i need to work on that a lot...


Glad I'm not in your shoes :(. Accounting takes a special type of person.
You either love it or hate it.
Member
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Joined: Aug 23 2007
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Feb 6 2012 11:16am
Quote (RedTea @ Feb 6 2012 04:56pm)
Glad I'm not in your shoes :(.  Accounting takes a special type of person.
You either love it or hate it.


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Joined: Sep 10 2007
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Feb 6 2012 11:36am
Quote (GEZodiac @ Feb 6 2012 12:16pm)
http://mlkshk-production.s3.amazonaws.com/account/391/shake_derp.jpg


mmhmm
Member
Posts: 28,980
Joined: Jun 20 2007
Gold: 34.51
Feb 6 2012 12:48pm
Zzzz i just left my managerial accounting class lol , done classes for the day.
Member
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Joined: Mar 10 2008
Gold: 3,107.96
Feb 6 2012 12:54pm
quote I got from 4chan that explains the combat system and combos way better than I could.

Quote
Not necessarily, by default your "basic combo" ability is mapped to your left click slot, but you can put any ability in there. Some abilities have inherent combos, so you can click it three times before it goes on cooldown, or whatever. Your basic attack has no cooldown, just the animation. Likewise your evasion or first defensive skill is mapped to right click by default.

Some abilities gain special effects when used after other abilities or at a certain point in your basic combo. For example Slayers have a downward strike with a long animation (cancellable) that's sped up if used after an ability or after the fourth attack in your basic combo.

Some abilities have invincibility. Like you said you can just run out of an ability's hitbox but a Slayer's roll also makes them invincible for a few frames, so timing sometimes allows you to stay in range, though most attacks, even if they hit once, will "linger" for a few frames until they hit you or disappear.

tl;dr it's exactly like fucking monster hunter, but it controls more like Dragon Nest.
Member
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Feb 6 2012 05:34pm
Download is available, servers will not be up until friday though.

Wish we could have a character customization thing to fool around.
Member
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Feb 6 2012 07:00pm
you meet the minimum requirements for the game but not the recommended..... 3.98 gb ram/4 gb

:O

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